mirror of
https://github.com/Relintai/props.git
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70 lines
1.9 KiB
C++
70 lines
1.9 KiB
C++
/*
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Copyright (c) 2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#ifndef PROP_TOOL_ENTITY_H
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#define PROP_TOOL_ENTITY_H
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#include "scene/3d/spatial.h"
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#include "../props/prop_data.h"
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#include "../props/prop_data_entity.h"
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class EntityData;
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class Entity;
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class PropToolEntity : public Spatial {
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GDCLASS(PropToolEntity, Spatial);
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#ifdef TOOLS_ENABLED
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public:
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Ref<PropDataEntity> get_data();
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void set_data(const Ref<PropDataEntity> &data);
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Ref<EntityData> get_entity_data();
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void set_entity_data(const Ref<EntityData> &data);
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int get_entity_data_id() const;
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void set_entity_data_id(const int value);
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int get_level() const;
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void set_level(const int value);
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bool evaluate_children() const;
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PropToolEntity();
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~PropToolEntity();
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protected:
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static void _bind_methods();
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private:
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Ref<EntityData> _entity_data;
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int _entity_data_id;
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int _level;
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Ref<PropDataEntity> _prop_entity;
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Entity *_entity;
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#endif
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};
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#endif
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