#include "variant.h" #include "core/math/math.h" #include "core/reference.h" Variant::Type Variant::get_type() { return _type; } void Variant::clear() { switch (_type) { case TYPE_NULL: break; case TYPE_BOOL: _bool = false; break; case TYPE_INT: _int = 0; break; case TYPE_UINT: _uint = 0; break; case TYPE_FLOAT: _float = 0; break; case TYPE_STRING: if (_string->owner) { delete _string->string; } delete _string; _string = nullptr; break; case TYPE_OBJECT: delete _object; _object = nullptr; break; case TYPE_POINTER: _pointer = nullptr; break; default: break; } _type = TYPE_NULL; } void Variant::zero() { switch (_type) { case TYPE_NULL: break; case TYPE_BOOL: _bool = false; break; case TYPE_INT: _int = 0; break; case TYPE_UINT: _uint = 0; break; case TYPE_FLOAT: _float = 0; break; case TYPE_STRING: _string->string->resize(0); break; case TYPE_OBJECT: _object->object = nullptr; _object->reference.unref(); break; case TYPE_POINTER: _pointer = nullptr; break; default: break; } } void Variant::parse(const String &str) { if (str.is_bool()) { set_bool(str.to_bool()); return; } if (str.is_int()) { set_int(str.to_int()); return; } if (str.is_uint()) { set_uint(str.to_uint()); return; } if (str.is_numeric()) { set_float(str.to_float()); return; } set_string(str); } Variant Variant::parse_string(const String &str) { Variant v = Variant(); v.parse(str); return v; } bool Variant::is_null() const { return _type == TYPE_NULL; } bool Variant::is_bool() const { return _type == TYPE_BOOL; } bool Variant::is_int() const { return _type == TYPE_INT; } bool Variant::is_uint() const { return _type == TYPE_UINT; } bool Variant::is_float() const { return _type == TYPE_FLOAT; } bool Variant::is_numeric() const { return _type == TYPE_INT || _type == TYPE_UINT || _type == TYPE_FLOAT; } bool Variant::is_string() const { return _type == TYPE_STRING; } bool Variant::is_object() const { return _type == TYPE_OBJECT; } bool Variant::is_pointer() const { return _type == TYPE_POINTER; } bool Variant::is_reference() const { if (_type == TYPE_OBJECT) { return _object->reference.is_valid(); } return false; } bool Variant::to_bool() const { return _bool; } int Variant::to_int() const { switch (_type) { case TYPE_NULL: return 0; case TYPE_BOOL: if (_bool) { return 1; } else { return 0; } case TYPE_INT: case TYPE_UINT: return _int; case TYPE_FLOAT: return static_cast(_int); case TYPE_STRING: return _string->string->to_int(); case TYPE_OBJECT: case TYPE_POINTER: // just read the value of the pointer as int // Could return 1 or 0, but this is almost the same, but hopefully it's more useful return _int; default: return 0; } } uint64_t Variant::to_uint() const { switch (_type) { case TYPE_NULL: return 0; case TYPE_BOOL: if (_bool) { return 1; } else { return 0; } case TYPE_INT: case TYPE_UINT: return _uint; case TYPE_FLOAT: return static_cast(_float); case TYPE_STRING: return _string->string->to_uint(); case TYPE_OBJECT: case TYPE_POINTER: // just read the value of the pointer as uint // Could return 1 or 0, but this is almost the same, but hopefully it's more useful return _uint; default: return 0; } } float Variant::to_float() const { switch (_type) { case TYPE_NULL: return 0; case TYPE_BOOL: if (_bool) { return 0; } else { return 1; } case TYPE_INT: return static_cast(_int); case TYPE_UINT: return static_cast(_uint); case TYPE_FLOAT: return _float; case TYPE_STRING: return _string->string->to_float(); case TYPE_OBJECT: case TYPE_POINTER: if (_uint) { return 1; } else { return 0; } default: return 0; } } String Variant::to_string() const { switch (_type) { case TYPE_NULL: return "NULL"; case TYPE_BOOL: if (Math::is_zero_approx(_float)) { return "false"; } else { return "true"; } case TYPE_INT: return String::num(_int); case TYPE_UINT: return String::num(_uint); case TYPE_FLOAT: return String::num(_float); case TYPE_STRING: return *(_string->string); case TYPE_OBJECT: case TYPE_POINTER: if (_uint) { return "[ Object ]"; } else { return "[ Object (NULL) ]"; } default: return ""; } } Object *Variant::to_object() const { switch (_type) { case TYPE_NULL: return nullptr; case TYPE_BOOL: return nullptr; case TYPE_INT: return nullptr; case TYPE_UINT: return nullptr; case TYPE_FLOAT: return nullptr; case TYPE_STRING: return nullptr; case TYPE_OBJECT: return _object->object; case TYPE_POINTER: return nullptr; default: return nullptr; } } Reference *Variant::to_reference() const { switch (_type) { case TYPE_NULL: return nullptr; case TYPE_BOOL: return nullptr; case TYPE_INT: return nullptr; case TYPE_UINT: return nullptr; case TYPE_FLOAT: return nullptr; case TYPE_STRING: return nullptr; case TYPE_OBJECT: return Object::cast_to(_object->object); case TYPE_POINTER: return nullptr; default: return nullptr; } } void *Variant::to_pointer() const { switch (_type) { case TYPE_NULL: return nullptr; case TYPE_BOOL: return nullptr; case TYPE_INT: return nullptr; case TYPE_UINT: return nullptr; case TYPE_FLOAT: return nullptr; case TYPE_STRING: return nullptr; case TYPE_OBJECT: return nullptr; case TYPE_POINTER: return _pointer; default: return nullptr; } } String *Variant::get_string_ptr() const { if (_type == TYPE_STRING) { return _string->string; } return nullptr; } bool Variant::is_string_owned() const { if (_type == TYPE_STRING) { return _string->owner; } return false; } void Variant::set_null() { clear(); _type = TYPE_NULL; } void Variant::set_bool(const bool value) { clear(); _type = TYPE_BOOL; _bool = value; } void Variant::set_int(const int value) { clear(); _type = TYPE_INT; _int = value; } void Variant::set_uint(const uint64_t value) { clear(); _type = TYPE_UINT; _uint = value; } void Variant::set_float(const float value) { clear(); _type = TYPE_FLOAT; _float = value; } void Variant::set_float(const double value) { clear(); _type = TYPE_FLOAT; _float = value; } void Variant::set_string(String *value, const bool copy) { clear(); if (!value) { return; } _type = TYPE_STRING; _string = new StringData(); if (copy) { _string->string = new String(*value); _string->owner = true; } else { _string->string = value; _string->owner = false; } } void Variant::set_string(const String &value, const bool copy) { clear(); _type = TYPE_STRING; _string = new StringData(); if (copy) { _string->string = new String(value); _string->owner = true; } else { _string->string = &const_cast(value); _string->owner = false; } } void Variant::set_object(Object *value) { clear(); if (!value) { return; } _object = new ObjectData(); _object->object = value; if (value->is_class_ptr(Reference::get_class_ptr_static())) { _object->reference = Ref(Object::cast_to(value)); } } void Variant::set_pointer(void *value) { clear(); _type = TYPE_POINTER; _pointer = value; } void Variant::set_variant(const Variant &value) { clear(); switch (_type) { case TYPE_NULL: break; case TYPE_BOOL: _bool = value._bool; break; case TYPE_INT: _int = value._int; break; case TYPE_UINT: _uint = value._uint; break; case TYPE_FLOAT: _float = value._float; break; case TYPE_STRING: set_string(value._string->string, true); break; case TYPE_OBJECT: set_object(value._object->object); break; case TYPE_POINTER: _pointer = value._pointer; default: break; } _type = value._type; } Variant::operator bool() const { return to_bool(); } Variant::operator int() const { return to_int(); } Variant::operator uint64_t() const { return to_uint(); } Variant::operator float() const { return to_float(); } Variant::operator double() const { return to_float(); } Variant::operator String() const { return to_string(); } Variant::operator Object *() const { return to_object(); } Variant::operator Reference *() const { return to_reference(); } Variant::operator void *() const { return to_pointer(); } void Variant::operator=(const Variant &other) { set_variant(other); } bool Variant::operator==(const Variant &other) const { if (_type != other._type) { return false; } switch (_type) { case TYPE_NULL: return true; case TYPE_BOOL: return _bool == other._bool; case TYPE_INT: return _int == other._int; case TYPE_UINT: return _uint == other._uint; case TYPE_FLOAT: return _float == other._float; case TYPE_STRING: return (*_string->string) == (*other._string->string); case TYPE_OBJECT: return (_object->object) == (other._object->object); case TYPE_POINTER: return _pointer == other._pointer; default: break; } return false; } bool Variant::operator!=(const Variant &other) const { return !(operator==(other)); } bool Variant::operator<(const Variant &other) const { switch (_type) { case TYPE_NULL: { if (other.is_null()) { return false; } else { return true; } } case TYPE_BOOL: { return _bool < other.to_bool(); } case TYPE_INT: return _int < other.to_int(); return _int == other._int; case TYPE_UINT: return _uint < other.to_uint(); return _uint == other._uint; case TYPE_FLOAT: return _float < other.to_float(); return _float == other._float; case TYPE_STRING: return (*_string->string) < other.to_string(); case TYPE_OBJECT: return (_object->object) < other.to_object(); case TYPE_POINTER: return _pointer < other.to_pointer(); default: break; } return false; } Variant::Variant(const bool value) { _type = TYPE_BOOL; _bool = value; } Variant::Variant(const int value) { _type = TYPE_INT; _int = value; } Variant::Variant(const uint64_t value) { _type = TYPE_UINT; _uint = value; } Variant::Variant(const float value) { _type = TYPE_FLOAT; _float = value; } Variant::Variant(const double value) { _type = TYPE_FLOAT; _float = value; } Variant::Variant(String *value, bool copy) { _type = TYPE_NULL; set_string(value, copy); } Variant::Variant(const String &value, bool copy) { _type = TYPE_NULL; set_string(value, copy); } Variant::Variant(Object *value) { _type = TYPE_NULL; set_object(value); } Variant::Variant(void *value) { _type = TYPE_NULL; set_pointer(value); } Variant::Variant(const Variant &value) { _type = TYPE_NULL; set_variant(value); } Variant::Variant() { _type = TYPE_NULL; } Variant::~Variant() { clear(); }