rcpp_framework/rendering/opengl/mesh_instance.h

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#ifndef MESH_INSTANCE_H
#define MESH_INSTANCE_H
#include <vector>
#include "opengl.h"
#include "material.h"
#include "mesh.h"
#include "./glm/vec3.hpp"
class MeshInstance {
public:
void render();
MeshInstance();
virtual ~MeshInstance();
Material *material;
Mesh *mesh;
glm::vec3 position;
glm::vec3 rotation;
glm::vec3 scale;
std::vector<MeshInstance *> children;
};
#endif