props_2d/tiled_wall/tiled_wall_data_2d.cpp

369 lines
12 KiB
C++

/*
Copyright (c) 2019-2021 Péter Magyar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "tiled_wall_data_2d.h"
#if VERSION_MAJOR < 4
#include "servers/physics_server.h"
#else
#include "servers/physics_server_3d.h"
#define Shape Shape3D
#endif
#if VERSION_MAJOR <= 3
#define VARIANT_ARRAY_GET(arr) \
Vector<Variant> r; \
for (int i = 0; i < arr.size(); i++) { \
r.push_back(arr[i]); \
} \
return r;
#else
#define VARIANT_ARRAY_GET(arr) \
Vector<Variant> r; \
for (int i = 0; i < arr.size(); i++) { \
r.push_back(arr[i].get_ref_ptr()); \
} \
return r;
#endif
#define VARIANT_ARRAY_SET(arr, arr_into, type) \
arr_into.clear(); \
for (int i = 0; i < arr.size(); i++) { \
Ref<type> e = Ref<type>(arr[i]); \
arr_into.push_back(e); \
}
#include "../material_cache/prop_material_cache_2d.h"
const String TiledWallData2D::BINDING_STRING_TILED_WALL_TILING_TYPE = "None,Horizontal,Vertical,Both";
TiledWallData2D::TiledWallTilingType TiledWallData2D::get_tiling_type() const {
return _tiling_type;
}
void TiledWallData2D::set_tiling_type(const TiledWallData2D::TiledWallTilingType value) {
_tiling_type = value;
emit_changed();
}
Ref<Texture> TiledWallData2D::get_texture(const int index) const {
ERR_FAIL_INDEX_V(index, _textures.size(), Ref<Texture>());
return _textures.get(index);
}
void TiledWallData2D::set_texture(const int index, const Ref<Texture> &texture) {
ERR_FAIL_INDEX(index, _textures.size());
_textures.set(index, texture);
emit_changed();
}
void TiledWallData2D::add_texture(const Ref<Texture> &texture) {
_textures.push_back(texture);
}
void TiledWallData2D::remove_texture(const int index) {
ERR_FAIL_INDEX(index, _textures.size());
_textures.remove(index);
emit_changed();
}
int TiledWallData2D::get_texture_count() const {
return _textures.size();
}
Vector<Variant> TiledWallData2D::get_textures() {
Vector<Variant> r;
for (int i = 0; i < _textures.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_textures[i].get_ref_ptr());
#else
r.push_back(_textures[i]);
#endif
}
return r;
}
void TiledWallData2D::set_textures(const Vector<Variant> &textures) {
_textures.clear();
for (int i = 0; i < textures.size(); i++) {
Ref<Texture> tex = Ref<Texture>(textures[i]);
_textures.push_back(tex);
}
}
//flavour_textures
Ref<Texture> TiledWallData2D::get_flavour_texture(const int index) const {
ERR_FAIL_INDEX_V(index, _flavour_textures.size(), Ref<Texture>());
return _flavour_textures.get(index);
}
void TiledWallData2D::set_flavour_texture(const int index, const Ref<Texture> &texture) {
ERR_FAIL_INDEX(index, _flavour_textures.size());
_flavour_textures.set(index, texture);
emit_changed();
}
void TiledWallData2D::add_flavour_texture(const Ref<Texture> &texture) {
_flavour_textures.push_back(texture);
}
void TiledWallData2D::remove_flavour_texture(const int index) {
ERR_FAIL_INDEX(index, _flavour_textures.size());
_flavour_textures.remove(index);
emit_changed();
}
int TiledWallData2D::get_flavour_texture_count() const {
return _flavour_textures.size();
}
Vector<Variant> TiledWallData2D::get_flavour_textures() {
Vector<Variant> r;
for (int i = 0; i < _flavour_textures.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_flavour_textures[i].get_ref_ptr());
#else
r.push_back(_flavour_textures[i]);
#endif
}
return r;
}
void TiledWallData2D::set_flavour_textures(const Vector<Variant> &textures) {
_flavour_textures.clear();
for (int i = 0; i < textures.size(); i++) {
Ref<Texture> tex = Ref<Texture>(textures[i]);
_flavour_textures.push_back(tex);
}
emit_changed();
}
float TiledWallData2D::get_flavour_chance() const {
return _flavour_chance;
}
void TiledWallData2D::set_flavour_chance(const float value) {
_flavour_chance = value;
}
//materials
void TiledWallData2D::material_add(const Ref<Material> &value) {
ERR_FAIL_COND(!value.is_valid());
_materials.push_back(value);
}
void TiledWallData2D::material_set(const int index, const Ref<Material> &value) {
ERR_FAIL_INDEX(index, _materials.size());
_materials.set(index, value);
emit_changed();
}
void TiledWallData2D::material_remove(const int index) {
_materials.remove(index);
emit_changed();
}
int TiledWallData2D::material_get_num() const {
return _materials.size();
}
void TiledWallData2D::materials_clear() {
_materials.clear();
}
Vector<Variant> TiledWallData2D::materials_get() {
VARIANT_ARRAY_GET(_materials);
}
void TiledWallData2D::materials_set(const Vector<Variant> &materials) {
_materials.clear();
for (int i = 0; i < materials.size(); i++) {
Ref<Material> material = Ref<Material>(materials[i]);
_materials.push_back(material);
}
emit_changed();
}
#if TEXTURE_PACKER_PRESENT
void TiledWallData2D::add_textures_into(Ref<TexturePacker> texture_packer) {
ERR_FAIL_COND(!texture_packer.is_valid());
for (int i = 0; i < _textures.size(); ++i) {
Ref<Texture> entry = _textures.get(i);
if (entry.is_valid()) {
texture_packer->add_texture(entry);
}
}
for (int i = 0; i < _flavour_textures.size(); ++i) {
Ref<Texture> entry = _flavour_textures.get(i);
if (entry.is_valid()) {
texture_packer->add_texture(entry);
}
}
}
#endif
void TiledWallData2D::setup_cache(Ref<PropMaterialCache2D> cache) {
//Note: the caller should lock and unlock the cache!
call("_setup_cache", cache);
}
void TiledWallData2D::_setup_cache(Ref<PropMaterialCache2D> cache) {
if (cache->material_get_num() == 0) {
for (int i = 0; i < _materials.size(); ++i) {
const Ref<Material> &m = _materials[i];
if (m.is_valid()) {
Ref<Material> nm = m->duplicate();
cache->material_add(nm);
}
}
}
for (int i = 0; i < _textures.size(); ++i) {
const Ref<Texture> &t = _textures[i];
if (t.is_valid()) {
cache->texture_add(t);
}
}
for (int i = 0; i < _flavour_textures.size(); ++i) {
const Ref<Texture> &t = _flavour_textures[i];
if (t.is_valid()) {
cache->texture_add(t);
}
}
}
void TiledWallData2D::copy_from(const Ref<TiledWallData2D> &tiled_wall_data) {
ERR_FAIL_COND(!tiled_wall_data.is_valid());
_tiling_type = tiled_wall_data->_tiling_type;
_textures.clear();
for (int i = 0; i < tiled_wall_data->_textures.size(); ++i) {
_textures.push_back(tiled_wall_data->_textures[i]);
}
_flavour_textures.clear();
for (int i = 0; i < tiled_wall_data->_flavour_textures.size(); ++i) {
_flavour_textures.push_back(tiled_wall_data->_flavour_textures[i]);
}
emit_changed();
}
TiledWallData2D::TiledWallData2D() {
_tiling_type = TILED_WALL_TILING_TYPE_NONE;
_flavour_chance = 0.15;
}
TiledWallData2D::~TiledWallData2D() {
_textures.clear();
_flavour_textures.clear();
_materials.clear();
}
void TiledWallData2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_tiling_type"), &TiledWallData2D::get_tiling_type);
ClassDB::bind_method(D_METHOD("set_tiling_type", "texture"), &TiledWallData2D::set_tiling_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "tiling_type", PROPERTY_HINT_ENUM, TiledWallData2D::BINDING_STRING_TILED_WALL_TILING_TYPE), "set_tiling_type", "get_tiling_type");
//textures
ClassDB::bind_method(D_METHOD("get_texture", "index"), &TiledWallData2D::get_texture);
ClassDB::bind_method(D_METHOD("set_texture", "index", "texture"), &TiledWallData2D::set_texture);
ClassDB::bind_method(D_METHOD("add_texture", "texture"), &TiledWallData2D::add_texture);
ClassDB::bind_method(D_METHOD("remove_texture", "index"), &TiledWallData2D::remove_texture);
ClassDB::bind_method(D_METHOD("get_texture_count"), &TiledWallData2D::get_texture_count);
ClassDB::bind_method(D_METHOD("get_textures"), &TiledWallData2D::get_textures);
ClassDB::bind_method(D_METHOD("set_textures", "textures"), &TiledWallData2D::set_textures);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "textures", PROPERTY_HINT_NONE, "17/17:Texture", PROPERTY_USAGE_DEFAULT, "Texture"), "set_textures", "get_textures");
//flavour_textures
ClassDB::bind_method(D_METHOD("get_flavour_texture", "index"), &TiledWallData2D::get_flavour_texture);
ClassDB::bind_method(D_METHOD("set_flavour_texture", "index", "texture"), &TiledWallData2D::set_flavour_texture);
ClassDB::bind_method(D_METHOD("add_tflavour_exture", "texture"), &TiledWallData2D::add_flavour_texture);
ClassDB::bind_method(D_METHOD("remove_flavour_texture", "index"), &TiledWallData2D::remove_flavour_texture);
ClassDB::bind_method(D_METHOD("get_flavour_texture_count"), &TiledWallData2D::get_flavour_texture_count);
ClassDB::bind_method(D_METHOD("get_flavour_textures"), &TiledWallData2D::get_flavour_textures);
ClassDB::bind_method(D_METHOD("set_flavour_textures", "textures"), &TiledWallData2D::set_flavour_textures);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "flavour_textures", PROPERTY_HINT_NONE, "17/17:Texture", PROPERTY_USAGE_DEFAULT, "Texture"), "set_flavour_textures", "get_flavour_textures");
ClassDB::bind_method(D_METHOD("get_flavour_chance"), &TiledWallData2D::get_flavour_chance);
ClassDB::bind_method(D_METHOD("set_flavour_chance", "texture"), &TiledWallData2D::set_flavour_chance);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "flavour_chance"), "set_flavour_chance", "get_flavour_chance");
//materials
ClassDB::bind_method(D_METHOD("material_add", "value"), &TiledWallData2D::material_add);
ClassDB::bind_method(D_METHOD("material_set", "index", "value"), &TiledWallData2D::material_set);
ClassDB::bind_method(D_METHOD("material_remove", "index"), &TiledWallData2D::material_remove);
ClassDB::bind_method(D_METHOD("material_get_num"), &TiledWallData2D::material_get_num);
ClassDB::bind_method(D_METHOD("materials_clear"), &TiledWallData2D::materials_clear);
ClassDB::bind_method(D_METHOD("materials_get"), &TiledWallData2D::materials_get);
ClassDB::bind_method(D_METHOD("materials_set"), &TiledWallData2D::materials_set);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "materials", PROPERTY_HINT_NONE, "17/17:Material", PROPERTY_USAGE_DEFAULT, "Material"), "materials_set", "materials_get");
#if TEXTURE_PACKER_PRESENT
ClassDB::bind_method(D_METHOD("add_textures_into", "texture_packer"), &TiledWallData2D::add_textures_into);
#endif
BIND_VMETHOD(MethodInfo("_setup_cache", PropertyInfo(Variant::OBJECT, "cache", PROPERTY_HINT_RESOURCE_TYPE, "PropMaterialCache2D")));
ClassDB::bind_method(D_METHOD("setup_cache", "cache"), &TiledWallData2D::setup_cache);
ClassDB::bind_method(D_METHOD("_setup_cache", "cache"), &TiledWallData2D::_setup_cache);
ClassDB::bind_method(D_METHOD("copy_from", "prop_data"), &TiledWallData2D::copy_from);
BIND_ENUM_CONSTANT(TILED_WALL_TILING_TYPE_NONE);
BIND_ENUM_CONSTANT(TILED_WALL_TILING_TYPE_HORIZONTAL);
BIND_ENUM_CONSTANT(TILED_WALL_TILING_TYPE_VERTICAL);
BIND_ENUM_CONSTANT(TILED_WALL_TILING_TYPE_BOTH);
}