Added a few smaller helpers to math.h.

This commit is contained in:
Relintai 2021-11-16 03:06:28 +01:00
parent 748a3ac49a
commit f50f52e593
2 changed files with 24 additions and 4 deletions

View File

@ -5,6 +5,8 @@
#include <stdlib.h>
#include <time.h>
#include <cstdint>
#include "math_defs.h"
#include "core/typedefs.h"
#define MATH_PI 3.1415926535897932384626433833
#define EPSILON 0.00001
@ -55,8 +57,8 @@ public:
static float inv_sqrt(const float x);
static float fast_inv_sqrt(const float x);
inline static float absf(const float x) { return x > 0 ? x : -x; }
inline static double absd(const double x) { return x > 0 ? x : -x; }
inline static float abs(const float x) { return x > 0 ? x : -x; }
inline static double abs(const double x) { return x > 0 ? x : -x; }
inline static int absi(const int x) { return x > 0 ? x : -x; }
inline static float deg2rad(const float x) { return x * MATH_PI / 180.0; }
@ -67,9 +69,27 @@ public:
inline static double rad2deg(const double x) { return x * 180.0 / MATH_PI; }
inline static int rad2deg(const int x) { return x * 180.0 / MATH_PI; }
inline static double lerp(double from, double to, double weight) { return from + (to - from) * weight; }
inline static float lerp(float from, float to, float weight) { return from + (to - from) * weight; }
static float is_equal_approx(const float a, const float b);
static float is_zero_approx(const float a);
//Taken from the Godot Engine (MIT License)
//Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
//Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
static _ALWAYS_INLINE_ bool is_equal_approx_ratio(float a, float b, float epsilon = CMP_EPSILON, float min_epsilon = CMP_EPSILON) {
// this is an approximate way to check that numbers are close, as a ratio of their average size
// helps compare approximate numbers that may be very big or very small
real_t diff = abs(a - b);
if (diff == 0.0 || diff < min_epsilon) {
return true;
}
real_t avg_size = (abs(a) + abs(b)) / 2.0;
diff /= avg_size;
return diff < epsilon;
}
static void seed(const unsigned int s);
static void randomize();

View File

@ -701,7 +701,7 @@ String String::num(double p_num, int p_decimals) {
if (p_decimals < 0) {
p_decimals = 14;
const double abs_num = Math::absd(p_num);
const double abs_num = Math::abs(p_num);
if (abs_num > 10) {
// We want to align the digits to the above sane default, so we only
// need to subtract log10 for numbers with a positive power of ten.
@ -868,7 +868,7 @@ String String::num_real(double p_num, bool p_trailing) {
// Integer part.
bool neg = p_num < 0;
p_num = Math::absd(p_num);
p_num = Math::abs(p_num);
int64_t intn = (int64_t)p_num;
// Decimal part.