/* Copyright (c) 2019-2021 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "prop_utils.h" #include "../props/prop_data.h" #include "../props/prop_data_entry.h" #include "scene/3d/room.h" #include "core/version.h" #include "scene/3d/room.h" #include "scene/3d/room_manager.h" #if VERSION_MAJOR > 3 #include "core/config/engine.h" #else #include "core/engine.h" #endif PropUtils *PropUtils::_instance; Vector> PropUtils::_processors; PropUtils *PropUtils::get_singleton() { return _instance; } Ref PropUtils::convert_tree(Node *root) { #if VERSION_MAJOR < 4 ERR_FAIL_COND_V(!ObjectDB::instance_validate(root), Ref()); #endif Ref data; data.instance(); Transform t; _convert_tree(data, root, t); return data; } void PropUtils::_convert_tree(Ref prop_data, Node *node, const Transform &transform) { #if VERSION_MAJOR < 4 ERR_FAIL_COND(!ObjectDB::instance_validate(node)); #endif for (int i = 0; i < PropUtils::_processors.size(); ++i) { Ref proc = PropUtils::_processors.get(i); ERR_CONTINUE(!proc.is_valid()); if (proc->processor_handles(node)) { proc->processor_process(prop_data, node, transform); if (!proc->processor_evaluate_children()) { return; } break; } } Spatial *sp = Object::cast_to(node); if (!sp) { //reset transform Transform t; for (int i = 0; i < node->get_child_count(); ++i) { Node *child = node->get_child(i); if (Engine::get_singleton()->is_editor_hint()) { //Skip it if it's hidden from the tree if (child->get_owner() != NULL) { _convert_tree(prop_data, node->get_child(i), t); } } else { _convert_tree(prop_data, node->get_child(i), t); } } } else { //only handle the first encountered room per prop if (!prop_data->get_is_room()) { Room *r = Object::cast_to(sp); if (r) { prop_data->set_is_room(true); PoolVector3Array points = r->get_points(); prop_data->set_room_bounds(points); } } for (int i = 0; i < node->get_child_count(); ++i) { Node *child = node->get_child(i); if (Engine::get_singleton()->is_editor_hint()) { //Skip it if it's hidden from the tree if (child->get_owner() != NULL) { _convert_tree(prop_data, node->get_child(i), transform * sp->get_transform()); } } else { _convert_tree(prop_data, node->get_child(i), transform * sp->get_transform()); } } } } bool PropUtils::generate_room_points_node(Node *node) { ERR_FAIL_COND_V(!ObjectDB::instance_validate(node), false); Room *r = Object::cast_to(node); if (r) { generate_room_points(r); return true; } for (int i = 0; i < node->get_child_count(); ++i) { if (generate_room_points_node(node->get_child(i))) { return true; } } return false; } void PropUtils::generate_room_points(Room *room) { ERR_FAIL_COND(!ObjectDB::instance_validate(room)); Node *rn = room->duplicate(); rn = substitute_prop_classes(rn); Room *r = Object::cast_to(rn); r->set_name("room"); RoomManager *rm = memnew(RoomManager); rm->set_merge_meshes(false); rm->add_child(r); rm->set_roomlist_path(NodePath("./room")); //don't set owner, so it won't show up in the editor room->add_child(rm); r->generate_points(); print_error(String::num(r->get_points().size())); room->remove_child(rm); room->set_points(r->get_points()); memdelete(rm); } Node *PropUtils::substitute_prop_classes(Node *node) { ERR_FAIL_COND_V(!ObjectDB::instance_validate(node), nullptr); //start with children for (int i = 0; i < node->get_child_count(); ++i) { substitute_prop_classes(node->get_child(i)); } Node *n = get_substitute_prop_class(node); if (n) { for (int i = 0; i < node->get_child_count();) { Node *c = node->get_child(i); node->remove_child(c); n->add_child(c); } memdelete(node); return n; } return node; } Node *PropUtils::get_substitute_prop_class(Node *node) { if (node->has_method("get_substitute_for_room")) { Node *n = node->call("get_substitute_for_room"); return n; } return nullptr; } int PropUtils::add_processor(const Ref &processor) { ERR_FAIL_COND_V(!processor.is_valid(), 0); PropUtils::_processors.push_back(processor); return PropUtils::_processors.size() - 1; } Ref PropUtils::get_processor(const int index) { ERR_FAIL_INDEX_V(index, PropUtils::_processors.size(), Ref()); return PropUtils::_processors[index]; } void PropUtils::swap_processors(const int index1, const int index2) { ERR_FAIL_INDEX(index1, PropUtils::_processors.size()); ERR_FAIL_INDEX(index2, PropUtils::_processors.size()); Ref a = PropUtils::_processors.get(index1); PropUtils::_processors.set(index1, PropUtils::_processors.get(index2)); PropUtils::_processors.set(index2, a); } void PropUtils::remove_processor(const int index) { ERR_FAIL_INDEX(index, PropUtils::_processors.size()); PropUtils::_processors.remove(index); } int PropUtils::get_processor_count() { return PropUtils::_processors.size(); } PropUtils::PropUtils() { _instance = this; } PropUtils::~PropUtils() { _instance = NULL; PropUtils::_processors.clear(); } void PropUtils::_bind_methods() { ClassDB::bind_method(D_METHOD("convert_tree", "root"), &PropUtils::convert_tree); ClassDB::bind_method(D_METHOD("add_processor", "processor"), &PropUtils::_add_processor_bind); ClassDB::bind_method(D_METHOD("get_processor", "index"), &PropUtils::_get_processor_bind); ClassDB::bind_method(D_METHOD("swap_processors", "index1", "index2"), &PropUtils::_swap_processors_bind); ClassDB::bind_method(D_METHOD("remove_processor", "index"), &PropUtils::_remove_processor_bind); ClassDB::bind_method(D_METHOD("get_processor_count"), &PropUtils::_get_processor_count_bind); } int PropUtils::_add_processor_bind(const Ref &processor) { return PropUtils::add_processor(processor); } Ref PropUtils::_get_processor_bind(const int index) { return PropUtils::get_processor(index); } void PropUtils::_swap_processors_bind(const int index1, const int index2) { PropUtils::swap_processors(index1, index2); } void PropUtils::_remove_processor_bind(const int index) { PropUtils::remove_processor(index); } int PropUtils::_get_processor_count_bind() { return PropUtils::get_processor_count(); }