Fix Prop2dDataSprite's serialization.

This commit is contained in:
Relintai 2022-02-26 00:03:59 +01:00
parent 2efb03b6d2
commit a45822b635

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@ -37,7 +37,7 @@ Ref<Texture> Prop2DDataSprite::get_normal_map() const {
return _normal_map; return _normal_map;
} }
void Prop2DDataSprite::set_normal_map(const Ref<Texture> &value) { void Prop2DDataSprite::set_normal_map(const Ref<Texture> &value) {
_texture = _normal_map; _normal_map = _normal_map;
} }
bool Prop2DDataSprite::get_centered() const { bool Prop2DDataSprite::get_centered() const {
@ -154,7 +154,7 @@ void Prop2DDataSprite::_processor_process(Ref<Prop2DData> prop_data, Node *node,
l->set_region(s->get_region_rect()); l->set_region(s->get_region_rect());
l->set_filter_clip(s->is_region_filter_clip_enabled()); l->set_filter_clip(s->is_region_filter_clip_enabled());
Prop2DDataEntry::_processor_process(prop_data, node, transform, entry); Prop2DDataEntry::_processor_process(prop_data, node, transform, l);
} }
Node *Prop2DDataSprite::_processor_get_node_for(const Transform2D &transform, Node *node) { Node *Prop2DDataSprite::_processor_get_node_for(const Transform2D &transform, Node *node) {