mirror of
https://github.com/Relintai/props_2d.git
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66 lines
2.2 KiB
C++
66 lines
2.2 KiB
C++
/*
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Copyright (c) 2019-2021 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "prop_light_2d.h"
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Vector3 PropLight2D::get_position() {
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return _position;
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}
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void PropLight2D::set_position(const Vector3 &pos) {
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_position = pos;
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}
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Color PropLight2D::get_color() const {
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return _color;
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}
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void PropLight2D::set_color(const Color &color) {
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_color = color;
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}
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float PropLight2D::get_size() const {
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return _size;
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}
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void PropLight2D::set_size(const float size) {
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_size = size;
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}
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PropLight2D::PropLight2D() {
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_size = 0;
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}
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PropLight2D::~PropLight2D() {
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}
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void PropLight2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_position"), &PropLight2D::get_position);
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ClassDB::bind_method(D_METHOD("set_position"), &PropLight2D::set_position);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "world_position"), "set_position", "get_position");
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ClassDB::bind_method(D_METHOD("get_color"), &PropLight2D::get_color);
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ClassDB::bind_method(D_METHOD("set_color"), &PropLight2D::set_color);
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
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ClassDB::bind_method(D_METHOD("get_size"), &PropLight2D::get_size);
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ClassDB::bind_method(D_METHOD("set_size"), &PropLight2D::set_size);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "size"), "set_size", "get_size");
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}
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