#include "database_manager.h" void DatabaseManager::load() { //go thourgh settings, and create all the defined db backends } uint32_t DatabaseManager::create_database(const std::string &name) { Database *db = _create_database(name); if (!db) { printf("create_database: %s, returned db is null!", name.c_str()); return -1; } printf("Database %s successfully created!\n", name.c_str()); databases.push_back(db); if (ddb == nullptr) { printf("Database %s has been set as the default database!\n", name.c_str()); ddb = db; } return databases.size() - 1; } DatabaseManager *DatabaseManager::get_singleton() { return _instance; } void DatabaseManager::_register_db_creation_func(const std::string &name, std::function func) { if (!func) { printf("_register_db_creation_func: %s, func is wrong!", name.c_str()); return; } _db_creation_func_map[name] = func; } void DatabaseManager::_unregister_db_creation_func(const std::string &name) { _db_creation_func_map.erase(name); } Database *DatabaseManager::_create_database(const std::string &name) { std::function func = _db_creation_func_map[name]; if (!func) { printf("_create_database: %s, func is wrong!", name.c_str()); return nullptr; } Database *db = func(); if (!db) { printf("_create_database: %s, returned db is null!", name.c_str()); } return db; } DatabaseManager::DatabaseManager() { _instance = this; ddb = nullptr; } DatabaseManager::~DatabaseManager() { _instance = nullptr; for (uint32_t i = 0; i < databases.size(); ++i) { delete databases[i]; } } DatabaseManager *DatabaseManager::_instance = nullptr; std::map > DatabaseManager::_db_creation_func_map;