mirror of
https://github.com/Relintai/props.git
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84 lines
2.3 KiB
C++
84 lines
2.3 KiB
C++
/*
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Copyright (c) 2019-2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#ifndef PROP_MATERIAL_CACHE_PCM_H
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#define PROP_MATERIAL_CACHE_PCM_H
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#include "prop_material_cache.h"
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/io/resource.h"
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#include "core/math/color.h"
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#include "core/templates/vector.h"
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#else
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#include "core/color.h"
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#include "core/resource.h"
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#include "core/vector.h"
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#endif
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#include "core/math/rect2.h"
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#include "scene/resources/material.h"
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class TexturePacker;
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class PropData;
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class PropMaterialCachePCM : public PropMaterialCache {
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GDCLASS(PropMaterialCachePCM, PropMaterialCache);
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public:
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int get_texture_flags() const;
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void set_texture_flags(const int flags);
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int get_max_atlas_size() const;
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void set_max_atlas_size(const int size);
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bool get_keep_original_atlases() const;
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void set_keep_original_atlases(const bool value);
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Color get_background_color() const;
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void set_background_color(const Color &color);
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int get_margin() const;
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void set_margin(const int margin);
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Ref<AtlasTexture> texture_get_atlas_tex(const Ref<Texture2D> &texture);
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Rect2 texture_get_uv_rect(const Ref<Texture2D> &texture);
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void refresh_rects();
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void initial_setup_default();
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void _setup_material_albedo(Ref<Texture2D> texture);
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PropMaterialCachePCM();
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~PropMaterialCachePCM();
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protected:
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static void _bind_methods();
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Ref<TexturePacker> _packer;
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};
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#endif
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