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Added Vector2i.
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181
core/math/vector2i.cpp
Executable file
181
core/math/vector2i.cpp
Executable file
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#include "vector2i.h"
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#include <cmath>
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Vector2i Vector2i::abs() const {
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Vector2i b;
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b.x = x >= 0 ? x : -x;
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b.y = y >= 0 ? y : -y;
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return b;
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}
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float Vector2i::angle() const {
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return atan2(x, y);
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}
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float Vector2i::angle_to(const Vector2i &b) const {
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return atan2(cross(b), dot(b));
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}
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float Vector2i::cross(const Vector2i &b) const {
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return x * b.y - y * b.x;
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}
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float Vector2i::distance_to_squared(const Vector2i &b) const {
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return (x - b.x) * (x - b.x) + (y - b.y) * (y - b.y);
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}
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float Vector2i::distance_to(const Vector2i &b) const {
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return sqrt((x - b.x) * (x - b.x) + (y - b.y) * (y - b.y));
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}
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float Vector2i::dot(const Vector2i &b) const {
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return x * b.x + y * b.y;
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}
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float Vector2i::length() const {
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return sqrt(x * x + y * y);
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}
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float Vector2i::length_squared() const {
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return x * x + y * y;
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}
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Vector2i Vector2i::lerp(const Vector2i &b, const float t) const {
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Vector2i v;
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v.x = x + (t * (b.x - x));
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v.y = y + (t * (b.y - y));
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return v;
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}
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void Vector2i::add(const Vector2i &b) {
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x += b.x;
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y += b.y;
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}
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void Vector2i::sub(const Vector2i &b) {
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x -= b.x;
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y -= b.y;
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}
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Vector2i::Vector2i() {
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x = 0;
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y = 0;
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}
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Vector2i::Vector2i(const Vector2i &b) {
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x = b.x;
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y = b.y;
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}
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Vector2i::Vector2i(const int p_x, const int p_y) {
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x = p_x;
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y = p_y;
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}
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Vector2i &Vector2i::operator+=(const Vector2i &b) {
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x += b.x;
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y += b.y;
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return *this;
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}
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Vector2i Vector2i::operator+(const Vector2i &b) const {
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return Vector2i(x + b.x, y + b.y);
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}
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Vector2i &Vector2i::operator-=(const Vector2i &b) {
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x -= b.x;
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y -= b.y;
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return *this;
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}
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Vector2i Vector2i::operator-(const Vector2i &b) const {
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return Vector2i(x - b.x, y - b.y);
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}
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Vector2i &Vector2i::operator*=(const Vector2i &b) {
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x *= b.x;
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y *= b.y;
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return *this;
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}
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Vector2i Vector2i::operator*(const Vector2i &b) const {
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return Vector2i(x * b.x, y * b.y);
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}
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Vector2i &Vector2i::operator/=(const Vector2i &b) {
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x /= b.x;
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y /= b.y;
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return *this;
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}
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Vector2i Vector2i::operator/(const Vector2i &b) const {
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return Vector2i(x / b.x, y / b.y);
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}
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Vector2i &Vector2i::operator+=(int scalar) {
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x += scalar;
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y += scalar;
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return *this;
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}
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Vector2i Vector2i::operator+(int scalar) const {
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return Vector2i(x + scalar, y + scalar);
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}
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Vector2i &Vector2i::operator-=(int scalar) {
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x += scalar;
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y += scalar;
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return *this;
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}
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Vector2i Vector2i::operator-(int scalar) const {
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return Vector2i(x - scalar, y - scalar);
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}
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Vector2i &Vector2i::operator*=(int scalar) {
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x *= scalar;
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y *= scalar;
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return *this;
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}
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Vector2i Vector2i::operator*(int scalar) const {
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return Vector2i(x * scalar, y * scalar);
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}
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Vector2i &Vector2i::operator/=(int scalar) {
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x /= scalar;
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y /= scalar;
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return *this;
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}
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Vector2i Vector2i::operator/(int scalar) const {
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return Vector2i(x / scalar, y / scalar);
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}
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Vector2i Vector2i::operator-() const {
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return Vector2i(-x, -y);
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}
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bool Vector2i::operator==(const Vector2i &b) const {
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return x == b.x && y == b.y;
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}
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bool Vector2i::operator!=(const Vector2i &b) const {
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return x != b.x || y != b.y;
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}
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const int &Vector2i::operator[](int axis) const {
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return coordinates[axis];
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}
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int &Vector2i::operator[](int axis) {
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return coordinates[axis];
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}
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Vector2i::operator String() const {
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return "[" + String::num(x) + "," + String::num(y) + "]";
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}
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71
core/math/vector2i.h
Executable file
71
core/math/vector2i.h
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#ifndef VECTOR2I_H
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#define VECTOR2I_H
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#include "core/string.h"
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class Vector2i {
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public:
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Vector2i abs() const;
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float angle() const;
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float angle_to(const Vector2i &b) const;
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float cross(const Vector2i &b) const;
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float distance_to_squared(const Vector2i &b) const;
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float distance_to(const Vector2i &b) const;
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float dot(const Vector2i &b) const;
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float length() const;
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float length_squared() const;
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Vector2i lerp(const Vector2i &b, const float t) const;
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void add(const Vector2i &b);
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void sub(const Vector2i &b);
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Vector2i();
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Vector2i(const Vector2i &b);
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Vector2i(const int p_x, const int p_y);
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Vector2i &operator+=(const Vector2i &b);
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Vector2i operator+(const Vector2i &b) const;
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Vector2i &operator-=(const Vector2i &b);
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Vector2i operator-(const Vector2i &b) const;
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Vector2i &operator*=(const Vector2i &b);
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Vector2i operator*(const Vector2i &b) const;
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Vector2i &operator/=(const Vector2i &b);
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Vector2i operator/(const Vector2i &b) const;
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Vector2i &operator+=(int scalar);
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Vector2i operator+(int scalar) const;
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Vector2i &operator-=(int scalar);
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Vector2i operator-(int scalar) const;
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Vector2i &operator*=(int scalar);
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Vector2i operator*(int scalar) const;
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Vector2i &operator/=(int scalar);
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Vector2i operator/(int scalar) const;
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Vector2i operator-() const;
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bool operator==(const Vector2i &b) const;
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bool operator!=(const Vector2i &b) const;
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const int &operator[](int axis) const;
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int &operator[](int axis);
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operator String() const;
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enum Axis {
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AXIS_X = 0,
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AXIS_Y
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};
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union {
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struct {
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int x;
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int y;
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};
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int coordinates[2];
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};
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};
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#endif
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