mirror of
https://github.com/Relintai/props_2d.git
synced 2024-11-14 10:27:17 +01:00
Removed multiple material support from the MaterialCache. Multiple material support was built for lods, and it's not needed here.
This commit is contained in:
parent
3cde50a5c5
commit
cca967333d
@ -86,62 +86,12 @@ void Prop2DMaterialCache::dec_ref_count() {
|
||||
}
|
||||
|
||||
//Materials
|
||||
Ref<Material> Prop2DMaterialCache::material_get(const int index) {
|
||||
ERR_FAIL_INDEX_V(index, _materials.size(), Ref<Material>(NULL));
|
||||
|
||||
return _materials[index];
|
||||
Ref<Material> Prop2DMaterialCache::material_get() {
|
||||
return _material;
|
||||
}
|
||||
|
||||
Ref<Material> Prop2DMaterialCache::material_lod_get(const int index) {
|
||||
ERR_FAIL_COND_V(_materials.size() == 0, Ref<Material>(NULL));
|
||||
|
||||
if (index < 0) {
|
||||
return _materials[0];
|
||||
}
|
||||
|
||||
if (index >= _materials.size()) {
|
||||
return _materials[_materials.size() - 1];
|
||||
}
|
||||
|
||||
return _materials[index];
|
||||
}
|
||||
|
||||
void Prop2DMaterialCache::material_add(const Ref<Material> &value) {
|
||||
ERR_FAIL_COND(!value.is_valid());
|
||||
|
||||
_materials.push_back(value);
|
||||
}
|
||||
|
||||
void Prop2DMaterialCache::material_set(const int index, const Ref<Material> &value) {
|
||||
ERR_FAIL_INDEX(index, _materials.size());
|
||||
|
||||
_materials.set(index, value);
|
||||
}
|
||||
|
||||
void Prop2DMaterialCache::material_remove(const int index) {
|
||||
_materials.remove(index);
|
||||
}
|
||||
|
||||
int Prop2DMaterialCache::material_get_num() const {
|
||||
return _materials.size();
|
||||
}
|
||||
|
||||
void Prop2DMaterialCache::materials_clear() {
|
||||
_materials.clear();
|
||||
}
|
||||
|
||||
Vector<Variant> Prop2DMaterialCache::materials_get() {
|
||||
VARIANT_ARRAY_GET(_materials);
|
||||
}
|
||||
|
||||
void Prop2DMaterialCache::materials_set(const Vector<Variant> &materials) {
|
||||
_materials.clear();
|
||||
|
||||
for (int i = 0; i < materials.size(); i++) {
|
||||
Ref<Material> material = Ref<Material>(materials[i]);
|
||||
|
||||
_materials.push_back(material);
|
||||
}
|
||||
void Prop2DMaterialCache::material_set(const Ref<Material> &value) {
|
||||
_material = value;
|
||||
}
|
||||
|
||||
void Prop2DMaterialCache::texture_add(const Ref<Texture> &texture) {
|
||||
@ -301,7 +251,7 @@ void Prop2DMaterialCache::initial_setup_default() {
|
||||
|
||||
Ref<Material> md = m->duplicate();
|
||||
|
||||
_materials.push_back(md);
|
||||
_material = md;
|
||||
}
|
||||
}
|
||||
|
||||
@ -317,7 +267,6 @@ Prop2DMaterialCache::Prop2DMaterialCache() {
|
||||
}
|
||||
|
||||
Prop2DMaterialCache::~Prop2DMaterialCache() {
|
||||
_materials.clear();
|
||||
}
|
||||
|
||||
void Prop2DMaterialCache::_bind_methods() {
|
||||
@ -337,17 +286,9 @@ void Prop2DMaterialCache::_bind_methods() {
|
||||
|
||||
BIND_VMETHOD(MethodInfo("_setup_material_albedo", PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture")));
|
||||
|
||||
ClassDB::bind_method(D_METHOD("material_get", "index"), &Prop2DMaterialCache::material_get);
|
||||
ClassDB::bind_method(D_METHOD("material_lod_get", "index"), &Prop2DMaterialCache::material_lod_get);
|
||||
ClassDB::bind_method(D_METHOD("material_add", "value"), &Prop2DMaterialCache::material_add);
|
||||
ClassDB::bind_method(D_METHOD("material_set", "index", "value"), &Prop2DMaterialCache::material_set);
|
||||
ClassDB::bind_method(D_METHOD("material_remove", "index"), &Prop2DMaterialCache::material_remove);
|
||||
ClassDB::bind_method(D_METHOD("material_get_num"), &Prop2DMaterialCache::material_get_num);
|
||||
ClassDB::bind_method(D_METHOD("materials_clear"), &Prop2DMaterialCache::materials_clear);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("materials_get"), &Prop2DMaterialCache::materials_get);
|
||||
ClassDB::bind_method(D_METHOD("materials_set"), &Prop2DMaterialCache::materials_set);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "materials", PROPERTY_HINT_NONE, "17/17:Material", PROPERTY_USAGE_DEFAULT, "Material"), "materials_set", "materials_get");
|
||||
ClassDB::bind_method(D_METHOD("material_get"), &Prop2DMaterialCache::material_get);
|
||||
ClassDB::bind_method(D_METHOD("material_set", "value"), &Prop2DMaterialCache::material_set);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "material_set", "material_get");
|
||||
|
||||
ClassDB::bind_method(D_METHOD("texture_add", "texture"), &Prop2DMaterialCache::texture_add);
|
||||
ClassDB::bind_method(D_METHOD("texture_remove", "texture"), &Prop2DMaterialCache::texture_remove);
|
||||
|
@ -57,16 +57,8 @@ public:
|
||||
void inc_ref_count();
|
||||
void dec_ref_count();
|
||||
|
||||
Ref<Material> material_get(const int index);
|
||||
Ref<Material> material_lod_get(const int index);
|
||||
void material_add(const Ref<Material> &value);
|
||||
void material_set(const int index, const Ref<Material> &value);
|
||||
void material_remove(const int index);
|
||||
int material_get_num() const;
|
||||
void materials_clear();
|
||||
|
||||
Vector<Variant> materials_get();
|
||||
void materials_set(const Vector<Variant> &materials);
|
||||
Ref<Material> material_get();
|
||||
void material_set(const Ref<Material> &value);
|
||||
|
||||
virtual void texture_add(const Ref<Texture> &texture);
|
||||
virtual void texture_remove(const Ref<Texture> &texture);
|
||||
@ -98,7 +90,7 @@ protected:
|
||||
bool _locked;
|
||||
bool _initialized;
|
||||
|
||||
Vector<Ref<Material>> _materials;
|
||||
Ref<Material> _material;
|
||||
Vector<Ref<Texture>> _textures;
|
||||
|
||||
int _ref_count;
|
||||
|
@ -146,24 +146,13 @@ void Prop2DMaterialCachePCM::initial_setup_default() {
|
||||
}
|
||||
|
||||
void Prop2DMaterialCachePCM::_setup_material_albedo(Ref<Texture> texture) {
|
||||
int count = material_get_num();
|
||||
|
||||
for (int i = 0; i < count; ++i) {
|
||||
Ref<Material> m = material_get(i);
|
||||
|
||||
Ref<SpatialMaterial> spmat = m;
|
||||
|
||||
if (spmat.is_valid()) {
|
||||
spmat->set_texture(SpatialMaterial::TEXTURE_ALBEDO, texture);
|
||||
continue;
|
||||
}
|
||||
Ref<Material> m = material_get();
|
||||
|
||||
Ref<ShaderMaterial> shmat = m;
|
||||
|
||||
if (shmat.is_valid()) {
|
||||
shmat->set_shader_param("texture_albedo", texture);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Prop2DMaterialCachePCM::Prop2DMaterialCachePCM() {
|
||||
|
@ -547,13 +547,14 @@ void Prop2DInstanceMerger::_build() {
|
||||
|
||||
Ref<Prop2DMaterialCache> cache = Prop2DCache::get_singleton()->material_cache_get(_prop_data);
|
||||
|
||||
if (cache->material_get_num() == 0) {
|
||||
//TODO this needs to be changed
|
||||
if (!cache->material_get().is_valid()) {
|
||||
//lock it!
|
||||
cache->mutex_lock();
|
||||
|
||||
//check again, this thread might have gotten here after an another one already did the initialization!
|
||||
//this check might not be needed here
|
||||
if (cache->material_get_num() == 0) {
|
||||
if (!cache->material_get().is_valid()) {
|
||||
//this will set up materials, and settings
|
||||
//needs to be called from the main thread!
|
||||
cache->initial_setup_default();
|
||||
|
@ -384,7 +384,7 @@ void Prop2DInstanceProp2DJob::step_type_normal() {
|
||||
|
||||
VS::get_singleton()->mesh_add_surface_from_arrays(mesh_rid, VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
|
||||
|
||||
Ref<Material> lmat = _material_cache->material_lod_get(0);
|
||||
Ref<Material> lmat = _material_cache->material_get();
|
||||
|
||||
if (lmat.is_valid()) {
|
||||
VisualServer::get_singleton()->mesh_surface_set_material(mesh_rid, 0, lmat->get_rid());
|
||||
|
@ -247,14 +247,14 @@ void TiledWall2DData::setup_cache(Ref<Prop2DMaterialCache> cache) {
|
||||
call("_setup_cache", cache);
|
||||
}
|
||||
void TiledWall2DData::_setup_cache(Ref<Prop2DMaterialCache> cache) {
|
||||
if (cache->material_get_num() == 0) {
|
||||
if (!cache->material_get().is_valid()) {
|
||||
for (int i = 0; i < _materials.size(); ++i) {
|
||||
const Ref<Material> &m = _materials[i];
|
||||
|
||||
if (m.is_valid()) {
|
||||
Ref<Material> nm = m->duplicate();
|
||||
|
||||
cache->material_add(nm);
|
||||
cache->material_set(nm);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user