/* Copyright (c) 2019-2021 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "prop_data_prop_2d.h" #include "../prop_instance_2d.h" #include "prop_data_2d.h" Ref PropDataProp::get_prop() const { return _prop; } void PropDataProp::set_prop(const Ref value) { _prop = value; } bool PropDataProp::get_snap_to_mesh() { return _snap_to_mesh; } void PropDataProp::set_snap_to_mesh(bool value) { _snap_to_mesh = value; } Vector3 PropDataProp::get_snap_axis() { return _snap_axis; } void PropDataProp::set_snap_axis(Vector3 value) { _snap_axis = value; } #if TEXTURE_PACKER_PRESENT void PropDataProp::_add_textures_into(Ref texture_packer) { if (get_prop().is_valid()) { get_prop()->add_textures_into(texture_packer); } } #endif bool PropDataProp::_processor_handles(Node *node) { PropInstance *i = Object::cast_to(node); return i; } void PropDataProp::_processor_process(Ref prop_data, Node *node, const Transform &transform) { PropInstance *i = Object::cast_to(node); ERR_FAIL_COND(!i); Ref l; l.instance(); l->set_prop(i->get_prop_data()); l->set_transform(transform * i->get_transform()); prop_data->add_prop(l); } Node *PropDataProp::_processor_get_node_for(const Transform &transform) { PropInstance *i = memnew(PropInstance); i->set_prop_data(get_prop()); i->set_transform(get_transform()); return i; } PropDataProp::PropDataProp() { _snap_to_mesh = false; _snap_axis = Vector3(0, 1, 0); } PropDataProp::~PropDataProp() { if (_prop.is_valid()) _prop.unref(); } void PropDataProp::_bind_methods() { ClassDB::bind_method(D_METHOD("get_prop"), &PropDataProp::get_prop); ClassDB::bind_method(D_METHOD("set_prop", "value"), &PropDataProp::set_prop); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "prop", PROPERTY_HINT_RESOURCE_TYPE, "PropData"), "set_prop", "get_prop"); ClassDB::bind_method(D_METHOD("get_snap_to_mesh"), &PropDataProp::get_snap_to_mesh); ClassDB::bind_method(D_METHOD("set_snap_to_mesh", "value"), &PropDataProp::set_snap_to_mesh); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_to_mesh"), "set_snap_to_mesh", "get_snap_to_mesh"); ClassDB::bind_method(D_METHOD("get_snap_axis"), &PropDataProp::get_snap_axis); ClassDB::bind_method(D_METHOD("set_snap_axis", "value"), &PropDataProp::set_snap_axis); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "snap_axis"), "set_snap_axis", "get_snap_axis"); #if TEXTURE_PACKER_PRESENT ClassDB::bind_method(D_METHOD("_add_textures_into", "texture_packer"), &PropDataProp::_add_textures_into); #endif }