rcpp_framework/core/image/texture.cpp

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#include "texture.h"
#include "renderer.h"
Color Texture::get_color_mod() const {
Uint8 r;
Uint8 g;
Uint8 b;
Uint8 a;
SDL_GetTextureColorMod(_texture, &r, &g, &b);
SDL_GetTextureAlphaMod(_texture, &a);
return Color(r, g, b, a);
}
void Texture::set_color_mod(const Color &color) {
SDL_SetTextureColorMod(_texture, color.r, color.g, color.b);
SDL_SetTextureAlphaMod(_texture, color.a);
}
SDL_BlendMode Texture::get_blend_mode() const {
SDL_BlendMode blendMode;
SDL_GetTextureBlendMode(_texture, &blendMode);
return blendMode;
}
void Texture::set_blend_mode(const SDL_BlendMode blend_mode) {
SDL_SetTextureBlendMode(_texture, blend_mode);
}
SDL_ScaleMode Texture::get_texture_scale_mode() const {
SDL_ScaleMode scale_mode;
SDL_GetTextureScaleMode(_texture, &scale_mode);
return scale_mode;
}
void Texture::set_texture_scale_mode(const SDL_ScaleMode scale_mode) {
SDL_SetTextureScaleMode(_texture, scale_mode);
}
Image *Texture::get_image() {
return _image;
}
void Texture::set_image(Image *image) {
if (_texture) {
free();
}
_image = image;
refresh();
}
int Texture::get_width() const {
Uint32 format;
int access;
int w;
int h;
if (SDL_QueryTexture(_texture, &format, &access, &w, &h)) {
return 0;
}
return w;
}
int Texture::get_height() const {
Uint32 format;
int access;
int w;
int h;
if (SDL_QueryTexture(_texture, &format, &access, &w, &h)) {
return 0;
}
return h;
}
Uint32 Texture::get_format() const {
Uint32 format;
int access;
int w;
int h;
if (SDL_QueryTexture(_texture, &format, &access, &w, &h)) {
return 0;
}
return format;
}
int Texture::get_access() const {
Uint32 format;
int access;
int w;
int h;
if (SDL_QueryTexture(_texture, &format, &access, &w, &h)) {
return 0;
}
return access;
}
void Texture::create(int access, int w, int h) {
if (_texture) {
free();
}
_image = nullptr;
_texture = SDL_CreateTexture(Renderer::get_singleton()->get_renderer(), SDL_PIXELFORMAT_RGBA8888, access, w, h);
}
void Texture::refresh() {
if (_image == nullptr) {
return;
}
if (_image->get_surface() == nullptr) {
return;
}
if (_texture) {
free();
}
_texture = SDL_CreateTextureFromSurface(Renderer::get_singleton()->get_renderer(), _image->get_surface());
}
void Texture::free() {
if (_texture) {
SDL_DestroyTexture(_texture);
_texture = nullptr;
}
}
SDL_Texture *Texture::get_texture() {
return _texture;
}
SDL_Texture *Texture::get_texture() const {
return _texture;
}
bool Texture::is_render_target() {
if (_texture == Renderer::get_singleton()->get_render_target()) {
return true;
}
return false;
}
Texture::Texture() {
_image = nullptr;
_texture = nullptr;
}
Texture::Texture(Image *image) {
_image = nullptr;
_texture = nullptr;
set_image(image);
}
Texture::~Texture() {
if (_texture) {
free();
}
}