mirror of
https://github.com/Relintai/props_2d.git
synced 2024-11-14 10:27:17 +01:00
69 lines
1.4 KiB
C++
69 lines
1.4 KiB
C++
#include "prop_2d_scene_instance.h"
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/config/engine.h"
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#else
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#include "core/engine.h"
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#endif
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Ref<PackedScene> Prop2DSceneInstance::get_scene() {
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return _scene;
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}
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void Prop2DSceneInstance::set_scene(const Ref<PackedScene> &data) {
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if (_scene == data)
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return;
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_scene = data;
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build();
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}
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void Prop2DSceneInstance::build() {
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if (!is_inside_tree()) {
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return;
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}
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for (int i = 0; i < get_child_count(); ++i) {
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Node *n = get_child(i);
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//this way we won't delete the user's nodes
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if (n->get_owner() == NULL) {
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n->queue_free();
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}
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}
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if (!_scene.is_valid())
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return;
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Node *n = _scene->instantiate();
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add_child(n);
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//if (Engine::get_singleton()->is_editor_hint())
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// n->set_owner(get_tree()->get_edited_scene_root());
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}
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Prop2DSceneInstance::Prop2DSceneInstance() {
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}
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Prop2DSceneInstance::~Prop2DSceneInstance() {
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_scene.unref();
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}
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void Prop2DSceneInstance::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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build();
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}
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}
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}
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void Prop2DSceneInstance::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_scene"), &Prop2DSceneInstance::get_scene);
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ClassDB::bind_method(D_METHOD("set_scene", "value"), &Prop2DSceneInstance::set_scene);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "scene", PROPERTY_HINT_RESOURCE_TYPE, "PackedScene"), "set_scene", "get_scene");
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ClassDB::bind_method(D_METHOD("build"), &Prop2DSceneInstance::build);
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}
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