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Added bool_num, and bool_str to the String.
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212a144215
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@ -1,10 +1,10 @@
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#include "string.h"
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#include "string.h"
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#include "core/math.h"
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#include "error_macros.h"
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#include "error_macros.h"
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#include <stdlib.h>
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#include <stdlib.h>
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#include <cstdio>
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#include <cstdio>
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#include <cstring>
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#include <cstring>
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#include "core/math.h"
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static const int MAX_DECIMALS = 32;
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static const int MAX_DECIMALS = 32;
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@ -143,7 +143,7 @@ int String::find(const String &val, const int from) const {
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if (found) {
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if (found) {
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return i;
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return i;
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}
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}
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}
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}
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return -1;
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return -1;
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}
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}
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@ -568,6 +568,21 @@ void String::print() const {
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::printf("%s\n", c_str());
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::printf("%s\n", c_str());
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}
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}
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String String::bool_num(bool val) {
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if (val) {
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return String("1", 2);
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} else {
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return String("0", 2);
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}
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}
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String String::bool_str(bool val) {
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if (val) {
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return String("true", 5);
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} else {
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return String("false", 6);
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}
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}
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//Taken from the Godot Engine (MIT License)
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//Taken from the Godot Engine (MIT License)
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//Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
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//Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
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//Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
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//Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
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@ -985,8 +1000,12 @@ bool operator!=(const String &a, const String &b) {
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}
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}
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bool operator==(const String &a, const char *b) {
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bool operator==(const String &a, const char *b) {
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if (a._size == 0) {
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return b[0] == '\0';
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}
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int i = 0;
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int i = 0;
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while (b[i] != '\0' && i < a._size) {
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while (i < a._size && b[i] != '\0') {
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if (a[i] != b[i]) {
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if (a[i] != b[i]) {
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return false;
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return false;
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}
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}
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@ -1006,8 +1025,12 @@ bool operator!=(const String &a, const char *b) {
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}
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}
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bool operator==(const char *b, const String &a) {
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bool operator==(const char *b, const String &a) {
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if (a._size == 0) {
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return b[0] == '\0';
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}
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int i = 0;
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int i = 0;
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while (b[i] != '\0' && i < a._size) {
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while (i < a._size && b[i] != '\0') {
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if (a[i] != b[i]) {
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if (a[i] != b[i]) {
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return false;
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return false;
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}
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}
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@ -68,6 +68,9 @@ public:
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uint32_t to_uint() const;
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uint32_t to_uint() const;
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std::string to_string() const;
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std::string to_string() const;
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void print() const;
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void print() const;
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static String bool_num(bool val);
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static String bool_str(bool val);
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//Taken from the Godot Engine (MIT License)
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//Taken from the Godot Engine (MIT License)
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//Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
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//Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
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