rcpp_framework/core/renderer/opengl/material.h

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#ifndef MATERIAL_H
#define MATERIAL_H
#include "opengl.h"
#include "shader.h"
class Material {
public:
void bind();
virtual void unbind();
virtual int get_material_id() = 0;
virtual void bind_uniforms();
virtual void setup_uniforms();
virtual void setup_state();
virtual const GLchar** get_vertex_shader_source() = 0;
virtual const GLchar** get_fragment_shader_source() = 0;
GLint get_uniform(const char* name);
Material();
virtual ~Material();
protected:
static Material* current_material;
Shader* shader;
};
#endif