props_2d/doc_classes/PropInstance.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Prop2DInstance" inherits="Spatial" version="3.5">
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<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="_build" qualifiers="virtual">
<return type="void" />
<description>
</description>
</method>
<method name="_build_finished" qualifiers="virtual">
<return type="void" />
<description>
</description>
</method>
<method name="_init_materials" qualifiers="virtual">
<return type="void" />
<description>
</description>
</method>
<method name="_prop_preprocess" qualifiers="virtual">
<return type="void" />
<argument index="0" name="tarnsform" type="Transform" />
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<argument index="1" name="prop_data" type="Prop2DData" />
<description>
</description>
</method>
<method name="build">
<return type="void" />
<description>
</description>
</method>
<method name="build_finished">
<return type="void" />
<description>
</description>
</method>
<method name="init_materials">
<return type="void" />
<description>
</description>
</method>
<method name="prop_preprocess">
<return type="void" />
<argument index="0" name="tarnsform" type="Transform" />
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<argument index="1" name="prop" type="Prop2DData" />
<description>
</description>
</method>
<method name="queue_build">
<return type="void" />
<description>
</description>
</method>
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</methods>
<members>
<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1">
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</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
</member>
<member name="material" type="Material" setter="set_material" getter="get_material">
</member>
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<member name="prop_data" type="Prop2DData" setter="set_prop_data" getter="get_prop_data">
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</member>
</members>
<constants>
</constants>
</class>