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https://github.com/Relintai/props_2d.git
synced 2025-03-10 18:33:29 +01:00
Update Prop2DDataLight.
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69b1015221
commit
8c4540a2a6
@ -200,7 +200,7 @@ void Prop2DInstance::_prop_preprocess(Transform transform, const Ref<Prop2DData>
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OmniLight *light = memnew(OmniLight);
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add_child(light);
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light->set_color(light_data->get_light_color());
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light->set_param(Light::PARAM_RANGE, light_data->get_light_size());
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//light->set_param(Light::PARAM_RANGE, light_data->get_light_size());
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light->set_transform(t);
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continue;
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@ -674,7 +674,7 @@ void Prop2DInstanceMerger::_prop_preprocess(Transform transform, const Ref<Prop2
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//light->set_position(v);
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light->set_color(light_data->get_light_color());
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light->set_size(light_data->get_light_size());
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//light->set_size(light_data->get_light_size());
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_job->add_light(light);
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@ -24,13 +24,7 @@ SOFTWARE.
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#include "prop_2d_data.h"
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#if VERSION_MAJOR < 4
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#include "scene/3d/light.h"
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#else
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#include "scene/3d/light_3d.h"
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#define OmniLight OmniLight3D
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#define Light Light3D
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#endif
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#include "scene/2d/light_2d.h"
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Color Prop2DDataLight::get_light_color() const {
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return _light_color;
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@ -39,44 +33,100 @@ void Prop2DDataLight::set_light_color(const Color value) {
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_light_color = value;
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}
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int Prop2DDataLight::get_light_size() const {
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return _light_size;
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int Prop2DDataLight::get_light_size_x() const {
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return _light_size_x;
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}
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void Prop2DDataLight::set_light_size(const int value) {
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_light_size = value;
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void Prop2DDataLight::set_light_size_x(const int value) {
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_light_size_x = value;
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}
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int Prop2DDataLight::get_light_size_y() const {
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return _light_size_y;
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}
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void Prop2DDataLight::set_light_size_y(const int value) {
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_light_size_y = value;
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}
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float Prop2DDataLight::get_texture_scale() const {
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return _texture_scale;
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}
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void Prop2DDataLight::set_texture_scale(const float value) {
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_texture_scale = value;
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}
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float Prop2DDataLight::get_energy() const {
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return _energy;
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}
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void Prop2DDataLight::set_energy(const float value) {
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_energy = value;
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}
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Ref<Texture> Prop2DDataLight::get_texture() const {
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return _texture;
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}
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void Prop2DDataLight::set_texture(const Ref<Texture> value) {
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_texture = value;
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}
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bool Prop2DDataLight::_processor_handles(Node *node) {
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OmniLight *i = Object::cast_to<OmniLight>(node);
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Light2D *i = Object::cast_to<Light2D>(node);
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return i;
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}
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void Prop2DDataLight::_processor_process(Ref<Prop2DData> prop_data, Node *node, const Transform2D &transform, Ref<Prop2DDataEntry> entry) {
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OmniLight *i = Object::cast_to<OmniLight>(node);
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Light2D *i = Object::cast_to<Light2D>(node);
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ERR_FAIL_COND(!i);
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Ref<Prop2DDataLight> l;
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l.instance();
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l->set_light_color(i->get_color());
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l->set_light_size(i->get_param(Light::PARAM_RANGE));
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//l->set_transform(transform * i->get_transform());
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prop_data->add_prop(l);
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Ref<Texture> tex = i->get_texture();
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int w = 0;
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int h = 0;
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if (tex.is_valid()) {
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w = tex->get_width();
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h = tex->get_height();
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}
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l->set_light_size_x(w);
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l->set_light_size_y(h);
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l->set_texture_scale(i->get_texture_scale());
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l->set_energy(i->get_energy());
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l->set_texture(tex);
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Prop2DDataEntry::_processor_process(prop_data, node, transform, l);
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}
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Node *Prop2DDataLight::_processor_get_node_for(const Transform2D &transform, Node *node) {
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OmniLight *i = memnew(OmniLight);
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Light2D *i = nullptr;
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if (!node) {
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i = memnew(Light2D);
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} else {
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i = Object::cast_to<Light2D>(node);
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}
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i->set_color(get_light_color());
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i->set_param(Light::PARAM_RANGE, get_light_size());
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//i->set_transform(get_transform());
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return i;
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i->set_texture_scale(get_texture_scale());
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i->set_energy(get_energy());
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i->set_texture(get_texture());
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return Prop2DDataEntry::_processor_get_node_for(transform, i);
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}
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Prop2DDataLight::Prop2DDataLight() {
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_light_size = 0;
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_light_size_x = 0;
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_light_size_y = 0;
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_texture_scale = 0;
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_energy = 0;
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}
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Prop2DDataLight::~Prop2DDataLight() {
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}
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@ -86,7 +136,23 @@ void Prop2DDataLight::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_light_color", "value"), &Prop2DDataLight::set_light_color);
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "light_color"), "set_light_color", "get_light_color");
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ClassDB::bind_method(D_METHOD("get_light_size"), &Prop2DDataLight::get_light_size);
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ClassDB::bind_method(D_METHOD("set_light_size", "value"), &Prop2DDataLight::set_light_size);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "light_size"), "set_light_size", "get_light_size");
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ClassDB::bind_method(D_METHOD("get_light_size_x"), &Prop2DDataLight::get_light_size_x);
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ClassDB::bind_method(D_METHOD("set_light_size_x", "value"), &Prop2DDataLight::set_light_size_x);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "light_size_x"), "set_light_size_x", "get_light_size_x");
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ClassDB::bind_method(D_METHOD("get_light_size_y"), &Prop2DDataLight::get_light_size_y);
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ClassDB::bind_method(D_METHOD("set_light_size_y", "value"), &Prop2DDataLight::set_light_size_y);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "light_size_y"), "set_light_size_y", "get_light_size_y");
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ClassDB::bind_method(D_METHOD("get_texture_scale"), &Prop2DDataLight::get_texture_scale);
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ClassDB::bind_method(D_METHOD("set_texture_scale", "value"), &Prop2DDataLight::set_texture_scale);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_scale"), "set_texture_scale", "get_texture_scale");
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ClassDB::bind_method(D_METHOD("get_energy"), &Prop2DDataLight::get_energy);
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ClassDB::bind_method(D_METHOD("set_energy", "value"), &Prop2DDataLight::set_energy);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "energy"), "set_energy", "get_energy");
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ClassDB::bind_method(D_METHOD("get_texture"), &Prop2DDataLight::get_texture);
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ClassDB::bind_method(D_METHOD("set_texture", "value"), &Prop2DDataLight::set_texture);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
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}
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@ -40,8 +40,20 @@ public:
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Color get_light_color() const;
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void set_light_color(const Color value);
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int get_light_size() const;
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void set_light_size(const int value);
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int get_light_size_x() const;
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void set_light_size_x(const int value);
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int get_light_size_y() const;
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void set_light_size_y(const int value);
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float get_texture_scale() const;
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void set_texture_scale(const float value);
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float get_energy() const;
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void set_energy(const float value);
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Ref<Texture> get_texture() const;
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void set_texture(const Ref<Texture> value);
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bool _processor_handles(Node *node);
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void _processor_process(Ref<Prop2DData> prop_data, Node *node, const Transform2D &transform, Ref<Prop2DDataEntry> entry = Ref<Prop2DDataEntry>());
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@ -55,7 +67,11 @@ protected:
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private:
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Color _light_color;
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int _light_size;
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int _light_size_x;
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int _light_size_y;
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float _texture_scale;
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float _energy;
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Ref<Texture> _texture;
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};
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#endif
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