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Added Rect2 <-> Rect2i conversion operators. Also smaller helper methods.
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@ -1,6 +1,7 @@
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#include "rect2.h"
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#include "math.h"
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#include "rect2i.h"
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float Rect2::get_area() const {
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return w * h;
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@ -161,6 +162,10 @@ bool operator!=(const Rect2 &a, const Rect2 &b) {
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return !a.is_equal_approx(b);
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}
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Rect2::operator Rect2i() const {
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return Rect2i(x, y, w, h);
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}
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Rect2::Rect2() {
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x = 0;
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y = 0;
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@ -4,6 +4,8 @@
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#include "vector2.h"
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#include "math.h"
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class Rect2i;
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class Rect2 {
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public:
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float get_area() const;
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@ -32,6 +34,8 @@ public:
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friend bool operator==(const Rect2 &a, const Rect2 &b);
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friend bool operator!=(const Rect2 &a, const Rect2 &b);
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operator Rect2i() const;
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Rect2();
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Rect2(const Rect2 &b);
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Rect2(const float rx, const float ry);
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@ -1,6 +1,7 @@
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#include "rect2i.h"
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#include "math.h"
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#include "rect2.h"
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float Rect2i::get_area() const {
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return w * h;
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@ -161,6 +162,10 @@ bool operator!=(const Rect2i &a, const Rect2i &b) {
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return !a.is_equal_approx(b);
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}
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Rect2i::operator Rect2() const {
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return Rect2(x, y, w, h);
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}
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Rect2i::Rect2i() {
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x = 0;
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y = 0;
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@ -195,3 +200,24 @@ Rect2i::Rect2i(const Vector2i &position, const Vector2i &size) {
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w = size.x;
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h = size.y;
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}
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Rect2i::Rect2i(const Vector2 &position, const Vector2 &size) {
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x = position.x;
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y = position.y;
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w = size.x;
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h = size.y;
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}
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Rect2i::Rect2i(const Vector2i &position, const Vector2 &size) {
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x = position.x;
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y = position.y;
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w = size.x;
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h = size.y;
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}
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Rect2i::Rect2i(const Vector2 &position, const Vector2i &size) {
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x = position.x;
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y = position.y;
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w = size.x;
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h = size.y;
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}
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@ -2,8 +2,11 @@
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#define RECT2I_H
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#include "vector2i.h"
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#include "vector2.h"
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#include "math.h"
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class Rect2;
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class Rect2i {
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public:
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float get_area() const;
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@ -32,11 +35,16 @@ public:
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friend bool operator==(const Rect2i &a, const Rect2i &b);
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friend bool operator!=(const Rect2i &a, const Rect2i &b);
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operator Rect2() const;
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Rect2i();
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Rect2i(const Rect2i &b);
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Rect2i(const int rx, const int ry);
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Rect2i(const int rx, const int ry, const int rw, const int rh);
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Rect2i(const Vector2i &position, const Vector2i &size);
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Rect2i(const Vector2 &position, const Vector2 &size);
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Rect2i(const Vector2i &position, const Vector2 &size);
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Rect2i(const Vector2 &position, const Vector2i &size);
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int x;
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int y;
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