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https://github.com/Relintai/rcpp_framework.git
synced 2024-11-10 00:52:11 +01:00
More cleanups to the scons script.
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SConstruct
241
SConstruct
@ -9,11 +9,6 @@ import pickle
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import sys
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from collections import OrderedDict
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# Local
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import methods
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import gles_builders
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from platform_methods import run_in_subprocess
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# scan possible build platforms
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platform_list = [] # list of platforms
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@ -25,32 +20,6 @@ active_platform_ids = []
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platform_exporters = []
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platform_apis = []
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for x in sorted(glob.glob("platform/*")):
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if not os.path.isdir(x) or not os.path.exists(x + "/detect.py"):
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continue
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tmppath = "./" + x
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sys.path.insert(0, tmppath)
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import detect
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if os.path.exists(x + "/export/export.cpp"):
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platform_exporters.append(x[9:])
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if os.path.exists(x + "/api/api.cpp"):
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platform_apis.append(x[9:])
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if detect.is_active():
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active_platforms.append(detect.get_name())
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active_platform_ids.append(x)
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if detect.can_build():
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x = x.replace("platform/", "") # rest of world
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x = x.replace("platform\\", "") # win32
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platform_list += [x]
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platform_opts[x] = detect.get_opts()
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platform_flags[x] = detect.get_flags()
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sys.path.remove(tmppath)
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sys.modules.pop("detect")
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methods.save_active_platforms(active_platforms, active_platform_ids)
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custom_tools = ["default"]
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platform_arg = ARGUMENTS.get("platform", ARGUMENTS.get("p", False))
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@ -71,29 +40,11 @@ env_base.use_ptrcall = False
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env_base.module_version_string = ""
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env_base.msvc = False
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env_base.__class__.disable_module = methods.disable_module
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env_base.__class__.add_module_version_string = methods.add_module_version_string
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env_base.__class__.add_source_files = methods.add_source_files
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env_base.__class__.use_windows_spawn_fix = methods.use_windows_spawn_fix
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env_base.__class__.split_lib = methods.split_lib
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env_base.__class__.add_shared_library = methods.add_shared_library
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env_base.__class__.add_library = methods.add_library
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env_base.__class__.add_program = methods.add_program
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env_base.__class__.CommandNoCache = methods.CommandNoCache
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env_base.__class__.disable_warnings = methods.disable_warnings
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env_base["x86_libtheora_opt_gcc"] = False
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env_base["x86_libtheora_opt_vc"] = False
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# avoid issues when building with different versions of python out of the same directory
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env_base.SConsignFile(".sconsign{0}.dblite".format(pickle.HIGHEST_PROTOCOL))
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# Build options
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customs = ["custom.py"]
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profile = ARGUMENTS.get("profile", False)
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if profile:
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@ -115,36 +66,6 @@ opts.Add(BoolVariable("tools", "Build the tools (a.k.a. the Godot editor)", True
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opts.Add(BoolVariable("use_lto", "Use link-time optimization", False))
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opts.Add(BoolVariable("use_precise_math_checks", "Math checks use very precise epsilon (debug option)", False))
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# Components
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opts.Add(BoolVariable("deprecated", "Enable deprecated features", True))
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opts.Add(BoolVariable("gdscript", "Enable GDScript support", True))
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opts.Add(BoolVariable("minizip", "Enable ZIP archive support using minizip", True))
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opts.Add(BoolVariable("xaudio2", "Enable the XAudio2 audio driver", False))
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opts.Add("custom_modules", "A list of comma-separated directory paths containing custom modules to build.", "")
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# Advanced options
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opts.Add(BoolVariable("verbose", "Enable verbose output for the compilation", False))
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opts.Add(BoolVariable("progress", "Show a progress indicator during compilation", True))
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opts.Add(EnumVariable("warnings", "Level of compilation warnings", "all", ("extra", "all", "moderate", "no")))
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opts.Add(BoolVariable("werror", "Treat compiler warnings as errors", False))
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opts.Add(BoolVariable("dev", "If yes, alias for verbose=yes warnings=extra werror=yes", False))
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opts.Add("extra_suffix", "Custom extra suffix added to the base filename of all generated binary files", "")
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opts.Add(BoolVariable("vsproj", "Generate a Visual Studio solution", False))
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opts.Add(EnumVariable("macports_clang", "Build using Clang from MacPorts", "no", ("no", "5.0", "devel")))
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opts.Add(
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BoolVariable(
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"split_libmodules",
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"Split intermediate libmodules.a in smaller chunks to prevent exceeding linker command line size (forced to True when using MinGW)",
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False,
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)
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)
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opts.Add(BoolVariable("disable_3d", "Disable 3D nodes for a smaller executable", False))
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opts.Add(BoolVariable("disable_advanced_gui", "Disable advanced GUI nodes and behaviors", False))
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opts.Add(BoolVariable("no_editor_splash", "Don't use the custom splash screen for the editor", False))
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opts.Add("system_certs_path", "Use this path as SSL certificates default for editor (for package maintainers)", "")
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# Thirdparty libraries
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# Compilation environment setup
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opts.Add("CXX", "C++ compiler")
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opts.Add("CC", "C compiler")
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@ -169,38 +90,6 @@ opts.Update(env_base)
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modules_detected = OrderedDict()
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module_search_paths = ["modules"] # Built-in path.
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if env_base["custom_modules"]:
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paths = env_base["custom_modules"].split(",")
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for p in paths:
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try:
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module_search_paths.append(methods.convert_custom_modules_path(p))
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except ValueError as e:
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print(e)
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sys.exit(255)
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for path in module_search_paths:
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# Note: custom modules can override built-in ones.
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modules_detected.update(methods.detect_modules(path))
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include_path = os.path.dirname(path)
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if include_path:
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env_base.Prepend(CPPPATH=[include_path])
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# Add module options
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for name, path in modules_detected.items():
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enabled = True
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sys.path.insert(0, path)
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import config
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try:
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enabled = config.is_enabled()
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except AttributeError:
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pass
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sys.path.remove(path)
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sys.modules.pop("config")
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opts.Add(BoolVariable("module_" + name + "_enabled", "Enable module '%s'" % (name,), enabled))
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methods.write_modules(modules_detected)
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# Update the environment again after all the module options are added.
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opts.Update(env_base)
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Help(opts.GenerateHelpText(env_base))
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@ -213,28 +102,6 @@ env_base.Prepend(CPPPATH=["#"])
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env_base.platform_exporters = platform_exporters
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env_base.platform_apis = platform_apis
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if env_base["use_precise_math_checks"]:
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env_base.Append(CPPDEFINES=["PRECISE_MATH_CHECKS"])
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if env_base["target"] == "debug":
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env_base.Append(CPPDEFINES=["DEBUG_MEMORY_ALLOC", "DISABLE_FORCED_INLINE"])
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# The two options below speed up incremental builds, but reduce the certainty that all files
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# will properly be rebuilt. As such, we only enable them for debug (dev) builds, not release.
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# To decide whether to rebuild a file, use the MD5 sum only if the timestamp has changed.
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# http://scons.org/doc/production/HTML/scons-user/ch06.html#idm139837621851792
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env_base.Decider("MD5-timestamp")
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# Use cached implicit dependencies by default. Can be overridden by specifying `--implicit-deps-changed` in the command line.
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# http://scons.org/doc/production/HTML/scons-user/ch06s04.html
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env_base.SetOption("implicit_cache", 1)
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if env_base["no_editor_splash"]:
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env_base.Append(CPPDEFINES=["NO_EDITOR_SPLASH"])
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if not env_base["deprecated"]:
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env_base.Append(CPPDEFINES=["DISABLE_DEPRECATED"])
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env_base.platforms = {}
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selected_platform = ""
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@ -436,49 +303,6 @@ if selected_platform in platform_list:
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env.module_icons_paths = []
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env.doc_class_path = {}
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for name, path in modules_detected.items():
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if not env["module_" + name + "_enabled"]:
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continue
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sys.path.insert(0, path)
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env.current_module = name
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import config
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# can_build changed number of arguments between 3.0 (1) and 3.1 (2),
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# so try both to preserve compatibility for 3.0 modules
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can_build = False
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try:
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can_build = config.can_build(env, selected_platform)
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except TypeError:
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print(
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"Warning: module '%s' uses a deprecated `can_build` "
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"signature in its config.py file, it should be "
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"`can_build(env, platform)`." % x
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)
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can_build = config.can_build(selected_platform)
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if can_build:
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config.configure(env)
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# Get doc classes paths (if present)
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try:
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doc_classes = config.get_doc_classes()
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doc_path = config.get_doc_path()
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for c in doc_classes:
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env.doc_class_path[c] = path + "/" + doc_path
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except:
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pass
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# Get icon paths (if present)
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try:
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icons_path = config.get_icons_path()
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env.module_icons_paths.append(path + "/" + icons_path)
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except:
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# Default path for module icons
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env.module_icons_paths.append(path + "/" + "icons")
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modules_enabled[name] = path
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sys.path.remove(path)
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sys.modules.pop("config")
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env.module_list = modules_enabled
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methods.update_version(env.module_version_string)
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env["PROGSUFFIX"] = suffix + env.module_version_string + env["PROGSUFFIX"]
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@ -496,62 +320,9 @@ if selected_platform in platform_list:
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env["LIBSUFFIX"] = suffix + env["LIBSUFFIX"]
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env["SHLIBSUFFIX"] = suffix + env["SHLIBSUFFIX"]
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if env.use_ptrcall:
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env.Append(CPPDEFINES=["PTRCALL_ENABLED"])
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if env["tools"]:
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env.Append(CPPDEFINES=["TOOLS_ENABLED"])
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if env["disable_3d"]:
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if env["tools"]:
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print(
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"Build option 'disable_3d=yes' cannot be used with 'tools=yes' (editor), "
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"only with 'tools=no' (export template)."
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)
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sys.exit(255)
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else:
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env.Append(CPPDEFINES=["_3D_DISABLED"])
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if env["gdscript"]:
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env.Append(CPPDEFINES=["GDSCRIPT_ENABLED"])
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if env["disable_advanced_gui"]:
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if env["tools"]:
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print(
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"Build option 'disable_advanced_gui=yes' cannot be used with 'tools=yes' (editor), "
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"only with 'tools=no' (export template)."
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)
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sys.exit(255)
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else:
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env.Append(CPPDEFINES=["ADVANCED_GUI_DISABLED"])
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if env["minizip"]:
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env.Append(CPPDEFINES=["MINIZIP_ENABLED"])
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editor_module_list = ["regex"]
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for x in editor_module_list:
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if not env["module_" + x + "_enabled"]:
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if env["tools"]:
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print(
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"Build option 'module_" + x + "_enabled=no' cannot be used with 'tools=yes' (editor), "
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"only with 'tools=no' (export template)."
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)
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sys.exit(255)
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if not env["verbose"]:
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methods.no_verbose(sys, env)
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if not env["platform"] == "server": # FIXME: detect GLES3
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env.Append(
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BUILDERS={
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"GLES3_GLSL": env.Builder(
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action=run_in_subprocess(gles_builders.build_gles3_headers), suffix="glsl.gen.h", src_suffix=".glsl"
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)
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}
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)
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env.Append(
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BUILDERS={
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"GLES2_GLSL": env.Builder(
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action=run_in_subprocess(gles_builders.build_gles2_headers), suffix="glsl.gen.h", src_suffix=".glsl"
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)
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}
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)
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scons_cache_path = os.environ.get("SCONS_CACHE")
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if scons_cache_path != None:
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CacheDir(scons_cache_path)
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@ -565,18 +336,6 @@ if selected_platform in platform_list:
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# build subdirs, the build order is dependent on link order.
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SConscript("core/SCsub")
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SConscript("servers/SCsub")
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SConscript("scene/SCsub")
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SConscript("editor/SCsub")
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SConscript("drivers/SCsub")
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SConscript("platform/SCsub")
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SConscript("modules/SCsub")
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SConscript("main/SCsub")
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SConscript("platform/" + selected_platform + "/SCsub") # build selected platform
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# Microsoft Visual Studio Project Generation
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if env["vsproj"]:
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env["CPPPATH"] = [Dir(path) for path in env["CPPPATH"]]
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