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Vector2 <-> Vector2i conversion operators.
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@ -1,6 +1,7 @@
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#include "vector2.h"
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#include <cmath>
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#include "vector2i.h"
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#define EPSILON 0.00001
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@ -222,4 +223,8 @@ float &Vector2::operator[](int axis) {
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Vector2::operator String() const {
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return "[" + String::num(x) + "," + String::num(y) + "]";
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}
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}
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Vector2::operator Vector2i() const {
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return Vector2i(x, y);
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}
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@ -3,6 +3,8 @@
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#include "core/string.h"
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class Vector2i;
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class Vector2 {
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public:
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Vector2 abs() const;
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@ -58,6 +60,7 @@ public:
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float &operator[](int axis);
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operator String() const;
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operator Vector2i() const;
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enum Axis {
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AXIS_X = 0,
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@ -1,6 +1,7 @@
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#include "vector2i.h"
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#include <cmath>
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#include "vector2.h"
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Vector2i Vector2i::abs() const {
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Vector2i b;
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@ -178,4 +179,8 @@ int &Vector2i::operator[](int axis) {
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Vector2i::operator String() const {
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return "[" + String::num(x) + "," + String::num(y) + "]";
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}
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}
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Vector2i::operator Vector2() const {
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return Vector2(x, y);
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}
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@ -3,6 +3,8 @@
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#include "core/string.h"
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class Vector2;
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class Vector2i {
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public:
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Vector2i abs() const;
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@ -52,6 +54,7 @@ public:
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int &operator[](int axis);
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operator String() const;
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operator Vector2() const;
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enum Axis {
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AXIS_X = 0,
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