diff --git a/props/prop_2d_data_sprite.cpp b/props/prop_2d_data_sprite.cpp new file mode 100644 index 0000000..e81f34b --- /dev/null +++ b/props/prop_2d_data_sprite.cpp @@ -0,0 +1,257 @@ +/* +Copyright (c) 2019-2022 Péter Magyar + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ + +#include "prop_2d_data_sprite.h" + +#include "prop_2d_data.h" + +#include "scene/2d/sprite.h" + +Ref Prop2DDataSprite::get_texture() const { + return _texture; +} +void Prop2DDataSprite::set_texture(const Ref &value) { + _texture = value; +} + +Ref Prop2DDataSprite::get_normal_map() const { + return _normal_map; +} +void Prop2DDataSprite::set_normal_map(const Ref &value) { + _texture = _normal_map; +} + +bool Prop2DDataSprite::get_centered() const { + return _centered; +} +void Prop2DDataSprite::set_centered(const bool value) { + _centered = value; +} + +Vector2 Prop2DDataSprite::get_offset() const { + return _offset; +} +void Prop2DDataSprite::set_offset(const Vector2 &value) { + _offset = value; +} + +bool Prop2DDataSprite::get_flip_h() const { + return _flip_h; +} +void Prop2DDataSprite::set_flip_h(const bool value) { + _flip_h = value; +} + +bool Prop2DDataSprite::get_flip_v() const { + return _flip_v; +} +void Prop2DDataSprite::set_flip_v(const bool value) { + _flip_v = value; +} + +int Prop2DDataSprite::get_animation_h_frames() const { + return _animation_h_frames; +} +void Prop2DDataSprite::set_animation_h_frames(const int value) { + _animation_h_frames = value; +} + +int Prop2DDataSprite::get_animation_v_frames() const { + return _animation_v_frames; +} +void Prop2DDataSprite::set_animation_v_frames(const int value) { + _animation_v_frames = value; +} + +int Prop2DDataSprite::get_animation_frame() const { + return _animation_frame; +} +void Prop2DDataSprite::set_animation_frame(const int value) { + _animation_frame = value; +} + +Vector2 Prop2DDataSprite::get_animation_frame_coords() const { + return _animation_frame_coords; +} +void Prop2DDataSprite::set_animation_frame_coords(const Vector2 &value) { + _animation_frame_coords = value; +} + +bool Prop2DDataSprite::get_region_enabled() const { + return _region_enabled; +} +void Prop2DDataSprite::set_region_enabled(const bool value) { + _region_enabled = value; +} + +Rect2 Prop2DDataSprite::get_region() const { + return _region; +} +void Prop2DDataSprite::set_region(const Rect2 &value) { + _region = value; +} + +bool Prop2DDataSprite::get_filter_clip() const { + return _filter_clip; +} +void Prop2DDataSprite::set_filter_clip(const bool value) { + _filter_clip = value; +} + +bool Prop2DDataSprite::_processor_handles(Node *node) { + Sprite *s = Object::cast_to(node); + + return s; +} + +void Prop2DDataSprite::_processor_process(Ref prop_data, Node *node, const Transform2D &transform, Ref entry) { + Sprite *s = Object::cast_to(node); + + ERR_FAIL_COND(!s); + + Ref l; + + if (entry.is_valid()) { + l = entry; + } else { + l.instance(); + } + + l->set_texture(s->get_texture()); + l->set_normal_map(s->get_normal_map()); + + l->set_centered(s->is_centered()); + l->set_offset(s->get_offset()); + + l->set_flip_h(s->is_flipped_h()); + l->set_flip_v(s->is_flipped_v()); + + l->set_animation_h_frames(s->get_hframes()); + l->set_animation_v_frames(s->get_vframes()); + l->set_animation_frame(s->get_frame()); + l->set_animation_frame_coords(s->get_frame_coords()); + + l->set_region_enabled(s->is_region()); + l->set_region(s->get_region_rect()); + l->set_filter_clip(s->is_region_filter_clip_enabled()); + + Prop2DDataEntry::_processor_process(prop_data, node, transform, entry); +} + +Node *Prop2DDataSprite::_processor_get_node_for(const Transform2D &transform, Node *node) { + Sprite *n; + + if (node) { + n = Object::cast_to(node); + } else { + n = memnew(Sprite()); + } + + n->set_texture(get_texture()); + n->set_normal_map(get_normal_map()); + n->set_centered(get_centered()); + n->set_offset(get_offset()); + + n->set_flip_h(get_flip_h()); + n->set_flip_v(get_flip_v()); + + n->set_hframes(get_animation_h_frames()); + n->set_vframes(get_animation_v_frames()); + n->set_frame(get_animation_frame()); + n->set_frame_coords(get_animation_frame_coords()); + + n->set_region(get_region_enabled()); + n->set_region_rect(get_region()); + n->set_region_filter_clip(get_filter_clip()); + + return Prop2DDataEntry::_processor_get_node_for(transform, n); +} + +Prop2DDataSprite::Prop2DDataSprite() { + _centered = false; + _flip_h = false; + _flip_v = false; + + _animation_h_frames = 0; + _animation_v_frames = 0; + _animation_frame = 0; + + _region_enabled = false; + + _filter_clip = false; +} +Prop2DDataSprite::~Prop2DDataSprite() { +} + +void Prop2DDataSprite::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_texture"), &Prop2DDataSprite::get_texture); + ClassDB::bind_method(D_METHOD("set_texture", "value"), &Prop2DDataSprite::set_texture); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture"), "set_texture", "get_texture"); + + ClassDB::bind_method(D_METHOD("get_normal_map"), &Prop2DDataSprite::get_normal_map); + ClassDB::bind_method(D_METHOD("set_normal_map", "value"), &Prop2DDataSprite::set_normal_map); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map"), "set_normal_map", "get_normal_map"); + + ClassDB::bind_method(D_METHOD("get_centered"), &Prop2DDataSprite::get_centered); + ClassDB::bind_method(D_METHOD("set_centered", "value"), &Prop2DDataSprite::set_centered); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "get_centered"); + + ClassDB::bind_method(D_METHOD("get_offset"), &Prop2DDataSprite::get_offset); + ClassDB::bind_method(D_METHOD("set_offset", "value"), &Prop2DDataSprite::set_offset); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset"); + + ClassDB::bind_method(D_METHOD("get_flip_h"), &Prop2DDataSprite::get_flip_h); + ClassDB::bind_method(D_METHOD("set_flip_h", "value"), &Prop2DDataSprite::set_flip_h); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "get_flip_h"); + + ClassDB::bind_method(D_METHOD("get_flip_v"), &Prop2DDataSprite::get_flip_v); + ClassDB::bind_method(D_METHOD("set_flip_v", "value"), &Prop2DDataSprite::set_flip_v); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "get_flip_v"), "set_flip_v", "get_flip_v"); + + ClassDB::bind_method(D_METHOD("get_animation_h_frames"), &Prop2DDataSprite::get_animation_h_frames); + ClassDB::bind_method(D_METHOD("set_animation_h_frames", "value"), &Prop2DDataSprite::set_animation_h_frames); + ADD_PROPERTY(PropertyInfo(Variant::INT, "get_animation_h_frames"), "set_animation_h_frames", "get_animation_h_frames"); + + ClassDB::bind_method(D_METHOD("get_animation_v_frames"), &Prop2DDataSprite::get_animation_v_frames); + ClassDB::bind_method(D_METHOD("set_animation_v_frames", "value"), &Prop2DDataSprite::set_animation_v_frames); + ADD_PROPERTY(PropertyInfo(Variant::INT, "set_animation_v_frames"), "set_animation_v_frames", "get_animation_v_frames"); + + ClassDB::bind_method(D_METHOD("get_animation_frame"), &Prop2DDataSprite::get_animation_frame); + ClassDB::bind_method(D_METHOD("set_animation_frame", "value"), &Prop2DDataSprite::set_animation_frame); + ADD_PROPERTY(PropertyInfo(Variant::INT, "get_animation_frame"), "set_animation_frame", "get_animation_frame"); + + ClassDB::bind_method(D_METHOD("get_animation_frame_coords"), &Prop2DDataSprite::get_animation_frame_coords); + ClassDB::bind_method(D_METHOD("set_animation_frame_coords", "value"), &Prop2DDataSprite::set_animation_frame_coords); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "get_animation_frame_coords"), "set_animation_frame_coords", "get_animation_frame_coords"); + + ClassDB::bind_method(D_METHOD("get_region_enabled"), &Prop2DDataSprite::get_region_enabled); + ClassDB::bind_method(D_METHOD("set_region_enabled", "value"), &Prop2DDataSprite::set_region_enabled); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "set_region_enabled"), "set_region_enabled", "get_region_enabled"); + + ClassDB::bind_method(D_METHOD("get_region"), &Prop2DDataSprite::get_region); + ClassDB::bind_method(D_METHOD("set_region", "value"), &Prop2DDataSprite::set_region); + ADD_PROPERTY(PropertyInfo(Variant::RECT2, "get_region"), "set_region", "get_region"); + + ClassDB::bind_method(D_METHOD("get_filter_clip"), &Prop2DDataSprite::get_filter_clip); + ClassDB::bind_method(D_METHOD("set_filter_clip", "value"), &Prop2DDataSprite::set_filter_clip); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "get_filter_clip"), "set_filter_clip", "get_filter_clip"); +} diff --git a/props/prop_2d_data_sprite.h b/props/prop_2d_data_sprite.h new file mode 100644 index 0000000..8178cff --- /dev/null +++ b/props/prop_2d_data_sprite.h @@ -0,0 +1,111 @@ +/* +Copyright (c) 2019-2022 Péter Magyar + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ + +#ifndef PROP_2D_DATA_LIGHT_H +#define PROP_2D_DATA_LIGHT_H + +#include "core/version.h" + +#if VERSION_MAJOR > 3 +#include "core/math/color.h" +#else +#include "core/color.h" +#endif + +#include "scene/resources/texture.h" + +#include "prop_2d_data_entry.h" + +class Prop2DDataSprite : public Prop2DDataEntry { + GDCLASS(Prop2DDataSprite, Prop2DDataEntry); + +public: + Ref get_texture() const; + void set_texture(const Ref &value); + + Ref get_normal_map() const; + void set_normal_map(const Ref &value); + + bool get_centered() const; + void set_centered(const bool value); + + Vector2 get_offset() const; + void set_offset(const Vector2 &value); + + bool get_flip_h() const; + void set_flip_h(const bool value); + + bool get_flip_v() const; + void set_flip_v(const bool value); + + int get_animation_h_frames() const; + void set_animation_h_frames(const int value); + + int get_animation_v_frames() const; + void set_animation_v_frames(const int value); + + int get_animation_frame() const; + void set_animation_frame(const int value); + + Vector2 get_animation_frame_coords() const; + void set_animation_frame_coords(const Vector2 &value); + + bool get_region_enabled() const; + void set_region_enabled(const bool value); + + Rect2 get_region() const; + void set_region(const Rect2 &value); + + bool get_filter_clip() const; + void set_filter_clip(const bool value); + + bool _processor_handles(Node *node); + void _processor_process(Ref prop_data, Node *node, const Transform2D &transform, Ref entry = Ref()); + Node *_processor_get_node_for(const Transform2D &transform, Node *node = nullptr); + + Prop2DDataSprite(); + ~Prop2DDataSprite(); + +protected: + static void _bind_methods(); + +private: + Ref _texture; + Ref _normal_map; + + bool _centered; + Vector2 _offset; + bool _flip_h; + bool _flip_v; + + int _animation_h_frames; + int _animation_v_frames; + int _animation_frame; + Vector2 _animation_frame_coords; + + bool _region_enabled; + Rect2 _region; + + bool _filter_clip; +}; + +#endif