rcpp_framework/rendering/opengl/tile_map.h

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#ifndef TILE_MAP_H
#define TILE_MAP_H
#include "object_2d.h"
#include "mesh.h"
#include "material.h"
class TileMap : public Object2D {
public:
void build_mesh();
void allocate_data();
void add_rect(const int x, const int y, const float uv_x, const float uv_y, const float uv_size_x, const float uv_size_y);
uint8_t get_data(const int x, const int y) const;
void set_data(const int x, const int y, const uint8_t value);
void render();
TileMap();
~TileMap();
uint8_t *data;
int size_x;
int size_y;
int atlas_size_x;
int atlas_size_y;
Mesh *mesh;
Material *material;
};
#endif