Implemented a scons based build script based on godot's. Will need to be cleaned up when I understand how scons works better.

This commit is contained in:
Relintai 2020-11-25 21:48:47 +01:00
parent 758c94c8af
commit 5b22c599a9
4 changed files with 73 additions and 326 deletions

4
.gitignore vendored
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@ -1,3 +1,5 @@
bin/**
*.dblite
*.o
*.a

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@ -7,32 +7,60 @@ import glob
import os
import pickle
import sys
import re
import subprocess
from collections import OrderedDict
#from compat import iteritems, isbasestring, open_utf8, decode_utf8, qualname
# scan possible build platforms
from SCons import Node
from SCons.Script import Glob
platform_list = [] # list of platforms
platform_opts = {} # options for each platform
platform_flags = {} # flags for each platform
def isbasestring(s):
return isinstance(s, (str, bytes))
active_platforms = []
active_platform_ids = []
platform_exporters = []
platform_apis = []
def add_source_files(self, sources, files, warn_duplicates=True):
# Convert string to list of absolute paths (including expanding wildcard)
if isbasestring(files):
# Keep SCons project-absolute path as they are (no wildcard support)
if files.startswith("#"):
if "*" in files:
print("ERROR: Wildcards can't be expanded in SCons project-absolute path: '{}'".format(files))
return
files = [files]
else:
dir_path = self.Dir(".").abspath
files = sorted(glob.glob(dir_path + "/" + files))
custom_tools = ["default"]
# Add each path as compiled Object following environment (self) configuration
for path in files:
obj = self.Object(path)
if obj in sources:
if warn_duplicates:
print('WARNING: Object "{}" already included in environment sources.'.format(obj))
else:
continue
sources.append(obj)
platform_arg = ARGUMENTS.get("platform", ARGUMENTS.get("p", False))
def add_library(env, name, sources, **args):
library = env.Library(name, sources, **args)
env.NoCache(library)
return library
if os.name == "nt" and (platform_arg == "android" or ARGUMENTS.get("use_mingw", False)):
custom_tools = ["mingw"]
elif platform_arg == "javascript":
# Use generic POSIX build toolchain for Emscripten.
custom_tools = ["cc", "c++", "ar", "link", "textfile", "zip"]
def add_program(env, name, sources, **args):
program = env.Program(name, sources, **args)
env.NoCache(program)
return program
env_base = Environment()
env_base.__class__.add_source_files = add_source_files
env_base.__class__.add_library = add_library
env_base.__class__.add_program = add_program
env_base = Environment(tools=custom_tools)
if "TERM" in os.environ:
env_base["ENV"]["TERM"] = os.environ["TERM"]
env_base.AppendENVPath("PATH", os.getenv("PATH"))
env_base.AppendENVPath("PKG_CONFIG_PATH", os.getenv("PKG_CONFIG_PATH"))
env_base.disabled_modules = []
@ -45,26 +73,9 @@ env_base.SConsignFile(".sconsign{0}.dblite".format(pickle.HIGHEST_PROTOCOL))
# Build options
opts = Variables([], ARGUMENTS)
profile = ARGUMENTS.get("profile", False)
if profile:
if os.path.isfile(profile):
customs.append(profile)
elif os.path.isfile(profile + ".py"):
customs.append(profile + ".py")
opts = Variables(customs, ARGUMENTS)
# Target build options
opts.Add("arch", "Platform-dependent architecture (arm/arm64/x86/x64/mips/...)", "")
opts.Add(EnumVariable("bits", "Target platform bits", "default", ("default", "32", "64")))
opts.Add("p", "Platform (alias for 'platform')", "")
opts.Add("platform", "Target platform (%s)" % ("|".join(platform_list),), "")
opts.Add(EnumVariable("target", "Compilation target", "debug", ("debug", "release_debug", "release")))
opts.Add(EnumVariable("optimize", "Optimization type", "speed", ("speed", "size")))
opts.Add(BoolVariable("tools", "Build the tools (a.k.a. the Godot editor)", True))
opts.Add(BoolVariable("use_lto", "Use link-time optimization", False))
opts.Add(BoolVariable("use_precise_math_checks", "Math checks use very precise epsilon (debug option)", False))
# Compilation environment setup
opts.Add("CXX", "C++ compiler")
@ -75,301 +86,21 @@ opts.Add("CFLAGS", "Custom flags for the C compiler")
opts.Add("CXXFLAGS", "Custom flags for the C++ compiler")
opts.Add("LINKFLAGS", "Custom flags for the linker")
# add platform specific options
for k in platform_opts.keys():
opt_list = platform_opts[k]
for o in opt_list:
opts.Add(o)
# Update the environment now as the "custom_modules" option may be
# defined in a file rather than specified via the command line.
opts.Update(env_base)
# Detect modules.
modules_detected = OrderedDict()
module_search_paths = ["modules"] # Built-in path.
# Update the environment again after all the module options are added.
opts.Update(env_base)
Help(opts.GenerateHelpText(env_base))
# add default include paths
env_base.Prepend(CPPPATH=["#", "libs"])
env_base.Prepend(CPPPATH=["#libs"])
#env_base.Prepend(CXXFLAGS=["-lpthread"])
env_base.Prepend(LINKFLAGS=["-lpthread"])
env_base.Prepend(CPPPATH=["#"])
env = env_base.Clone()
# configure ENV for platform
env_base.platform_exporters = platform_exporters
env_base.platform_apis = platform_apis
Export("env")
env_base.platforms = {}
SConscript("core/SCsub")
selected_platform = ""
env.prg_sources = ["rdn_application.cpp"]
plib = env.add_library("prg", env.prg_sources)
env.Prepend(LIBS=[plib])
if env_base["platform"] != "":
selected_platform = env_base["platform"]
elif env_base["p"] != "":
selected_platform = env_base["p"]
env_base["platform"] = selected_platform
else:
# Missing `platform` argument, try to detect platform automatically
if sys.platform.startswith("linux"):
selected_platform = "x11"
elif sys.platform == "darwin":
selected_platform = "osx"
elif sys.platform == "win32":
selected_platform = "windows"
else:
print("Could not detect platform automatically. Supported platforms:")
for x in platform_list:
print("\t" + x)
print("\nPlease run SCons again and select a valid platform: platform=<string>")
prog = env.add_program("#bin/server", ["main.cpp"])
if selected_platform != "":
print("Automatically detected platform: " + selected_platform)
env_base["platform"] = selected_platform
if selected_platform in ["linux", "bsd", "linuxbsd"]:
if selected_platform == "linuxbsd":
# Alias for forward compatibility.
print('Platform "linuxbsd" is still called "x11" in Godot 3.2.x. Building for platform "x11".')
# Alias for convenience.
selected_platform = "x11"
env_base["platform"] = selected_platform
if selected_platform in platform_list:
tmppath = "./platform/" + selected_platform
sys.path.insert(0, tmppath)
import detect
if "create" in dir(detect):
env = detect.create(env_base)
else:
env = env_base.Clone()
# Compilation DB requires SCons 3.1.1+.
from SCons import __version__ as scons_raw_version
scons_ver = env._get_major_minor_revision(scons_raw_version)
if scons_ver >= (4, 0, 0):
env.Tool("compilation_db")
env.Alias("compiledb", env.CompilationDatabase())
if env["dev"]:
env["verbose"] = True
env["warnings"] = "extra"
env["werror"] = True
env.extra_suffix = ""
if env["extra_suffix"] != "":
env.extra_suffix += "." + env["extra_suffix"]
# Environment flags
CCFLAGS = env.get("CCFLAGS", "")
env["CCFLAGS"] = ""
env.Append(CCFLAGS=str(CCFLAGS).split())
CFLAGS = env.get("CFLAGS", "")
env["CFLAGS"] = ""
env.Append(CFLAGS=str(CFLAGS).split())
CXXFLAGS = env.get("CXXFLAGS", "")
env["CXXFLAGS"] = ""
env.Append(CXXFLAGS=str(CXXFLAGS).split())
LINKFLAGS = env.get("LINKFLAGS", "")
env["LINKFLAGS"] = ""
env.Append(LINKFLAGS=str(LINKFLAGS).split())
# Platform specific flags
flag_list = platform_flags[selected_platform]
for f in flag_list:
if not (f[0] in ARGUMENTS): # allow command line to override platform flags
env[f[0]] = f[1]
# Must happen after the flags definition, so that they can be used by platform detect
detect.configure(env)
# Set our C and C++ standard requirements.
# Prepending to make it possible to override
# This needs to come after `configure`, otherwise we don't have env.msvc.
if not env.msvc:
# Specifying GNU extensions support explicitly, which are supported by
# both GCC and Clang. This mirrors GCC and Clang's current default
# compile flags if no -std is specified.
env.Prepend(CFLAGS=["-std=gnu11"])
env.Prepend(CXXFLAGS=["-std=gnu++14"])
else:
# MSVC doesn't have clear C standard support, /std only covers C++.
# We apply it to CCFLAGS (both C and C++ code) in case it impacts C features.
env.Prepend(CCFLAGS=["/std:c++14"])
# Configure compiler warnings
if env.msvc:
# Truncations, narrowing conversions, signed/unsigned comparisons...
disable_nonessential_warnings = ["/wd4267", "/wd4244", "/wd4305", "/wd4018", "/wd4800"]
if env["warnings"] == "extra":
env.Append(CCFLAGS=["/Wall"]) # Implies /W4
elif env["warnings"] == "all":
env.Append(CCFLAGS=["/W3"] + disable_nonessential_warnings)
elif env["warnings"] == "moderate":
env.Append(CCFLAGS=["/W2"] + disable_nonessential_warnings)
else: # 'no'
env.Append(CCFLAGS=["/w"])
# Set exception handling model to avoid warnings caused by Windows system headers.
env.Append(CCFLAGS=["/EHsc"])
if env["werror"]:
env.Append(CCFLAGS=["/WX"])
# Force to use Unicode encoding
env.Append(MSVC_FLAGS=["/utf8"])
else: # Rest of the world
version = methods.get_compiler_version(env) or [-1, -1]
shadow_local_warning = []
all_plus_warnings = ["-Wwrite-strings"]
if methods.using_gcc(env):
env.Append(CCFLAGS=["-Wno-misleading-indentation"])
if version[0] >= 7:
shadow_local_warning = ["-Wshadow-local"]
if env["warnings"] == "extra":
# Note: enable -Wimplicit-fallthrough for Clang (already part of -Wextra for GCC)
# once we switch to C++11 or later (necessary for our FALLTHROUGH macro).
env.Append(CCFLAGS=["-Wall", "-Wextra", "-Wno-unused-parameter"] + all_plus_warnings + shadow_local_warning)
env.Append(CXXFLAGS=["-Wctor-dtor-privacy", "-Wnon-virtual-dtor"])
if methods.using_gcc(env):
env.Append(
CCFLAGS=[
"-Walloc-zero",
"-Wduplicated-branches",
"-Wduplicated-cond",
"-Wstringop-overflow=4",
"-Wlogical-op",
]
)
env.Append(CXXFLAGS=["-Wnoexcept", "-Wplacement-new=1"])
if version[0] >= 9:
env.Append(CCFLAGS=["-Wattribute-alias=2"])
elif env["warnings"] == "all":
env.Append(CCFLAGS=["-Wall"] + shadow_local_warning)
elif env["warnings"] == "moderate":
env.Append(CCFLAGS=["-Wall", "-Wno-unused"] + shadow_local_warning)
else: # 'no'
env.Append(CCFLAGS=["-w"])
if env["werror"]:
env.Append(CCFLAGS=["-Werror"])
else: # always enable those errors
env.Append(CCFLAGS=["-Werror=return-type"])
if hasattr(detect, "get_program_suffix"):
suffix = "." + detect.get_program_suffix()
else:
suffix = "." + selected_platform
if env["target"] == "release":
if env["tools"]:
print("Tools can only be built with targets 'debug' and 'release_debug'.")
sys.exit(255)
suffix += ".opt"
env.Append(CPPDEFINES=["NDEBUG"])
elif env["target"] == "release_debug":
if env["tools"]:
suffix += ".opt.tools"
else:
suffix += ".opt.debug"
else:
if env["tools"]:
suffix += ".tools"
else:
suffix += ".debug"
if env["arch"] != "":
suffix += "." + env["arch"]
elif env["bits"] == "32":
suffix += ".32"
elif env["bits"] == "64":
suffix += ".64"
suffix += env.extra_suffix
sys.path.remove(tmppath)
sys.modules.pop("detect")
modules_enabled = OrderedDict()
env.module_icons_paths = []
env.doc_class_path = {}
methods.update_version(env.module_version_string)
env["PROGSUFFIX"] = suffix + env.module_version_string + env["PROGSUFFIX"]
env["OBJSUFFIX"] = suffix + env["OBJSUFFIX"]
# (SH)LIBSUFFIX will be used for our own built libraries
# LIBSUFFIXES contains LIBSUFFIX and SHLIBSUFFIX by default,
# so we need to append the default suffixes to keep the ability
# to link against thirdparty libraries (.a, .so, .lib, etc.).
if os.name == "nt":
# On Windows, only static libraries and import libraries can be
# statically linked - both using .lib extension
env["LIBSUFFIXES"] += [env["LIBSUFFIX"]]
else:
env["LIBSUFFIXES"] += [env["LIBSUFFIX"], env["SHLIBSUFFIX"]]
env["LIBSUFFIX"] = suffix + env["LIBSUFFIX"]
env["SHLIBSUFFIX"] = suffix + env["SHLIBSUFFIX"]
if not env["verbose"]:
methods.no_verbose(sys, env)
scons_cache_path = os.environ.get("SCONS_CACHE")
if scons_cache_path != None:
CacheDir(scons_cache_path)
print("Scons cache enabled... (path: '" + scons_cache_path + "')")
if env["vsproj"]:
env.vs_incs = []
env.vs_srcs = []
Export("env")
# build subdirs, the build order is dependent on link order.
# Microsoft Visual Studio Project Generation
if env["vsproj"]:
env["CPPPATH"] = [Dir(path) for path in env["CPPPATH"]]
methods.generate_vs_project(env, GetOption("num_jobs"))
methods.generate_cpp_hint_file("cpp.hint")
# Check for the existence of headers
conf = Configure(env)
if "check_c_headers" in env:
for header in env["check_c_headers"]:
if conf.CheckCHeader(header[0]):
env.AppendUnique(CPPDEFINES=[header[1]])
elif selected_platform != "":
if selected_platform == "list":
print("The following platforms are available:\n")
else:
print('Invalid target platform "' + selected_platform + '".')
print("The following platforms were detected:\n")
for x in platform_list:
print("\t" + x)
print("\nPlease run SCons again and select a valid platform: platform=<string>")
if selected_platform == "list":
# Exit early to suppress the rest of the built-in SCons messages
sys.exit(0)
else:
sys.exit(255)
# The following only makes sense when the 'env' is defined, and assumes it is.
if "env" in locals():
methods.show_progress(env)
# TODO: replace this with `env.Dump(format="json")`
# once we start requiring SCons 4.0 as min version.
methods.dump(env)

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@ -1,3 +1,6 @@
g++ -o3 -g main.cpp ./core/settings.cpp ./core/request.cpp ./core/http_server.cpp ./core/file_cache.cpp ./core/application.cpp ./rdn_application.cpp \
./core/theme.cpp \
-o ./bin/server -Ilibs -lpthread -std=c++11

11
core/SCsub Normal file
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@ -0,0 +1,11 @@
#!/usr/bin/env python
Import("env")
env.core_sources = []
env.add_source_files(env.core_sources, "*.cpp")
# Build it all as a library
lib = env.add_library("core", env.core_sources)
env.Prepend(LIBS=[lib])