#include "prop_instance_job.h" Transform PropInstanceJob::get_base_transform() const { return _base_transform; } void PropInstanceJob::set_base_transform(const Transform &value) { _base_transform = value; } void PropInstanceJob::add_mesh_instance(const Transform &transform, const Ref &mesh, const Ref &texture) { PropMeshInstanceEntry m; m.mesh = mesh; m.texture = texture; m.transform = transform; _mesh_instances.push_back(m); } int PropInstanceJob::get_mesh_instance_count() { return _mesh_instances.size(); } void PropInstanceJob::clear() { _mesh_instances.clear(); } void PropInstanceJob::_execute() { emit_signal("completed"); } PropInstanceJob::PropInstanceJob() { } PropInstanceJob::~PropInstanceJob() { _mesh_instances.clear(); } void PropInstanceJob::_bind_methods() { ClassDB::bind_method(D_METHOD("get_base_transform"), &PropInstanceJob::get_base_transform); ClassDB::bind_method(D_METHOD("set_base_transform", "value"), &PropInstanceJob::set_base_transform); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "base_transform"), "set_base_transform", "get_base_transform"); ClassDB::bind_method(D_METHOD("_execute"), &PropInstanceJob::_execute); }