mirror of
https://github.com/Relintai/props_2d.git
synced 2024-11-12 10:25:01 +01:00
106 lines
2.6 KiB
C++
106 lines
2.6 KiB
C++
/*
|
|
Copyright (c) 2020 Péter Magyar
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
SOFTWARE.
|
|
*/
|
|
|
|
#ifndef TILED_WALL_2D_H
|
|
#define TILED_WALL_2D_H
|
|
|
|
#include "core/version.h"
|
|
#include "scene/resources/texture.h"
|
|
|
|
#if VERSION_MAJOR < 4
|
|
#include "scene/3d/visual_instance.h"
|
|
#else
|
|
#include "scene/3d/node_3d.h"
|
|
|
|
#define SpatialMaterial StandardMaterial3D
|
|
#define Spatial Node3D
|
|
#define Texture Texture2D
|
|
#endif
|
|
|
|
#include "core/math/vector3.h"
|
|
|
|
class TiledWallData2D;
|
|
class PropMaterialCache2D;
|
|
class PropMesher2D;
|
|
|
|
class TiledWall2D : public GeometryInstance {
|
|
GDCLASS(TiledWall2D, GeometryInstance);
|
|
|
|
public:
|
|
int get_width() const;
|
|
void set_width(const int value);
|
|
|
|
int get_heigth() const;
|
|
void set_heigth(const int value);
|
|
|
|
Ref<TiledWallData2D> get_data();
|
|
void set_data(const Ref<TiledWallData2D> &data);
|
|
|
|
bool get_collision() const;
|
|
void set_collision(const int value);
|
|
|
|
uint32_t get_collision_layer() const;
|
|
void set_collision_layer(uint32_t p_layer);
|
|
|
|
uint32_t get_collision_mask() const;
|
|
void set_collision_mask(uint32_t p_mask);
|
|
|
|
AABB get_aabb() const;
|
|
PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
|
|
|
|
void refresh();
|
|
void generate_mesh();
|
|
void clear_mesh();
|
|
void free_mesh();
|
|
|
|
void create_colliders();
|
|
void free_colliders();
|
|
|
|
TiledWall2D();
|
|
~TiledWall2D();
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
private:
|
|
int _width;
|
|
int _height;
|
|
bool _collision;
|
|
|
|
uint32_t _collision_layer;
|
|
uint32_t _collision_mask;
|
|
|
|
Ref<TiledWallData2D> _data;
|
|
Ref<PropMaterialCache2D> _cache;
|
|
Ref<PropMesher2D> _mesher;
|
|
AABB _aabb;
|
|
|
|
RID _mesh_rid;
|
|
RID _physics_shape_rid;
|
|
RID _physics_body_rid;
|
|
|
|
Array _mesh_array;
|
|
};
|
|
|
|
#endif
|