props_2d/props/prop_2d_data.cpp

169 lines
5.0 KiB
C++

/*
Copyright (c) 2019-2022 Péter Magyar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "prop_2d_data.h"
#include "prop_2d_data_entry.h"
#include "prop_2d_data_light.h"
#include "prop_2d_data_prop.h"
#if VERSION_MAJOR < 4
#include "servers/physics_server.h"
#else
#include "servers/physics_server_3d.h"
#define Shape Shape3D
#endif
int Prop2DData::get_id() const {
return _id;
}
void Prop2DData::set_id(const int value) {
_id = value;
}
Ref<Prop2DDataEntry> Prop2DData::get_prop(const int index) const {
ERR_FAIL_INDEX_V(index, _props.size(), Ref<Prop2DDataEntry>());
return _props.get(index);
}
void Prop2DData::set_prop(const int index, const Ref<Prop2DDataEntry> prop) {
ERR_FAIL_INDEX(index, _props.size());
_props.set(index, prop);
}
void Prop2DData::add_prop(const Ref<Prop2DDataEntry> prop) {
_props.push_back(prop);
}
void Prop2DData::remove_prop(const int index) {
ERR_FAIL_INDEX(index, _props.size());
_props.remove_at(index);
}
int Prop2DData::get_prop_count() const {
return _props.size();
}
Vector<Variant> Prop2DData::get_props() {
Vector<Variant> r;
for (int i = 0; i < _props.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_props[i].get_ref_ptr());
#else
r.push_back(_props[i]);
#endif
}
return r;
}
void Prop2DData::set_props(const Vector<Variant> &props) {
_props.clear();
for (int i = 0; i < props.size(); i++) {
Ref<Prop2DDataEntry> prop = Ref<Prop2DDataEntry>(props[i]);
_props.push_back(prop);
}
}
#if TEXTURE_PACKER_PRESENT
void Prop2DData::add_textures_into(Ref<TexturePacker> texture_packer) {
ERR_FAIL_COND(!texture_packer.is_valid());
for (int i = 0; i < _props.size(); ++i) {
Ref<Prop2DDataEntry> entry = _props.get(i);
if (entry.is_valid()) {
entry->add_textures_into(texture_packer);
}
}
}
#endif
bool Prop2DData::get_is_room() const {
return _is_room;
}
void Prop2DData::set_is_room(const bool value) {
_is_room = value;
}
PackedVector3Array Prop2DData::get_room_bounds() {
return _room_bounds;
}
void Prop2DData::set_room_bounds(const PackedVector3Array &bounds) {
_room_bounds = bounds;
}
void Prop2DData::copy_from(const Ref<Prop2DData> &prop_data) {
_id = prop_data->_id;
_snap_to_mesh = prop_data->_snap_to_mesh;
_snap_axis = prop_data->_snap_axis;
_props.clear();
for (int i = 0; i < prop_data->_props.size(); ++i) {
_props.push_back(prop_data->_props[i]);
}
_is_room = prop_data->_is_room;
_room_bounds = prop_data->_room_bounds;
emit_changed();
}
Prop2DData::Prop2DData() {
_id = 0;
_snap_to_mesh = false;
_is_room = false;
_snap_axis = Vector3(0, -1, 0);
}
Prop2DData::~Prop2DData() {
_props.clear();
}
void Prop2DData::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_prop", "index"), &Prop2DData::get_prop);
ClassDB::bind_method(D_METHOD("set_prop", "index", "spell"), &Prop2DData::set_prop);
ClassDB::bind_method(D_METHOD("add_prop", "prop"), &Prop2DData::add_prop);
ClassDB::bind_method(D_METHOD("remove_prop", "index"), &Prop2DData::remove_prop);
ClassDB::bind_method(D_METHOD("get_prop_count"), &Prop2DData::get_prop_count);
ClassDB::bind_method(D_METHOD("get_props"), &Prop2DData::get_props);
ClassDB::bind_method(D_METHOD("set_props", "props"), &Prop2DData::set_props);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "props", PROPERTY_HINT_NONE, "17/17:Prop2DDataEntry", PROPERTY_USAGE_DEFAULT, "Prop2DDataEntry"), "set_props", "get_props");
#if TEXTURE_PACKER_PRESENT
ClassDB::bind_method(D_METHOD("add_textures_into", "texture_packer"), &Prop2DData::add_textures_into);
#endif
ClassDB::bind_method(D_METHOD("get_is_room"), &Prop2DData::get_is_room);
ClassDB::bind_method(D_METHOD("set_is_room", "value"), &Prop2DData::set_is_room);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "is_room"), "set_is_room", "get_is_room");
ClassDB::bind_method(D_METHOD("get_room_bounds"), &Prop2DData::get_room_bounds);
ClassDB::bind_method(D_METHOD("set_room_bounds", "value"), &Prop2DData::set_room_bounds);
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "room_bounds"), "set_room_bounds", "get_room_bounds");
ClassDB::bind_method(D_METHOD("copy_from", "prop_data"), &Prop2DData::copy_from);
}