/* Copyright (c) 2019-2022 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "prop_2d_utils.h" #include "../props/prop_2d_data.h" #include "../props/prop_2d_data_entry.h" #include "core/version.h" #if VERSION_MINOR >= 4 #include "core/math/quick_hull.h" #include "scene/3d/portal.h" #include "scene/3d/room.h" #include "scene/3d/room_manager.h" #endif #include "scene/3d/mesh_instance.h" #if MESH_DATA_RESOURCE_PRESENT #include "../../mesh_data_resource/nodes/mesh_data_instance.h" #endif #if VERSION_MAJOR > 3 #include "core/config/engine.h" #else #include "core/engine.h" #endif #include "scene/2d/node_2d.h" Prop2DUtils *Prop2DUtils::_instance; Vector > Prop2DUtils::_processors; Prop2DUtils *Prop2DUtils::get_singleton() { return _instance; } Ref Prop2DUtils::convert_tree(Node *root) { #if VERSION_MAJOR < 4 ERR_FAIL_COND_V(!ObjectDB::instance_validate(root), Ref()); #endif Ref data; data.instance(); Transform2D t; _convert_tree(data, root, t); return data; } void Prop2DUtils::_convert_tree(Ref prop_data, Node *node, const Transform2D &transform) { #if VERSION_MAJOR < 4 ERR_FAIL_COND(!ObjectDB::instance_validate(node)); #endif for (int i = 0; i < Prop2DUtils::_processors.size(); ++i) { Ref proc = Prop2DUtils::_processors.get(i); ERR_CONTINUE(!proc.is_valid()); if (proc->processor_handles(node)) { proc->processor_process(prop_data, node, transform); if (!proc->processor_evaluate_children()) { return; } break; } } Node2D *n2d = Object::cast_to(node); if (!n2d) { //reset transform Transform2D t; for (int i = 0; i < node->get_child_count(); ++i) { Node *child = node->get_child(i); if (Engine::get_singleton()->is_editor_hint()) { //Skip it if it's hidden from the tree if (child->get_owner() != NULL) { _convert_tree(prop_data, node->get_child(i), t); } } else { _convert_tree(prop_data, node->get_child(i), t); } } } else { for (int i = 0; i < node->get_child_count(); ++i) { Node *child = node->get_child(i); if (Engine::get_singleton()->is_editor_hint()) { //Skip it if it's hidden from the tree if (child->get_owner() != NULL) { _convert_tree(prop_data, node->get_child(i), transform * n2d->get_transform()); } } else { _convert_tree(prop_data, node->get_child(i), transform * n2d->get_transform()); } } } } int Prop2DUtils::add_processor(const Ref &processor) { ERR_FAIL_COND_V(!processor.is_valid(), 0); Prop2DUtils::_processors.push_back(processor); return Prop2DUtils::_processors.size() - 1; } Ref Prop2DUtils::get_processor(const int index) { ERR_FAIL_INDEX_V(index, Prop2DUtils::_processors.size(), Ref()); return Prop2DUtils::_processors[index]; } void Prop2DUtils::swap_processors(const int index1, const int index2) { ERR_FAIL_INDEX(index1, Prop2DUtils::_processors.size()); ERR_FAIL_INDEX(index2, Prop2DUtils::_processors.size()); Ref a = Prop2DUtils::_processors.get(index1); Prop2DUtils::_processors.set(index1, Prop2DUtils::_processors.get(index2)); Prop2DUtils::_processors.set(index2, a); } void Prop2DUtils::remove_processor(const int index) { ERR_FAIL_INDEX(index, Prop2DUtils::_processors.size()); Prop2DUtils::_processors.remove(index); } int Prop2DUtils::get_processor_count() { return Prop2DUtils::_processors.size(); } Prop2DUtils::Prop2DUtils() { _instance = this; } Prop2DUtils::~Prop2DUtils() { _instance = NULL; Prop2DUtils::_processors.clear(); } void Prop2DUtils::_bind_methods() { ClassDB::bind_method(D_METHOD("convert_tree", "root"), &Prop2DUtils::convert_tree); ClassDB::bind_method(D_METHOD("add_processor", "processor"), &Prop2DUtils::_add_processor_bind); ClassDB::bind_method(D_METHOD("get_processor", "index"), &Prop2DUtils::_get_processor_bind); ClassDB::bind_method(D_METHOD("swap_processors", "index1", "index2"), &Prop2DUtils::_swap_processors_bind); ClassDB::bind_method(D_METHOD("remove_processor", "index"), &Prop2DUtils::_remove_processor_bind); ClassDB::bind_method(D_METHOD("get_processor_count"), &Prop2DUtils::_get_processor_count_bind); } int Prop2DUtils::_add_processor_bind(const Ref &processor) { return Prop2DUtils::add_processor(processor); } Ref Prop2DUtils::_get_processor_bind(const int index) { return Prop2DUtils::get_processor(index); } void Prop2DUtils::_swap_processors_bind(const int index1, const int index2) { Prop2DUtils::swap_processors(index1, index2); } void Prop2DUtils::_remove_processor_bind(const int index) { Prop2DUtils::remove_processor(index); } int Prop2DUtils::_get_processor_count_bind() { return Prop2DUtils::get_processor_count(); }