rcpp_framework/platform/linux/platform_linux.cpp

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2021-11-09 17:47:51 +01:00
#include "platform_linux.h"
#include "core/error_macros.h"
#include <sys/wait.h>
#include <stdlib.h>
#include <unistd.h>
#include <cstring>
//Based on Godot Engine's implementation (MIT license)
//Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
//Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
String PlatformLinux::get_executable_path() {
#ifdef __linux__
//fix for running from a symlink
char buf[256];
memset(buf, 0, 256);
ssize_t len = readlink("/proc/self/exe", buf, sizeof(buf));
String b;
if (len > 0) {
b.parse_utf8(buf, len);
}
if (b == "") {
RLOG_WARN("Couldn't get executable path from /proc/self/exe, using argv[0]\n");
return Platform::get_executable_path();
}
return b;
#elif defined(__OpenBSD__) || defined(__NetBSD__)
char resolved_path[MAXPATHLEN];
realpath(Platform::get_executable_path().utf8().get_data(), resolved_path);
return String(resolved_path);
#elif defined(__FreeBSD__)
int mib[4] = { CTL_KERN, KERN_PROC, KERN_PROC_PATHNAME, -1 };
char buf[MAXPATHLEN];
size_t len = sizeof(buf);
if (sysctl(mib, 4, buf, &len, NULL, 0) != 0) {
RLOG_WARN("Couldn't get executable path from sysctl\n");
return Platform::get_executable_path();
}
String b;
b.parse_utf8(buf);
return b;
#elif defined(__APPLE__)
char temp_path[1];
uint32_t buff_size = 1;
_NSGetExecutablePath(temp_path, &buff_size);
char *resolved_path = new char[buff_size + 1];
if (_NSGetExecutablePath(resolved_path, &buff_size) == 1)
RLOG_WARN("MAXPATHLEN is too small\n");
String path(resolved_path);
delete[] resolved_path;
return path;
#else
RLOG_ERR("Warning, don't know how to obtain executable path on this OS! Please override this function properly.\n");
return Platform::get_executable_path();
#endif
}
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PlatformLinux::PlatformLinux() : Platform() {
}
PlatformLinux::~PlatformLinux() {
}