/* Copyright (c) 2019-2021 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "prop_material_cache.h" #include "../props/prop_data.h" #include "../props/prop_data_prop.h" #include "../props/prop_data_tiled_wall.h" #include "../singleton/prop_cache.h" #include "../tiled_wall/tiled_wall_data.h" #if MESH_DATA_RESOURCE_PRESENT #define PROPS_PRESENT 1 #include "../../mesh_data_resource/props/prop_data_mesh_data.h" #undef PROPS_PRESENT #endif #if VERSION_MAJOR > 3 #define VARIANT_ARRAY_GET(arr) \ Vector r; \ for (int i = 0; i < arr.size(); i++) { \ r.push_back(arr[i]); \ } \ return r; #else #define VARIANT_ARRAY_GET(arr) \ Vector r; \ for (int i = 0; i < arr.size(); i++) { \ r.push_back(arr[i].get_ref_ptr()); \ } \ return r; #endif bool PropMaterialCache::get_initialized() { return _initialized; } void PropMaterialCache::set_initialized(const bool value) { _initialized = value; } bool PropMaterialCache::mutex_locked() { return _locked; } void PropMaterialCache::mutex_lock() { _mutex.lock(); } void PropMaterialCache::mutex_unlock() { _mutex.unlock(); } int PropMaterialCache::get_ref_count() { return _ref_count; } void PropMaterialCache::set_ref_count(const int value) { _ref_count = value; } void PropMaterialCache::inc_ref_count() { _ref_count += 1; } void PropMaterialCache::dec_ref_count() { _ref_count -= 1; } //Materials Ref PropMaterialCache::material_get(const int index) { ERR_FAIL_INDEX_V(index, _materials.size(), Ref(NULL)); return _materials[index]; } Ref PropMaterialCache::material_lod_get(const int index) { ERR_FAIL_COND_V(_materials.size() == 0, Ref(NULL)); if (index < 0) { return _materials[0]; } if (index >= _materials.size()) { return _materials[_materials.size() - 1]; } return _materials[index]; } void PropMaterialCache::material_add(const Ref &value) { ERR_FAIL_COND(!value.is_valid()); _materials.push_back(value); } void PropMaterialCache::material_set(const int index, const Ref &value) { ERR_FAIL_INDEX(index, _materials.size()); _materials.set(index, value); } void PropMaterialCache::material_remove(const int index) { _materials.remove(index); } int PropMaterialCache::material_get_num() const { return _materials.size(); } void PropMaterialCache::materials_clear() { _materials.clear(); } Vector PropMaterialCache::materials_get() { VARIANT_ARRAY_GET(_materials); } void PropMaterialCache::materials_set(const Vector &materials) { _materials.clear(); for (int i = 0; i < materials.size(); i++) { Ref material = Ref(materials[i]); _materials.push_back(material); } } void PropMaterialCache::texture_add(const Ref &texture) { _textures.push_back(texture); } void PropMaterialCache::texture_remove(const Ref &texture) { for (int i = 0; i < _textures.size(); ++i) { if (_textures[i] == texture) { _textures.remove(i); return; } } } void PropMaterialCache::texture_remove_index(const int index) { ERR_FAIL_INDEX(index, _textures.size()); _textures.remove(index); } void PropMaterialCache::textures_clear() { _textures.clear(); } int PropMaterialCache::texture_count() { return _textures.size(); } Ref PropMaterialCache::texture_get(const int index) { ERR_FAIL_INDEX_V(index, _textures.size(), Ref()); return _textures[index]; } Ref PropMaterialCache::texture_get_atlas(const int index) { ERR_FAIL_INDEX_V(index, _textures.size(), Ref()); return texture_get_atlas_tex(_textures[index]); } Ref PropMaterialCache::texture_get_atlas_tex(const Ref &texture) { return Ref(); } Rect2 PropMaterialCache::texture_get_uv_rect(const Ref &texture) { return Rect2(0, 0, 1, 1); } void PropMaterialCache::prop_add_textures(const Ref &prop) { if (!prop.is_valid()) { return; } for (int i = 0; i < prop->get_prop_count(); ++i) { #if MESH_DATA_RESOURCE_PRESENT Ref pdm = prop->get_prop(i); if (pdm.is_valid()) { Ref tex = pdm->get_texture(); if (!tex.is_valid()) continue; texture_add(tex); continue; } #endif Ref pdtw = prop->get_prop(i); if (pdtw.is_valid()) { Ref twd = pdtw->get_data(); if (!twd.is_valid()) continue; twd->setup_cache(Ref(this)); continue; } Ref pdp = prop->get_prop(i); if (pdp.is_valid()) { prop_add_textures(pdp->get_prop()); } } } void PropMaterialCache::prop_remove_textures(const Ref &prop) { if (!prop.is_valid()) { return; } for (int i = 0; i < prop->get_prop_count(); ++i) { #if MESH_DATA_RESOURCE_PRESENT Ref pdm = prop->get_prop(i); if (pdm.is_valid()) { Ref tex = pdm->get_texture(); if (!tex.is_valid()) continue; texture_remove(tex); } #endif Ref pdtw = prop->get_prop(i); if (pdtw.is_valid()) { Ref twd = pdtw->get_data(); if (!twd.is_valid()) continue; for (int j = 0; j < twd->get_texture_count(); ++j) { const Ref &tex = twd->get_texture(j); if (tex.is_valid()) { texture_remove(tex); } } for (int j = 0; j < twd->get_flavour_texture_count(); ++j) { const Ref &tex = twd->get_flavour_texture(j); if (tex.is_valid()) { texture_remove(tex); } } continue; } Ref pdp = prop->get_prop(i); if (pdp.is_valid()) { prop_remove_textures(pdp); } } } void PropMaterialCache::refresh_rects() { _initialized = true; } void PropMaterialCache::initial_setup_default() { //Note: call only on the main thread! Shader->duplicate() can crash if done from an another thread! PropCache *pc = PropCache::get_singleton(); pc->ensure_materials_loaded(); int matc = pc->material_get_num(); for (int i = 0; i < matc; ++i) { Ref m = pc->material_get(i); ERR_CONTINUE(!m.is_valid()); Ref md = m->duplicate(); _materials.push_back(md); } } void PropMaterialCache::setup_material_albedo(Ref texture) { if (has_method("_setup_material_albedo")) call("_setup_material_albedo", texture); } PropMaterialCache::PropMaterialCache() { _ref_count = 0; _initialized = false; _locked = false; } PropMaterialCache::~PropMaterialCache() { _materials.clear(); } void PropMaterialCache::_bind_methods() { ClassDB::bind_method(D_METHOD("get_initialized"), &PropMaterialCache::get_initialized); ClassDB::bind_method(D_METHOD("set_initialized", "value"), &PropMaterialCache::set_initialized); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "initialized"), "set_initialized", "get_initialized"); ClassDB::bind_method(D_METHOD("mutex_locked"), &PropMaterialCache::mutex_locked); ClassDB::bind_method(D_METHOD("mutex_lock"), &PropMaterialCache::mutex_lock); ClassDB::bind_method(D_METHOD("mutex_unlock"), &PropMaterialCache::mutex_unlock); ClassDB::bind_method(D_METHOD("get_ref_count"), &PropMaterialCache::get_ref_count); ClassDB::bind_method(D_METHOD("set_ref_count", "value"), &PropMaterialCache::set_ref_count); ADD_PROPERTY(PropertyInfo(Variant::INT, "mat_ref_count"), "set_ref_count", "get_ref_count"); ClassDB::bind_method(D_METHOD("inc_ref_count"), &PropMaterialCache::inc_ref_count); ClassDB::bind_method(D_METHOD("dec_ref_count"), &PropMaterialCache::dec_ref_count); BIND_VMETHOD(MethodInfo("_setup_material_albedo", PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"))); ClassDB::bind_method(D_METHOD("material_get", "index"), &PropMaterialCache::material_get); ClassDB::bind_method(D_METHOD("material_lod_get", "index"), &PropMaterialCache::material_lod_get); ClassDB::bind_method(D_METHOD("material_add", "value"), &PropMaterialCache::material_add); ClassDB::bind_method(D_METHOD("material_set", "index", "value"), &PropMaterialCache::material_set); ClassDB::bind_method(D_METHOD("material_remove", "index"), &PropMaterialCache::material_remove); ClassDB::bind_method(D_METHOD("material_get_num"), &PropMaterialCache::material_get_num); ClassDB::bind_method(D_METHOD("materials_clear"), &PropMaterialCache::materials_clear); ClassDB::bind_method(D_METHOD("materials_get"), &PropMaterialCache::materials_get); ClassDB::bind_method(D_METHOD("materials_set"), &PropMaterialCache::materials_set); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "materials", PROPERTY_HINT_NONE, "17/17:Material", PROPERTY_USAGE_DEFAULT, "Material"), "materials_set", "materials_get"); ClassDB::bind_method(D_METHOD("texture_add", "texture"), &PropMaterialCache::texture_add); ClassDB::bind_method(D_METHOD("texture_remove", "texture"), &PropMaterialCache::texture_remove); ClassDB::bind_method(D_METHOD("texture_remove_index", "index"), &PropMaterialCache::texture_remove_index); ClassDB::bind_method(D_METHOD("textures_clear"), &PropMaterialCache::textures_clear); ClassDB::bind_method(D_METHOD("texture_count"), &PropMaterialCache::texture_count); ClassDB::bind_method(D_METHOD("texture_get", "index"), &PropMaterialCache::texture_get); ClassDB::bind_method(D_METHOD("texture_get_atlas", "index"), &PropMaterialCache::texture_get_atlas); ClassDB::bind_method(D_METHOD("texture_get_atlas_tex", "index"), &PropMaterialCache::texture_get_atlas_tex); ClassDB::bind_method(D_METHOD("texture_get_uv_rect", "texture"), &PropMaterialCache::texture_get_uv_rect); ClassDB::bind_method(D_METHOD("prop_add_textures", "prop"), &PropMaterialCache::prop_add_textures); ClassDB::bind_method(D_METHOD("prop_remove_textures", "prop"), &PropMaterialCache::prop_remove_textures); ClassDB::bind_method(D_METHOD("refresh_rects"), &PropMaterialCache::refresh_rects); ClassDB::bind_method(D_METHOD("setup_material_albedo", "texture"), &PropMaterialCache::setup_material_albedo); }