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Turn off lights for the TiledWall.
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@ -268,7 +268,7 @@ TiledWall2D::TiledWall2D() {
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_height = 1;
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_height = 1;
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_mesher.instance();
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_mesher.instance();
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_mesher->set_build_flags(Prop2DMesher::BUILD_FLAG_USE_LIGHTING | Prop2DMesher::BUILD_FLAG_USE_AO | Prop2DMesher::BUILD_FLAG_USE_RAO | Prop2DMesher::BUILD_FLAG_BAKE_LIGHTS);
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//_mesher->set_build_flags(Prop2DMesher::BUILD_FLAG_USE_LIGHTING | Prop2DMesher::BUILD_FLAG_USE_AO | Prop2DMesher::BUILD_FLAG_USE_RAO | Prop2DMesher::BUILD_FLAG_BAKE_LIGHTS);
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}
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}
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TiledWall2D::~TiledWall2D() {
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TiledWall2D::~TiledWall2D() {
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_data.unref();
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_data.unref();
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