mirror of
https://github.com/Relintai/props_2d.git
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55 lines
2.1 KiB
C++
55 lines
2.1 KiB
C++
/*
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Copyright (c) 2019-2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "ground_clutter_2d_foliage.h"
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int GroundClutter2DFoliage::get_texture_count() const {
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return _textures.size();
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}
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Ref<Texture> GroundClutter2DFoliage::get_texture(const int index) {
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ERR_FAIL_INDEX_V(index, _textures.size(), Ref<Texture>());
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return _textures.get(index);
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}
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void GroundClutter2DFoliage::remove_texture(const int index) {
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ERR_FAIL_INDEX(index, _textures.size());
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_textures.remove_at(index);
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}
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void GroundClutter2DFoliage::add_texture(Ref<Texture> texture) {
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_textures.push_back(texture);
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}
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GroundClutter2DFoliage::GroundClutter2DFoliage() {
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}
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GroundClutter2DFoliage::~GroundClutter2DFoliage() {
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_textures.clear();
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}
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void GroundClutter2DFoliage::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_texture_count"), &GroundClutter2DFoliage::get_texture_count);
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ClassDB::bind_method(D_METHOD("get_texture", "index"), &GroundClutter2DFoliage::get_texture);
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ClassDB::bind_method(D_METHOD("remove_texture", "index"), &GroundClutter2DFoliage::remove_texture);
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ClassDB::bind_method(D_METHOD("add_texture", "texture"), &GroundClutter2DFoliage::add_texture);
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}
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