/* Copyright (c) 2019-2022 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "tiled_wall_2d_data.h" #if VERSION_MAJOR < 4 #include "servers/physics_server.h" #else #include "servers/physics_server_3d.h" #define Shape Shape3D #endif #if VERSION_MAJOR <= 3 #define VARIANT_ARRAY_GET(arr) \ Vector r; \ for (int i = 0; i < arr.size(); i++) { \ r.push_back(arr[i]); \ } \ return r; #else #define VARIANT_ARRAY_GET(arr) \ Vector r; \ for (int i = 0; i < arr.size(); i++) { \ r.push_back(arr[i].get_ref_ptr()); \ } \ return r; #endif #define VARIANT_ARRAY_SET(arr, arr_into, type) \ arr_into.clear(); \ for (int i = 0; i < arr.size(); i++) { \ Ref e = Ref(arr[i]); \ arr_into.push_back(e); \ } #include "../material_cache/prop_2d_material_cache.h" const String TiledWall2DData::BINDING_STRING_TILED_WALL_TILING_TYPE = "None,Horizontal,Vertical,Both"; TiledWall2DData::TiledWall2DTilingType TiledWall2DData::get_tiling_type() const { return _tiling_type; } void TiledWall2DData::set_tiling_type(const TiledWall2DData::TiledWall2DTilingType value) { _tiling_type = value; emit_changed(); } Ref TiledWall2DData::get_texture(const int index) const { ERR_FAIL_INDEX_V(index, _textures.size(), Ref()); return _textures.get(index); } void TiledWall2DData::set_texture(const int index, const Ref &texture) { ERR_FAIL_INDEX(index, _textures.size()); _textures.set(index, texture); emit_changed(); } void TiledWall2DData::add_texture(const Ref &texture) { _textures.push_back(texture); } void TiledWall2DData::remove_texture(const int index) { ERR_FAIL_INDEX(index, _textures.size()); _textures.remove(index); emit_changed(); } int TiledWall2DData::get_texture_count() const { return _textures.size(); } Vector TiledWall2DData::get_textures() { Vector r; for (int i = 0; i < _textures.size(); i++) { #if VERSION_MAJOR < 4 r.push_back(_textures[i].get_ref_ptr()); #else r.push_back(_textures[i]); #endif } return r; } void TiledWall2DData::set_textures(const Vector &textures) { _textures.clear(); for (int i = 0; i < textures.size(); i++) { Ref tex = Ref(textures[i]); _textures.push_back(tex); } } //flavour_textures Ref TiledWall2DData::get_flavour_texture(const int index) const { ERR_FAIL_INDEX_V(index, _flavour_textures.size(), Ref()); return _flavour_textures.get(index); } void TiledWall2DData::set_flavour_texture(const int index, const Ref &texture) { ERR_FAIL_INDEX(index, _flavour_textures.size()); _flavour_textures.set(index, texture); emit_changed(); } void TiledWall2DData::add_flavour_texture(const Ref &texture) { _flavour_textures.push_back(texture); } void TiledWall2DData::remove_flavour_texture(const int index) { ERR_FAIL_INDEX(index, _flavour_textures.size()); _flavour_textures.remove(index); emit_changed(); } int TiledWall2DData::get_flavour_texture_count() const { return _flavour_textures.size(); } Vector TiledWall2DData::get_flavour_textures() { Vector r; for (int i = 0; i < _flavour_textures.size(); i++) { #if VERSION_MAJOR < 4 r.push_back(_flavour_textures[i].get_ref_ptr()); #else r.push_back(_flavour_textures[i]); #endif } return r; } void TiledWall2DData::set_flavour_textures(const Vector &textures) { _flavour_textures.clear(); for (int i = 0; i < textures.size(); i++) { Ref tex = Ref(textures[i]); _flavour_textures.push_back(tex); } emit_changed(); } float TiledWall2DData::get_flavour_chance() const { return _flavour_chance; } void TiledWall2DData::set_flavour_chance(const float value) { _flavour_chance = value; } //materials Ref TiledWall2DData::material_get() { return _material; } void TiledWall2DData::material_set(const Ref &value) { _material = value; emit_changed(); } #if TEXTURE_PACKER_PRESENT void TiledWall2DData::add_textures_into(Ref texture_packer) { ERR_FAIL_COND(!texture_packer.is_valid()); for (int i = 0; i < _textures.size(); ++i) { Ref entry = _textures.get(i); if (entry.is_valid()) { texture_packer->add_texture(entry); } } for (int i = 0; i < _flavour_textures.size(); ++i) { Ref entry = _flavour_textures.get(i); if (entry.is_valid()) { texture_packer->add_texture(entry); } } } #endif void TiledWall2DData::setup_cache(Ref cache) { //Note: the caller should lock and unlock the cache! call("_setup_cache", cache); } void TiledWall2DData::_setup_cache(Ref cache) { if (_material.is_valid() && !cache->material_get().is_valid()) { Ref nm = _material->duplicate(); cache->material_set(nm); } for (int i = 0; i < _textures.size(); ++i) { const Ref &t = _textures[i]; if (t.is_valid()) { cache->texture_add(t); } } for (int i = 0; i < _flavour_textures.size(); ++i) { const Ref &t = _flavour_textures[i]; if (t.is_valid()) { cache->texture_add(t); } } } void TiledWall2DData::copy_from(const Ref &tiled_wall_data) { ERR_FAIL_COND(!tiled_wall_data.is_valid()); _tiling_type = tiled_wall_data->_tiling_type; _textures.clear(); for (int i = 0; i < tiled_wall_data->_textures.size(); ++i) { _textures.push_back(tiled_wall_data->_textures[i]); } _flavour_textures.clear(); for (int i = 0; i < tiled_wall_data->_flavour_textures.size(); ++i) { _flavour_textures.push_back(tiled_wall_data->_flavour_textures[i]); } emit_changed(); } TiledWall2DData::TiledWall2DData() { _tiling_type = TILED_WALL_TILING_TYPE_NONE; _flavour_chance = 0.15; } TiledWall2DData::~TiledWall2DData() { _textures.clear(); _flavour_textures.clear(); _material.unref(); } void TiledWall2DData::_bind_methods() { ClassDB::bind_method(D_METHOD("get_tiling_type"), &TiledWall2DData::get_tiling_type); ClassDB::bind_method(D_METHOD("set_tiling_type", "texture"), &TiledWall2DData::set_tiling_type); ADD_PROPERTY(PropertyInfo(Variant::INT, "tiling_type", PROPERTY_HINT_ENUM, TiledWall2DData::BINDING_STRING_TILED_WALL_TILING_TYPE), "set_tiling_type", "get_tiling_type"); //textures ClassDB::bind_method(D_METHOD("get_texture", "index"), &TiledWall2DData::get_texture); ClassDB::bind_method(D_METHOD("set_texture", "index", "texture"), &TiledWall2DData::set_texture); ClassDB::bind_method(D_METHOD("add_texture", "texture"), &TiledWall2DData::add_texture); ClassDB::bind_method(D_METHOD("remove_texture", "index"), &TiledWall2DData::remove_texture); ClassDB::bind_method(D_METHOD("get_texture_count"), &TiledWall2DData::get_texture_count); ClassDB::bind_method(D_METHOD("get_textures"), &TiledWall2DData::get_textures); ClassDB::bind_method(D_METHOD("set_textures", "textures"), &TiledWall2DData::set_textures); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "textures", PROPERTY_HINT_NONE, "17/17:Texture", PROPERTY_USAGE_DEFAULT, "Texture"), "set_textures", "get_textures"); //flavour_textures ClassDB::bind_method(D_METHOD("get_flavour_texture", "index"), &TiledWall2DData::get_flavour_texture); ClassDB::bind_method(D_METHOD("set_flavour_texture", "index", "texture"), &TiledWall2DData::set_flavour_texture); ClassDB::bind_method(D_METHOD("add_tflavour_exture", "texture"), &TiledWall2DData::add_flavour_texture); ClassDB::bind_method(D_METHOD("remove_flavour_texture", "index"), &TiledWall2DData::remove_flavour_texture); ClassDB::bind_method(D_METHOD("get_flavour_texture_count"), &TiledWall2DData::get_flavour_texture_count); ClassDB::bind_method(D_METHOD("get_flavour_textures"), &TiledWall2DData::get_flavour_textures); ClassDB::bind_method(D_METHOD("set_flavour_textures", "textures"), &TiledWall2DData::set_flavour_textures); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "flavour_textures", PROPERTY_HINT_NONE, "17/17:Texture", PROPERTY_USAGE_DEFAULT, "Texture"), "set_flavour_textures", "get_flavour_textures"); ClassDB::bind_method(D_METHOD("get_flavour_chance"), &TiledWall2DData::get_flavour_chance); ClassDB::bind_method(D_METHOD("set_flavour_chance", "texture"), &TiledWall2DData::set_flavour_chance); ADD_PROPERTY(PropertyInfo(Variant::REAL, "flavour_chance"), "set_flavour_chance", "get_flavour_chance"); //materials ClassDB::bind_method(D_METHOD("material_get"), &TiledWall2DData::material_get); ClassDB::bind_method(D_METHOD("material_set", "value"), &TiledWall2DData::material_set); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "material_set", "material_get"); #if TEXTURE_PACKER_PRESENT ClassDB::bind_method(D_METHOD("add_textures_into", "texture_packer"), &TiledWall2DData::add_textures_into); #endif BIND_VMETHOD(MethodInfo("_setup_cache", PropertyInfo(Variant::OBJECT, "cache", PROPERTY_HINT_RESOURCE_TYPE, "Prop2DMaterialCache"))); ClassDB::bind_method(D_METHOD("setup_cache", "cache"), &TiledWall2DData::setup_cache); ClassDB::bind_method(D_METHOD("_setup_cache", "cache"), &TiledWall2DData::_setup_cache); ClassDB::bind_method(D_METHOD("copy_from", "prop_data"), &TiledWall2DData::copy_from); BIND_ENUM_CONSTANT(TILED_WALL_TILING_TYPE_NONE); BIND_ENUM_CONSTANT(TILED_WALL_TILING_TYPE_HORIZONTAL); BIND_ENUM_CONSTANT(TILED_WALL_TILING_TYPE_VERTICAL); BIND_ENUM_CONSTANT(TILED_WALL_TILING_TYPE_BOTH); }