#include "node_tree.h"

#include "node.h"

Node *NodeTree::get_root() {
	return _root_node;
}

void NodeTree::set_root(Node *root) {
    if (_root_node) {
        _root_node->set_tree(nullptr);
    }

	_root_node = root;

	if (_root_node) {
		_root_node->set_tree(this);
	}
}

void NodeTree::send_update(float delta) {
    //todo
}

NodeTree::NodeTree() : Object() {
}

NodeTree::~NodeTree() {
}