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cd548cc83d
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Also fix read_file_bin.
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2022-04-26 22:41:33 +02:00 |
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269de98d22
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Resize the string in Directory::read_file().
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2022-04-26 22:41:03 +02:00 |
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65b089386c
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Added binary file load, and save methods to Directory.
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2022-02-15 18:09:30 +01:00 |
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bfec926e60
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Re-enabled skip specials logic in Directory.
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2022-02-05 14:00:07 +01:00 |
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8e49115f09
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Reworked directory listing. Now only next need to be called in a while loop.
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2022-02-05 13:56:30 +01:00 |
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37fe94f99e
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Improvements to the directory class.
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2022-02-05 02:45:11 +01:00 |
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5097d210d3
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Renamed a few method in Directory.
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2022-02-04 23:36:04 +01:00 |
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5292da82ba
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Now read_file_into in Directory will return an Error.
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2022-02-04 23:33:39 +01:00 |
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ef06a9e57d
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Set skip specials to true by default.
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2022-02-04 23:27:37 +01:00 |
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0669bbbe55
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Added a new open method to the directory class, and changed current_is_directory to current_is_dir.
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2022-02-04 23:25:09 +01:00 |
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b38b2f4755
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Added a directory class to the core. It's directly using tinydir for now.
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2022-02-04 23:17:46 +01:00 |
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acfa601c80
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Properly process the last main arg in arg parser.
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2021-11-14 02:36:59 +01:00 |
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8bd6f0aea6
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Added a new execute method to Platform, and moved the execute method from the crash handler to platform linux.
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2021-11-09 19:46:08 +01:00 |
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d8db74b0ed
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Added a virtual get_executable_path method to Platform.
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2021-11-09 19:27:43 +01:00 |
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0bca7735e1
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Added a new Platform class.
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2021-11-09 17:47:51 +01:00 |
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d637c2132c
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Added a super simple arg parser.
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2021-11-09 17:47:39 +01:00 |
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c21a86c9d2
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Initial platform setup, and added godot's crash handler (will need to be heavily reworked!).
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2021-11-03 15:42:16 +01:00 |
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