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https://github.com/Relintai/props.git
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70 lines
2.9 KiB
C++
70 lines
2.9 KiB
C++
/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "ground_clutter.h"
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#ifdef VOXELMAN_PRESENT
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#include "../../voxelman/world/voxel_chunk.h"
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bool GroundClutter::should_spawn(Ref<VoxelChunk> chunk, int x, int y, int z) {
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if (has_method("_should_spawn"))
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return call("_should_spawn", chunk, x, y, z);
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return false;
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}
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void GroundClutter::add_meshes_to(Ref<VoxelMesher> mesher, Ref<VoxelChunk> chunk, int x, int y, int z) {
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if (has_method("_add_meshes_to"))
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call("_add_meshes_to", mesher, chunk, x, y, z);
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}
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#endif
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#ifdef TEXTURE_PACKER_PRESENT
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void GroundClutter::add_textures_to(Ref<TexturePacker> packer) {
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if (has_method("_add_textures_to"))
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call("_add_textures_to", packer);
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}
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#endif
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GroundClutter::GroundClutter() {
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}
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GroundClutter::~GroundClutter() {
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}
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void GroundClutter::_bind_methods() {
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#ifdef TEXTURE_PACKER_PRESENT
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BIND_VMETHOD(MethodInfo("_add_textures_to", PropertyInfo(Variant::OBJECT, "packer", PROPERTY_HINT_RESOURCE_TYPE, "TexturePacker")));
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ClassDB::bind_method(D_METHOD("add_textures_to", "packer"), &GroundClutter::add_textures_to);
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#endif
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#ifdef VOXELMAN_PRESENT
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BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::BOOL, "should"), "_should_spawn", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::INT, "x"), PropertyInfo(Variant::INT, "y"), PropertyInfo(Variant::INT, "z")));
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BIND_VMETHOD(MethodInfo("_add_meshes_to", PropertyInfo(Variant::OBJECT, "mesher", PROPERTY_HINT_RESOURCE_TYPE, "VoxelMesher"), PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::INT, "x"), PropertyInfo(Variant::INT, "y"), PropertyInfo(Variant::INT, "z")));
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ClassDB::bind_method(D_METHOD("should_spawn", "chunk", "x", "y", "z"), &GroundClutter::should_spawn);
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ClassDB::bind_method(D_METHOD("add_meshes_to", "mesher", "chunk", "x", "y", "z"), &GroundClutter::add_meshes_to);
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#endif
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}
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