mirror of
https://github.com/Relintai/props.git
synced 2024-11-12 10:15:25 +01:00
213 lines
4.8 KiB
C++
213 lines
4.8 KiB
C++
#include "prop_tool.h"
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
|
|
#include "../props/prop_data.h"
|
|
#include "../props/prop_data_entity.h"
|
|
#include "../props/prop_data_light.h"
|
|
#include "../props/prop_data_mesh.h"
|
|
#include "../props/prop_data_prop.h"
|
|
#include "../props/prop_data_scene.h"
|
|
|
|
#include "prop_tool_entity.h"
|
|
#include "prop_tool_light.h"
|
|
#include "prop_tool_mesh.h"
|
|
#include "prop_tool_prop.h"
|
|
#include "prop_tool_scene.h"
|
|
|
|
#include "core/io/resource_saver.h"
|
|
#include "prop_tool_editor_plugin.h"
|
|
|
|
void PropTool::edit(const Ref<PropData> &prop) {
|
|
}
|
|
|
|
void PropTool::save() {
|
|
if (!_target_prop.is_valid())
|
|
return;
|
|
|
|
print_verbose("save " + _target_prop->get_path());
|
|
|
|
while (_target_prop->get_prop_count() > 0)
|
|
_target_prop->remove_prop(0);
|
|
|
|
for (int i = 0; i < get_child_count(); ++i) {
|
|
save_node(get_child(i), get_transform());
|
|
}
|
|
|
|
_target_prop->set_snap_to_mesh(_snap_to_mesh);
|
|
_target_prop->set_snap_axis(_snap_axis);
|
|
|
|
ResourceSaver::save(_target_prop->get_path(), _target_prop);
|
|
}
|
|
|
|
void PropTool::save_node(Node *node, Transform parent_transform) {
|
|
Spatial *snode = Object::cast_to<Spatial>(node);
|
|
|
|
if (ObjectDB::instance_validate(snode) && snode->has_method("get_data")) {
|
|
Ref<PropDataEntry> prop = node->call("get_data");
|
|
|
|
if (prop.is_valid()) {
|
|
prop->set_transform(parent_transform * snode->get_transform());
|
|
|
|
_target_prop->add_prop(prop);
|
|
}
|
|
|
|
if (snode->has_method("evaluate_children") && !snode->call("evaluate_children"))
|
|
return;
|
|
|
|
for (int i = 0; i < get_child_count(); ++i) {
|
|
save_node(get_child(i), parent_transform * snode->get_transform());
|
|
}
|
|
} else {
|
|
if (node->has_method("set_target_prop") && node->has_method("get_target_prop")) {
|
|
Ref<PropData> tprop = node->call("get_target_prop");
|
|
|
|
if (tprop.is_valid()) {
|
|
Ref<PropDataProp> prop;
|
|
prop.instance();
|
|
|
|
prop->set_prop(tprop);
|
|
|
|
prop->set_transform(parent_transform * snode->get_transform());
|
|
|
|
_target_prop->add_prop(prop);
|
|
}
|
|
} else {
|
|
for (int i = 0; i < get_child_count(); ++i) {
|
|
save_node(get_child(i), parent_transform * snode->get_transform());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void PropTool::rebuild_hierarchy() {
|
|
for (int i = 0; i < get_child_count(); ++i)
|
|
get_child(i)->queue_delete();
|
|
|
|
if (!_target_prop.is_valid())
|
|
return;
|
|
|
|
_snap_to_mesh = _target_prop->get_snap_to_mesh();
|
|
_snap_axis = _target_prop->get_snap_axis();
|
|
|
|
for (int i = 0; i < _target_prop->get_prop_count(); ++i) {
|
|
Ref<PropDataEntry> prop = _target_prop->get_prop(i);
|
|
|
|
Ref<PropDataLight> prop_light = prop;
|
|
Ref<PropDataMesh> prop_mesh = prop;
|
|
Ref<PropDataScene> prop_scene = prop;
|
|
Ref<PropDataProp> prop_prop = prop;
|
|
Ref<PropDataEntity> prop_entity = prop;
|
|
|
|
if (prop_light.is_valid()) {
|
|
PropToolLight *l = memnew(PropToolLight);
|
|
|
|
add_child(l);
|
|
l->set_owner(this);
|
|
l->set_transform(prop->get_transform());
|
|
|
|
l->set_data(prop_light);
|
|
} else if (prop_mesh.is_valid()) {
|
|
PropToolMesh *m = memnew(PropToolMesh);
|
|
|
|
add_child(m);
|
|
m->set_owner(this);
|
|
m->set_transform(prop->get_transform());
|
|
|
|
m->set_data(prop_mesh);
|
|
} else if (prop_scene.is_valid()) {
|
|
PropToolScene *s = memnew(PropToolScene);
|
|
|
|
add_child(s);
|
|
s->set_owner(this);
|
|
s->set_transform(prop->get_transform());
|
|
|
|
s->set_data(prop_scene);
|
|
} else if (prop_prop.is_valid()) {
|
|
PropTool *s = _plugin->create_or_get_scene(prop_prop->get_prop());
|
|
|
|
add_child(s);
|
|
s->set_owner(this);
|
|
s->set_transform(prop->get_transform());
|
|
s->set_target_prop(prop_prop->get_prop());
|
|
} else if (prop_entity.is_valid()) {
|
|
PropToolEntity *s = memnew(PropToolEntity);
|
|
|
|
add_child(s);
|
|
s->set_owner(this);
|
|
s->set_transform(prop->get_transform());
|
|
|
|
s->set_data(prop_entity);
|
|
}
|
|
}
|
|
}
|
|
|
|
void PropTool::refresh_set(bool value) {
|
|
if (value)
|
|
rebuild_hierarchy();
|
|
}
|
|
|
|
void PropTool::set_target_prop(const Ref<PropData> &prop) {
|
|
_target_prop = prop;
|
|
|
|
rebuild_hierarchy();
|
|
}
|
|
|
|
void PropTool::target_prop_set(const Ref<PropData> &prop) {
|
|
_target_prop = prop;
|
|
|
|
if (!prop.is_valid())
|
|
return;
|
|
|
|
PropTool *last_prop_tool = this;
|
|
Node *root = this;
|
|
|
|
while (root->get_parent() != NULL) {
|
|
root = root->get_parent();
|
|
|
|
if (root && root->has_method("target_prop_set"))
|
|
last_prop_tool = Object::cast_to<PropTool>(root);
|
|
}
|
|
|
|
if (last_prop_tool == this)
|
|
return;
|
|
|
|
last_prop_tool->load_scene_for(this, prop);
|
|
}
|
|
|
|
void PropTool::load_scene_for(PropTool *t, const Ref<PropData> &prop) {
|
|
if (_plugin == NULL)
|
|
return;
|
|
|
|
t->queue_delete();
|
|
|
|
Node *s = _plugin->create_or_get_scene(prop);
|
|
|
|
add_child(s);
|
|
//s->set_owner(this);
|
|
}
|
|
|
|
PropToolEditorPlugin *PropTool::get_plugin() {
|
|
return _plugin;
|
|
}
|
|
|
|
void PropTool::set_plugin(PropToolEditorPlugin *plugin) {
|
|
_plugin = plugin;
|
|
}
|
|
|
|
PropTool::PropTool() {
|
|
_snap_to_mesh = false;
|
|
_snap_axis = Vector3(0, -1, 0);
|
|
}
|
|
PropTool::PropTool(EditorNode *p_editor) {
|
|
_snap_to_mesh = false;
|
|
_snap_axis = Vector3(0, -1, 0);
|
|
}
|
|
PropTool::~PropTool() {
|
|
_target_prop.unref();
|
|
}
|
|
|
|
void PropTool::_bind_methods() {
|
|
}
|
|
|
|
#endif |