/* Copyright (c) 2020-2022 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef TILED_WALL_2D_H #define TILED_WALL_2D_H #include "core/version.h" #include "scene/resources/texture.h" #if VERSION_MAJOR >= 4 #define Texture Texture2D #endif #include "scene/2d/node_2d.h" #include "core/math/vector3.h" class TiledWall2DData; class Prop2DMaterialCache; class Prop2DMesher; class TiledWall2D : public Node2D { GDCLASS(TiledWall2D, Node2D); public: int get_width() const; void set_width(const int value); int get_heigth() const; void set_heigth(const int value); Ref get_data(); void set_data(const Ref &data); AABB get_aabb() const; PoolVector get_faces(uint32_t p_usage_flags) const; void refresh(); void generate_mesh(); void clear_mesh(); void free_mesh(); void draw(); TiledWall2D(); ~TiledWall2D(); protected: void _notification(int p_what); static void _bind_methods(); private: int _width; int _height; Ref _data; Ref _cache; Ref _mesher; AABB _aabb; RID _mesh_rid; RID _texture_rid; Array _mesh_array; }; #endif