/* Copyright (c) 2019-2021 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "prop_texture_job_2d.h" #if TEXTURE_PACKER_PRESENT #include "../../texture_packer/texture_packer.h" #endif #if TEXTURE_PACKER_PRESENT Ref PropTextureJob2D::get_merger() { return _merger; } void PropTextureJob2D::set_merger(const Ref &merger) { _merger = merger; } #endif void PropTextureJob2D::_execute() { #if TEXTURE_PACKER_PRESENT if (!_merger.is_valid()) { set_complete(true); return; } _merger->merge(); #endif set_complete(true); } PropTextureJob2D::PropTextureJob2D() { #if !THREAD_POOL_PRESENT _complete = true; _cancelled = false; _max_allocated_time = 0; _start_time = 0; _current_run_stage = 0; _stage = 0; #endif } PropTextureJob2D::~PropTextureJob2D() { } void PropTextureJob2D::_bind_methods() { #if TEXTURE_PACKER_PRESENT ClassDB::bind_method(D_METHOD("get_merger"), &PropTextureJob2D::get_merger); ClassDB::bind_method(D_METHOD("set_merger", "value"), &PropTextureJob2D::set_merger); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "merger", PROPERTY_HINT_RESOURCE_TYPE, "TexturePacker"), "set_merger", "get_merger"); #endif ClassDB::bind_method(D_METHOD("_execute"), &PropTextureJob2D::_execute); #if !THREAD_POOL_PRESENT ClassDB::bind_method(D_METHOD("get_complete"), &PropTextureJob2D::get_complete); ClassDB::bind_method(D_METHOD("set_complete", "value"), &PropTextureJob2D::set_complete); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "complete"), "set_complete", "get_complete"); ClassDB::bind_method(D_METHOD("get_start_time"), &PropTextureJob2D::get_start_time); ClassDB::bind_method(D_METHOD("set_start_time", "value"), &PropTextureJob2D::set_start_time); ADD_PROPERTY(PropertyInfo(Variant::INT, "start_time"), "set_start_time", "get_start_time"); ClassDB::bind_method(D_METHOD("get_current_run_stage"), &PropTextureJob2D::get_current_run_stage); ClassDB::bind_method(D_METHOD("set_current_run_stage", "value"), &PropTextureJob2D::set_current_run_stage); ADD_PROPERTY(PropertyInfo(Variant::INT, "current_run_stage"), "set_current_run_stage", "get_current_run_stage"); ClassDB::bind_method(D_METHOD("get_stage"), &PropTextureJob2D::get_stage); ClassDB::bind_method(D_METHOD("set_stage", "value"), &PropTextureJob2D::set_stage); ADD_PROPERTY(PropertyInfo(Variant::INT, "stage"), "set_stage", "get_stage"); ClassDB::bind_method(D_METHOD("get_current_execution_time"), &PropTextureJob2D::get_current_execution_time); ClassDB::bind_method(D_METHOD("should_do", "just_check"), &PropTextureJob2D::should_do, DEFVAL(false)); ClassDB::bind_method(D_METHOD("should_return"), &PropTextureJob2D::should_return); BIND_VMETHOD(MethodInfo("_execute")); ClassDB::bind_method(D_METHOD("execute"), &PropTextureJob2D::execute); ADD_SIGNAL(MethodInfo("completed")); #endif } #if !THREAD_POOL_PRESENT bool PropTextureJob2D::get_complete() const { return _complete; } void PropTextureJob2D::set_complete(const bool value) { _complete = value; } bool PropTextureJob2D::get_cancelled() const { return _cancelled; } void PropTextureJob2D::set_cancelled(const bool value) { _cancelled = value; } float PropTextureJob2D::get_max_allocated_time() const { return _max_allocated_time; } void PropTextureJob2D::set_max_allocated_time(const float value) { _max_allocated_time = value; } int PropTextureJob2D::get_start_time() const { return _start_time; } void PropTextureJob2D::set_start_time(const int value) { _start_time = value; } int PropTextureJob2D::get_current_run_stage() const { return _current_run_stage; } void PropTextureJob2D::set_current_run_stage(const int value) { _current_run_stage = value; } int PropTextureJob2D::get_stage() const { return _stage; } void PropTextureJob2D::set_stage(const int value) { _stage = value; } void PropTextureJob2D::reset_stages() { _current_run_stage = 0; _stage = 0; } float PropTextureJob2D::get_current_execution_time() { return 0; } bool PropTextureJob2D::should_do(const bool just_check) { return true; } bool PropTextureJob2D::should_return() { if (_cancelled) return true; return false; } void PropTextureJob2D::execute() { ERR_FAIL_COND(!has_method("_execute")); call("_execute"); } #endif