#ifndef MEMORY_H #define MEMORY_H //Simple memnew and memdelete macros so stuff that I took from the godotengine can use it. //Not yet sure whether to use their allocator or not. //This will be here until I decide. #define memnew(m_class) new m_class #define memdelete(instance) delete instance #define memnew_arr(m_class, size) new m_class[size] #define memdelete_arr(instance) delete[] instance #endif