Initial commit.

This commit is contained in:
Relintai 2020-12-25 21:06:33 +01:00
commit 90f211c5f8
17 changed files with 948 additions and 0 deletions

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# Commented out parameters are those with the same value as base LLVM style
# We can uncomment them if we want to change their value, or enforce the
# chosen value in case the base style changes (last sync: Clang 6.0.1).
---
### General config, applies to all languages ###
BasedOnStyle: LLVM
AccessModifierOffset: -4
AlignAfterOpenBracket: DontAlign
# AlignConsecutiveAssignments: false
# AlignConsecutiveDeclarations: false
# AlignEscapedNewlines: Right
# AlignOperands: true
AlignTrailingComments: false
AllowAllParametersOfDeclarationOnNextLine: false
# AllowShortBlocksOnASingleLine: false
AllowShortCaseLabelsOnASingleLine: true
AllowShortFunctionsOnASingleLine: Inline
AllowShortIfStatementsOnASingleLine: true
# AllowShortLoopsOnASingleLine: false
# AlwaysBreakAfterDefinitionReturnType: None
# AlwaysBreakAfterReturnType: None
# AlwaysBreakBeforeMultilineStrings: false
# AlwaysBreakTemplateDeclarations: false
# BinPackArguments: true
# BinPackParameters: true
# BraceWrapping:
# AfterClass: false
# AfterControlStatement: false
# AfterEnum: false
# AfterFunction: false
# AfterNamespace: false
# AfterObjCDeclaration: false
# AfterStruct: false
# AfterUnion: false
# AfterExternBlock: false
# BeforeCatch: false
# BeforeElse: false
# IndentBraces: false
# SplitEmptyFunction: true
# SplitEmptyRecord: true
# SplitEmptyNamespace: true
# BreakBeforeBinaryOperators: None
# BreakBeforeBraces: Attach
# BreakBeforeInheritanceComma: false
BreakBeforeTernaryOperators: false
# BreakConstructorInitializersBeforeComma: false
BreakConstructorInitializers: AfterColon
# BreakStringLiterals: true
ColumnLimit: 0
# CommentPragmas: '^ IWYU pragma:'
# CompactNamespaces: false
ConstructorInitializerAllOnOneLineOrOnePerLine: true
ConstructorInitializerIndentWidth: 8
ContinuationIndentWidth: 8
Cpp11BracedListStyle: false
# DerivePointerAlignment: false
# DisableFormat: false
# ExperimentalAutoDetectBinPacking: false
# FixNamespaceComments: true
# ForEachMacros:
# - foreach
# - Q_FOREACH
# - BOOST_FOREACH
# IncludeBlocks: Preserve
IncludeCategories:
- Regex: '".*"'
Priority: 1
- Regex: '^<.*\.h>'
Priority: 2
- Regex: '^<.*'
Priority: 3
# IncludeIsMainRegex: '(Test)?$'
IndentCaseLabels: true
# IndentPPDirectives: None
IndentWidth: 4
# IndentWrappedFunctionNames: false
# JavaScriptQuotes: Leave
# JavaScriptWrapImports: true
# KeepEmptyLinesAtTheStartOfBlocks: true
# MacroBlockBegin: ''
# MacroBlockEnd: ''
# MaxEmptyLinesToKeep: 1
# NamespaceIndentation: None
# PenaltyBreakAssignment: 2
# PenaltyBreakBeforeFirstCallParameter: 19
# PenaltyBreakComment: 300
# PenaltyBreakFirstLessLess: 120
# PenaltyBreakString: 1000
# PenaltyExcessCharacter: 1000000
# PenaltyReturnTypeOnItsOwnLine: 60
# PointerAlignment: Right
# RawStringFormats:
# - Delimiter: pb
# Language: TextProto
# BasedOnStyle: google
# ReflowComments: true
# SortIncludes: true
# SortUsingDeclarations: true
# SpaceAfterCStyleCast: false
# SpaceAfterTemplateKeyword: true
# SpaceBeforeAssignmentOperators: true
# SpaceBeforeParens: ControlStatements
# SpaceInEmptyParentheses: false
# SpacesBeforeTrailingComments: 1
# SpacesInAngles: false
# SpacesInContainerLiterals: true
# SpacesInCStyleCastParentheses: false
# SpacesInParentheses: false
# SpacesInSquareBrackets: false
TabWidth: 4
UseTab: Always
---
### C++ specific config ###
Language: Cpp
Standard: Cpp03
---
### ObjC specific config ###
Language: ObjC
Standard: Cpp03
ObjCBlockIndentWidth: 4
# ObjCSpaceAfterProperty: false
# ObjCSpaceBeforeProtocolList: true
---
### Java specific config ###
Language: Java
# BreakAfterJavaFieldAnnotations: false
JavaImportGroups: ['org.godotengine', 'android', 'androidx', 'com.android', 'com.google', 'java', 'javax']
...

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engine
modules/*
logs/*
*.d
*.o
*.meta
game/.import/**
game/.prop_tool_temp/**
.sconsign.dblite
.DS_Store
export/**
release/**
.vs/*
.kdev4/*
.vscode/*
TestRWTextures
_build/*
_binaries/*
game/android/build/*
*.blend1
.dir-locals.el
build.config

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{"engine": {"master": "4ea3702768e45f1d408737ebfcf74a6335bbf7d8"}}

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Copyright (c) 2020 Péter Magyar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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# rcpp_cms_project
Sample project for rcpp cms.
clone this repo, then call `scons`, it will clone rcpp cms into a new engine directory, then you can build using build words, like: `scons bl`.
Proper explanation for the time being: https://github.com/Relintai/broken_seals (Compiling section). (I'm using the same script.)

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#!/usr/bin/env python
# -*- coding: utf-8 -*-
# Copyright (c) 2019-2020 Péter Magyar
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
EnsureSConsVersion(0, 98, 1)
import sys
import os
import subprocess
import json
import shutil
import traceback
folders = [
'app',
]
main_file = 'main.cpp'
repository_index = 0
module_clone_path = '/modules/'
clone_command = 'git clone {0} {1}'
visual_studio_call_vcvarsall = False
visual_studio_vcvarsall_path = 'C:\\Program Files (x86)\\Microsoft Visual Studio\\2019\\Community\\VC\\Auxiliary\\Build\\vcvarsall.bat'
visual_studio_arch = 'amd64'
exports = {
'global': [],
'linux': [],
'windows': [],
'android': [],
'javascript': [],
}
engine_repository = [ ['https://github.com/Relintai/rcpp_cms.git', 'git@github.com:Relintai/rcpp_cms.git'], 'engine', '' ]
module_repositories = [
]
addon_repositories = [
]
third_party_addon_repositories = [
]
target_commits = {}
engine_branch = 'master'
def onerror(func, path, exc_info):
"""
https://stackoverflow.com/questions/2656322/shutil-rmtree-fails-on-windows-with-access-is-denied
Because Windows.
Error handler for ``shutil.rmtree``.
If the error is due to an access error (read only file)
it attempts to add write permission and then retries.
If the error is for another reason it re-raises the error.
Usage : ``shutil.rmtree(path, onerror=onerror)``
"""
import stat
if not os.access(path, os.W_OK):
# Is the error an access error ?
os.chmod(path, stat.S_IWUSR)
func(path)
else:
raise
def load_target_commits_array():
global target_commits
if os.path.isfile('./HEADS'):
with open('./HEADS', 'r') as infile:
target_commits = json.load(infile)
else:
target_commits = {}
def save_target_commits_array():
with open('./HEADS', 'w') as outfile:
json.dump(target_commits, outfile)
def update_repository(data, clone_path, branch = 'master'):
cwd = os.getcwd()
full_path = cwd + clone_path + data[1] + '/'
if not os.path.isdir(full_path):
os.chdir(cwd + clone_path)
subprocess.call(clone_command.format(data[0][repository_index], data[1]), shell=True)
os.chdir(full_path)
subprocess.call('git reset', shell=True)
subprocess.call('git reset --hard', shell=True)
subprocess.call('git clean -f -d', shell=True)
subprocess.call('git checkout -B ' + branch + ' origin/' + branch, shell=True)
subprocess.call('git reset', shell=True)
subprocess.call('git reset --hard', shell=True)
subprocess.call('git clean -f -d', shell=True)
subprocess.call('git pull origin ' + branch, shell=True)
process = subprocess.Popen('git rev-parse HEAD', shell=True, stdout=subprocess.PIPE, stderr=subprocess.STDOUT)
output = process.communicate()[0].decode().strip()
if data[1] not in target_commits:
target_commits[data[1]] = {}
target_commits[data[1]][branch] = output
os.chdir(cwd)
def setup_repository(data, clone_path, branch = 'master'):
cwd = os.getcwd()
full_path = cwd + clone_path + data[1] + '/'
if not os.path.isdir(full_path):
os.chdir(cwd + clone_path)
subprocess.call(clone_command.format(data[0][repository_index], data[1]), shell=True)
os.chdir(full_path)
subprocess.call('git reset', shell=True)
subprocess.call('git reset --hard', shell=True)
subprocess.call('git clean -f -d', shell=True)
subprocess.call('git checkout -B ' + branch + ' origin/' + branch, shell=True)
subprocess.call('git pull origin ' + branch, shell=True)
subprocess.call('git reset', shell=True)
subprocess.call('git reset --hard', shell=True)
if data[1] in target_commits:
target = target_commits[data[1]][branch]
subprocess.call('git checkout -B ' + branch + ' ' + target, shell=True)
subprocess.call('git clean -f -d', shell=True)
subprocess.call('git reset', shell=True)
subprocess.call('git reset --hard', shell=True)
os.chdir(cwd)
def copy_repository(data, target_folder, clone_path):
copytree(os.path.abspath(clone_path + data[1] + '/' + data[2]), os.path.abspath(target_folder + data[1]))
def copytree(src, dst):
for item in os.listdir(src):
sp = os.path.join(src, item)
dp = os.path.join(dst, item)
if os.path.isdir(sp):
if os.path.isdir(dp):
shutil.rmtree(dp, onerror=onerror)
shutil.copytree(sp, dp)
else:
if not os.path.isdir(dst):
os.makedirs(dst)
shutil.copy2(sp, dp)
def update_engine():
update_repository(engine_repository, '/', engine_branch)
def update_modules():
for rep in module_repositories:
update_repository(rep, module_clone_path)
copy_repository(rep, './engine/modules/', '.' + module_clone_path)
def update_addons():
for rep in addon_repositories:
update_repository(rep, module_clone_path)
copy_repository(rep, './game/addons/', '.' + module_clone_path)
def update_addons_third_party_addons():
for rep in third_party_addon_repositories:
update_repository(rep, module_clone_path)
copy_repository(rep, './game/addons/', '.' + module_clone_path)
def update_all():
update_engine()
update_modules()
update_addons()
update_addons_third_party_addons()
save_target_commits_array()
def setup_engine():
setup_repository(engine_repository, '/', engine_branch)
def setup_modules():
for rep in module_repositories:
setup_repository(rep, module_clone_path)
copy_repository(rep, './engine/modules/', '.' + module_clone_path)
def setup_addons():
for rep in addon_repositories:
setup_repository(rep, module_clone_path)
copy_repository(rep, './game/addons/', '.' + module_clone_path)
def setup_addons_third_party_addons():
for rep in third_party_addon_repositories:
setup_repository(rep, module_clone_path)
copy_repository(rep, './game/addons/', '.' + module_clone_path)
def setup_all():
setup_engine()
setup_modules()
setup_addons()
setup_addons_third_party_addons()
def format_path(path):
if 'win' in sys.platform:
path = path.replace('/', '\\')
path = path.replace('~', '%userprofile%')
return path
def get_exports_for(platform):
export_command = 'export '
command_separator = ';'
if 'win' in sys.platform:
command_separator = '&'
export_command = 'set '
command = ''
for p in exports[platform]:
command += export_command + p + command_separator
return command
def parse_config():
global visual_studio_vcvarsall_path
global visual_studio_arch
global visual_studio_call_vcvarsall
global exports
if not os.path.isfile('build.config'):
return
with open('build.config', 'r') as f:
for line in f:
ls = line.strip()
if ls == '' or ls.startswith('#'):
continue
words = line.split()
if (len(words) < 2):
print('This build.config line is malformed, and got ignored: ' + ls)
continue
if words[0] == 'visual_studio_vcvarsall_path':
visual_studio_vcvarsall_path = format_path(ls[29:])
elif words[0] == 'visual_studio_arch':
visual_studio_arch = format_path(ls[19:])
elif words[0] == 'visual_studio_call_vcvarsall':
visual_studio_call_vcvarsall = words[1].lower() in [ 'true', '1', 't', 'y', 'yes' ]
elif words[0] == 'export':
if (len(words) < 3) or not words[1] in exports:
print('This build.config line is malformed, and got ignored: ' + ls)
continue
export_path = format_path(ls[8 + len(words[1]):])
exports[words[1]].append(export_path)
parse_config()
env = Environment()
if len(sys.argv) > 1:
arg = sys.argv[1]
arg_split = arg.split('_')
arg = arg_split[0]
arg_split = arg_split[1:]
if arg[0] == 'b':
build_string = get_exports_for('global') + 'scons '
build_string += 'target='
if 'r' in arg:
build_string += 'release'
elif 'd' in arg:
build_string += 'debug'
else:
build_string += 'release_debug'
build_string += ' '
if 'm' in arg:
build_string += 'use_mingw=yes'
else:
if 'win' in sys.platform and visual_studio_call_vcvarsall:
build_string = 'call "{0}" {1}&'.format(visual_studio_vcvarsall_path, visual_studio_arch) + build_string
if 'o' in arg:
build_string += 'use_llvm=yes'
if 'v' in arg:
build_string += 'vsproj=yes'
build_string += 'folders="'
for f in folders:
build_string += '../' + f
build_string += ';'
build_string += '" '
build_string += 'main_file="../' + main_file + '" '
for i in range(2, len(sys.argv)):
build_string += ' ' + sys.argv[i] + ' '
cwd = os.getcwd()
full_path = cwd + '/engine/'
if not os.path.isdir(full_path):
print('engine directory doesnt exists.')
exit()
os.chdir(full_path)
if 'l' in arg:
build_string += 'platform=x11'
build_string = get_exports_for('linux') + build_string
print('Running command: ' + build_string)
subprocess.call(build_string, shell=True)
elif 'w' in arg:
build_string += 'platform=windows'
build_string = get_exports_for('windows') + build_string
print('Running command: ' + build_string)
subprocess.call(build_string, shell=True)
elif 'a' in arg:
build_string += 'platform=android'
build_string = get_exports_for('android') + build_string
print('Running command: ' + build_string + ' android_arch=armv7')
subprocess.call(build_string + ' android_arch=armv7', shell=True)
print('Running command: ' + build_string + ' android_arch=arm64v8')
subprocess.call(build_string + ' android_arch=arm64v8', shell=True)
print('Running command: ' + build_string + ' android_arch=x86')
subprocess.call(build_string + ' android_arch=x86', shell=True)
os.chdir(full_path + 'platform/android/java/')
print('Running command: ' + get_exports_for('global') + get_exports_for('android') + './gradlew generateGodotTemplates')
subprocess.call(get_exports_for('global') + get_exports_for('android') + './gradlew generateGodotTemplates', shell=True)
elif 'j' in arg:
build_string += 'platform=javascript'
build_string = get_exports_for('javascript') + build_string
print('Running command: ' + build_string)
subprocess.call(build_string, shell=True)
else:
print('No platform specified')
exit()
exit()
elif arg[0] == 'p':
if arg == 'p':
#print("Applies a patch. Append c for the compilation database patch. For example: pc")
print("Applies a patch. No Patches right now.")
exit()
cwd = os.getcwd()
full_path = cwd + '/engine/'
if not os.path.isdir(full_path):
print('engine directory doesnt exists.')
exit()
os.chdir(full_path)
#apply the patch to just the working directory, without creating a commit
#if 'c' in arg:
# subprocess.call('git apply --index ../patches/compilation_db.patch', shell=True)
#unstage all files
subprocess.call('git reset', shell=True)
exit()
opts = Variables(args=ARGUMENTS)
opts.Add('a', 'What to do', '')
opts.Add(EnumVariable('action', 'What to do', 'setup', ('setup', 'update')))
opts.Add('t', 'Action target', '')
opts.Add(EnumVariable('target', 'Action target', 'all', ('all', 'engine', 'modules', 'all_addons', 'addons', 'third_party_addons')))
opts.Add(EnumVariable('repository_type', 'Type of repositories to clone from first', 'http', ('http', 'ssh')))
opts.Update(env)
Help(opts.GenerateHelpText(env))
load_target_commits_array()
rt = env['repository_type']
if rt == 'ssh':
repository_index = 1
action = env['action']
target = env['target']
if env['a']:
action = env['a']
if env['t']:
target = env['t']
if not os.path.isdir('./modules'):
os.mkdir('./modules')
if 'm' in action:
godot_branch = 'master'
if 'setup' in action or action[0] == 's':
if target == 'all':
setup_all()
elif target == 'engine':
setup_engine()
elif target == 'modules':
setup_modules()
elif target == 'all_addons':
setup_addons()
setup_addons_third_party_addons()
elif target == 'addons':
setup_addons()
elif target == 'third_party_addons':
setup_addons_third_party_addons()
elif 'update' in action or action[0] == 'u':
if target == 'all':
update_all()
elif target == 'engine':
update_engine()
save_target_commits_array()
elif target == 'modules':
update_modules()
save_target_commits_array()
elif target == 'all_addons':
update_addons()
update_addons_third_party_addons()
save_target_commits_array()
elif target == 'addons':
update_addons()
save_target_commits_array()
elif target == 'third_party_addons':
update_addons_third_party_addons()
save_target_commits_array()

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#include "rdn_application.h"
#include "core/request.h"
#include <iostream>
#include "core/file_cache.h"
#include "core/handler_instance.h"
#include "core/database_manager.h"
#include "core/html_builder.h"
void RDNApplication::index(Object *instance, Request *request) {
std::string body;
if (FileCache::get_singleton()->get_cached_body("index", &body)) {
request->response->setBody(body);
return;
}
HTMLBuilder b;
b.h1();
b.w("Testh1");
b.ch1();
b.h2()->cls("tcls")->id("tid");
b.w("Testh2");
b.ch2();
b.br();
b.p();
b.w("Test HTML Body HTMLBuilder");
b.cp();
b.form()->method("post")->href("/");
//->str("/") is a temp hack
b.input()->type("text")->str("/");
b.input()->type("submit")->str("/");
b.cform();
request->body = b.result;
//request->body.append("<p>Test HTML Body</p>");
request->compile_body();
FileCache::get_singleton()->set_cached_body("index", request->compiled_body);
request->send();
}
void RDNApplication::session_middleware_func(Object *instance, Request *request) {
std::cout << "test: session_middleware_func called" << std::endl;
//if fail
//request->send(); in middleware
request->next_stage();
}
void RDNApplication::message_page_func(Object *instance, Request *request) {
dynamic_cast<MessagePage *>(instance)->index(request);
}
void RDNApplication::setup_routes() {
Application::setup_routes();
index_func = HandlerInstance(index);
main_route_map["asd"] = HandlerInstance(index);
main_route_map["message_page"] = HandlerInstance(message_page_func, message_page);
}
void RDNApplication::setup_middleware() {
Application::setup_middleware();
//middlewares.push_back(RDNApplication::session_middleware_func);
}
void RDNApplication::migrate() {
message_page->migrate();
}
RDNApplication::RDNApplication() :
Application() {
message_page = new MessagePage();
message_page->db = DatabaseManager::get_singleton()->databases[0];
}
RDNApplication::~RDNApplication() {
delete message_page;
}

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#ifndef RDN_APPLICATION_H
#define RDN_APPLICATION_H
#include "core/application.h"
#include "core/object.h"
#include "modules/message_page/message_page.h"
class RDNApplication : public Application {
public:
static void index(Object *instance, Request *request);
static void session_middleware_func(Object* instance, Request *request);
static void message_page_func(Object *instance, Request *request);
virtual void setup_routes();
virtual void setup_middleware();
virtual void migrate();
RDNApplication();
~RDNApplication();
MessagePage *message_page;
};
#endif

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# Copyright (c) 2019-2020 Péter Magyar
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
# Rename this file to build.config to use it
# Lines starting with # are comments. (Only works at the start of the line!)
# Note:
# ~ will be converted to %userprofile% on windows
# / will be converted to \ on windows
# so you don't have to worry about it
# Visual studio related setup:
visual_studio_call_vcvarsall True
visual_studio_vcvarsall_path C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/VC/Auxiliary/Build/vcvarsall.bat
visual_studio_arch amd64
# export related setup
# available export targets: global, linux, windows, android, javascript
export global SCONS_CACHE=~/.scons_cache
export global SCONS_CACHE_LIMIT=5000
export android ANDROID_NDK_ROOT=~/SDKs/Android/NDK/android-ndk-r20b
export android ANDROID_NDK_HOME=~/SDKs/Android/NDK/android-ndk-r20b
export android ANDROID_HOME=~/SDKs/Android/SDK

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#include <string.h>
#include <iostream>
#include <string>
#include "core/application.h"
#include "core/file_cache.h"
#include "core/http_server.h"
#include "app/rdn_application.h"
#include "core/database_manager.h"
#include "database/db_init.h"
#include "core/settings.h"
#define MAIN_CLASS RDNApplication
void create_databases() {
Settings *settings = Settings::get_singleton();
if (!settings) {
printf("create_databases: Settings singleton is null!");
return;
}
/*
rapidjson::Value dbs = settings->settings["databases"];
if (!dbs.IsArray()) {
printf("create_databases: dbs !dbs.IsArray()!");
return;
}
*/
DatabaseManager *dbm = DatabaseManager::get_singleton();
uint32_t index = dbm->create_database("mysql");
Database *db = dbm->databases[0];
//db->_builder_creation_func = MysqlQueryBuilder::create;
db->connect("");
}
int main(int argc, char **argv) {
bool migrate = false;
for (int i = 1; i < argc; ++i) {
const char *a = argv[i];
if (a[0] == 'm') {
migrate = true;
}
}
initialize_database_backends();
Settings *settings = new Settings(true);
settings->parse_file("settings.json");
FileCache *file_cache = new FileCache(true);
file_cache->wwwroot = "./www";
file_cache->wwwroot_refresh_cache();
DatabaseManager *dbm = new DatabaseManager();
create_databases();
Application *app = new MAIN_CLASS();
app->load_settings();
app->setup_routes();
app->setup_middleware();
HTTPServer *server = new HTTPServer();
server->port = 8080;
server->initialize();
if (!migrate) {
server->main_loop();
} else {
printf("Running migrations.\n");
app->migrate();
}
delete server;
delete app;
delete dbm;
delete file_cache;
delete settings;
return 0;
}

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<html>
<body>
<p>Welcome</p>
</body>
</html>