mirror of
https://github.com/Relintai/props.git
synced 2024-11-14 10:17:30 +01:00
200 lines
4.9 KiB
C++
200 lines
4.9 KiB
C++
/*
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Copyright (c) 2019-2021 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "prop_texture_cache.h"
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#include "../props/prop_data.h"
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#include "../props/prop_data_entry.h"
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/config/engine.h"
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#else
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#include "core/engine.h"
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#endif
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#include "../jobs/prop_texture_job.h"
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#if THREAD_POOL_PRESENT
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#include "../../thread_pool/thread_pool.h"
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#endif
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#if TEXTURE_PACKER_PRESENT
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#include "../../texture_packer/texture_packer.h"
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#endif
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PropTextureCache *PropTextureCache::_instance;
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PropTextureCache *PropTextureCache::get_singleton() {
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return _instance;
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}
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#if TEXTURE_PACKER_PRESENT
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bool PropTextureCache::has_texture(const Ref<PropData> &prop) {
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for (int i = 0; i < _entries.size(); ++i) {
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if (_entries[i].prop == prop) {
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return true;
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}
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}
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return false;
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}
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void PropTextureCache::set_texture(const Ref<PropData> &prop, const Ref<TexturePacker> &merger) {
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for (int i = 0; i < _entries.size(); ++i) {
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PropTextureCacheEntry &e = _entries.write[i];
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if (e.prop == prop) {
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e.merger = merger;
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}
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}
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}
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Ref<TexturePacker> PropTextureCache::get_texture(const Ref<PropData> &prop) {
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for (int i = 0; i < _entries.size(); ++i) {
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PropTextureCacheEntry &e = _entries.write[i];
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if (e.prop == prop) {
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e.refcount++;
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return e.merger;
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}
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}
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return Ref<TexturePacker>();
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}
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void PropTextureCache::ref_texture(const Ref<PropData> &prop) {
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for (int i = 0; i < _entries.size(); ++i) {
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PropTextureCacheEntry &e = _entries.write[i];
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if (e.prop == prop) {
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e.refcount++;
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return;
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}
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}
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}
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void PropTextureCache::unref_texture(const Ref<PropData> &prop) {
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for (int i = 0; i < _entries.size(); ++i) {
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PropTextureCacheEntry &e = _entries.write[i];
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if (e.prop == prop) {
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e.refcount--;
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if (e.refcount <= 0) {
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_entries.remove(i);
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}
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return;
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}
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}
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}
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Ref<TexturePacker> PropTextureCache::create_texture(const Ref<PropData> &prop) {
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ERR_FAIL_COND_V(has_texture(prop), Ref<TexturePacker>());
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Ref<TexturePacker> merger;
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merger.instance();
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for (int i = 0; i < prop->get_prop_count(); ++i) {
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Ref<PropDataEntry> e = prop->get_prop(i);
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e->add_textures_into(merger);
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}
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PropTextureCacheEntry e;
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e.merger = merger;
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e.prop = prop;
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e.refcount = 1;
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_entries.push_back(e);
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return merger;
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}
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Ref<TexturePacker> PropTextureCache::get_or_create_texture_immediate(const Ref<PropData> &prop) {
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if (!has_texture(prop)) {
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Ref<TexturePacker> merger = create_texture(prop);
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merger->merge();
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return merger;
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}
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return get_texture(prop);
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}
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Ref<TexturePacker> PropTextureCache::get_or_create_texture_threaded(const Ref<PropData> &prop) {
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#if THREAD_POOL_PRESENT
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if (!has_texture(prop)) {
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Ref<TexturePacker> merger = create_texture(prop);
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Ref<PropTextureJob> job;
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job.instance();
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job->set_merger(merger);
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ThreadPool::get_singleton()->add_job(job);
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return merger;
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}
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return get_texture(prop);
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#else
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return get_or_create_texture_immediate(prop);
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#endif
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}
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#endif
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PropTextureCache::PropTextureCache() {
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_instance = this;
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}
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PropTextureCache::~PropTextureCache() {
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_instance = NULL;
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#if TEXTURE_PACKER_PRESENT
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_entries.clear();
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#endif
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}
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void PropTextureCache::_bind_methods() {
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#if TEXTURE_PACKER_PRESENT
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ClassDB::bind_method(D_METHOD("has_texture", "prop"), &PropTextureCache::has_texture);
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ClassDB::bind_method(D_METHOD("set_texture", "prop", "merger"), &PropTextureCache::set_texture);
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ClassDB::bind_method(D_METHOD("get_texture", "prop"), &PropTextureCache::get_texture);
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ClassDB::bind_method(D_METHOD("ref_texture", "prop"), &PropTextureCache::ref_texture);
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ClassDB::bind_method(D_METHOD("unref_texture", "prop"), &PropTextureCache::unref_texture);
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ClassDB::bind_method(D_METHOD("create_texture", "prop"), &PropTextureCache::create_texture);
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ClassDB::bind_method(D_METHOD("get_or_create_texture_immediate", "prop"), &PropTextureCache::get_or_create_texture_immediate);
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ClassDB::bind_method(D_METHOD("get_or_create_texture_threaded", "prop"), &PropTextureCache::get_or_create_texture_threaded);
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#endif
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}
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