Added Vector2i.

This commit is contained in:
Relintai 2022-02-04 11:54:46 +01:00
parent bfa4a96c2a
commit 202df3bac6
2 changed files with 252 additions and 0 deletions

181
core/math/vector2i.cpp Executable file
View File

@ -0,0 +1,181 @@
#include "vector2i.h"
#include <cmath>
Vector2i Vector2i::abs() const {
Vector2i b;
b.x = x >= 0 ? x : -x;
b.y = y >= 0 ? y : -y;
return b;
}
float Vector2i::angle() const {
return atan2(x, y);
}
float Vector2i::angle_to(const Vector2i &b) const {
return atan2(cross(b), dot(b));
}
float Vector2i::cross(const Vector2i &b) const {
return x * b.y - y * b.x;
}
float Vector2i::distance_to_squared(const Vector2i &b) const {
return (x - b.x) * (x - b.x) + (y - b.y) * (y - b.y);
}
float Vector2i::distance_to(const Vector2i &b) const {
return sqrt((x - b.x) * (x - b.x) + (y - b.y) * (y - b.y));
}
float Vector2i::dot(const Vector2i &b) const {
return x * b.x + y * b.y;
}
float Vector2i::length() const {
return sqrt(x * x + y * y);
}
float Vector2i::length_squared() const {
return x * x + y * y;
}
Vector2i Vector2i::lerp(const Vector2i &b, const float t) const {
Vector2i v;
v.x = x + (t * (b.x - x));
v.y = y + (t * (b.y - y));
return v;
}
void Vector2i::add(const Vector2i &b) {
x += b.x;
y += b.y;
}
void Vector2i::sub(const Vector2i &b) {
x -= b.x;
y -= b.y;
}
Vector2i::Vector2i() {
x = 0;
y = 0;
}
Vector2i::Vector2i(const Vector2i &b) {
x = b.x;
y = b.y;
}
Vector2i::Vector2i(const int p_x, const int p_y) {
x = p_x;
y = p_y;
}
Vector2i &Vector2i::operator+=(const Vector2i &b) {
x += b.x;
y += b.y;
return *this;
}
Vector2i Vector2i::operator+(const Vector2i &b) const {
return Vector2i(x + b.x, y + b.y);
}
Vector2i &Vector2i::operator-=(const Vector2i &b) {
x -= b.x;
y -= b.y;
return *this;
}
Vector2i Vector2i::operator-(const Vector2i &b) const {
return Vector2i(x - b.x, y - b.y);
}
Vector2i &Vector2i::operator*=(const Vector2i &b) {
x *= b.x;
y *= b.y;
return *this;
}
Vector2i Vector2i::operator*(const Vector2i &b) const {
return Vector2i(x * b.x, y * b.y);
}
Vector2i &Vector2i::operator/=(const Vector2i &b) {
x /= b.x;
y /= b.y;
return *this;
}
Vector2i Vector2i::operator/(const Vector2i &b) const {
return Vector2i(x / b.x, y / b.y);
}
Vector2i &Vector2i::operator+=(int scalar) {
x += scalar;
y += scalar;
return *this;
}
Vector2i Vector2i::operator+(int scalar) const {
return Vector2i(x + scalar, y + scalar);
}
Vector2i &Vector2i::operator-=(int scalar) {
x += scalar;
y += scalar;
return *this;
}
Vector2i Vector2i::operator-(int scalar) const {
return Vector2i(x - scalar, y - scalar);
}
Vector2i &Vector2i::operator*=(int scalar) {
x *= scalar;
y *= scalar;
return *this;
}
Vector2i Vector2i::operator*(int scalar) const {
return Vector2i(x * scalar, y * scalar);
}
Vector2i &Vector2i::operator/=(int scalar) {
x /= scalar;
y /= scalar;
return *this;
}
Vector2i Vector2i::operator/(int scalar) const {
return Vector2i(x / scalar, y / scalar);
}
Vector2i Vector2i::operator-() const {
return Vector2i(-x, -y);
}
bool Vector2i::operator==(const Vector2i &b) const {
return x == b.x && y == b.y;
}
bool Vector2i::operator!=(const Vector2i &b) const {
return x != b.x || y != b.y;
}
const int &Vector2i::operator[](int axis) const {
return coordinates[axis];
}
int &Vector2i::operator[](int axis) {
return coordinates[axis];
}
Vector2i::operator String() const {
return "[" + String::num(x) + "," + String::num(y) + "]";
}

71
core/math/vector2i.h Executable file
View File

@ -0,0 +1,71 @@
#ifndef VECTOR2I_H
#define VECTOR2I_H
#include "core/string.h"
class Vector2i {
public:
Vector2i abs() const;
float angle() const;
float angle_to(const Vector2i &b) const;
float cross(const Vector2i &b) const;
float distance_to_squared(const Vector2i &b) const;
float distance_to(const Vector2i &b) const;
float dot(const Vector2i &b) const;
float length() const;
float length_squared() const;
Vector2i lerp(const Vector2i &b, const float t) const;
void add(const Vector2i &b);
void sub(const Vector2i &b);
Vector2i();
Vector2i(const Vector2i &b);
Vector2i(const int p_x, const int p_y);
Vector2i &operator+=(const Vector2i &b);
Vector2i operator+(const Vector2i &b) const;
Vector2i &operator-=(const Vector2i &b);
Vector2i operator-(const Vector2i &b) const;
Vector2i &operator*=(const Vector2i &b);
Vector2i operator*(const Vector2i &b) const;
Vector2i &operator/=(const Vector2i &b);
Vector2i operator/(const Vector2i &b) const;
Vector2i &operator+=(int scalar);
Vector2i operator+(int scalar) const;
Vector2i &operator-=(int scalar);
Vector2i operator-(int scalar) const;
Vector2i &operator*=(int scalar);
Vector2i operator*(int scalar) const;
Vector2i &operator/=(int scalar);
Vector2i operator/(int scalar) const;
Vector2i operator-() const;
bool operator==(const Vector2i &b) const;
bool operator!=(const Vector2i &b) const;
const int &operator[](int axis) const;
int &operator[](int axis);
operator String() const;
enum Axis {
AXIS_X = 0,
AXIS_Y
};
union {
struct {
int x;
int y;
};
int coordinates[2];
};
};
#endif