#include "tiled_wall.h" #include "core/version.h" #include "core/version.h" #include "scene/resources/texture.h" #if VERSION_MAJOR < 4 #include "core/image.h" #define GET_WORLD get_world #else #include "core/io/image.h" #define GET_WORLD get_world_3d #endif #if TEXTURE_PACKER_PRESENT #include "../../texture_packer/texture_resource/packer_image_resource.h" #endif #include "scene/3d/mesh_instance.h" int TiledWall::get_width() const { return _width; } void TiledWall::set_width(const int value) { _width = value; } int TiledWall::get_heigt() const { return _height; } void TiledWall::set_heigt(const int value) { _height = value; } Ref TiledWall::get_texture() { return _texture; } void TiledWall::set_texture(const Ref &texture) { _texture = texture; setup_material_texture(); refresh(); } Ref TiledWall::get_material() { return _material; } void TiledWall::set_material(const Ref &mat) { _material = mat; setup_material_texture(); refresh(); } AABB TiledWall::get_aabb() const { return AABB(); } PoolVector TiledWall::get_faces(uint32_t p_usage_flags) const { PoolVector faces; /* if (_mesh.is_valid()) { Array arrs = _mesh->get_array_const(); if (arrs.size() != Mesh::ARRAY_MAX) { return faces; } PoolVector vertices = arrs[Mesh::ARRAY_VERTEX]; PoolVector indices = arrs[Mesh::ARRAY_INDEX]; int ts = indices.size() / 3; faces.resize(ts); PoolVector::Write w = faces.write(); PoolVector::Read rv = vertices.read(); PoolVector::Read ri = indices.read(); for (int i = 0; i < ts; i++) { int im3 = (i * 3); for (int j = 0; j < 3; j++) { w[i].vertex[j] = rv[indices[im3 + j]]; } } w.release(); } */ return faces; } void TiledWall::refresh() { if (!is_inside_tree()) { return; } /* if (_mesh_rid == RID()) { _mesh_rid = VisualServer::get_singleton()->mesh_create(); VS::get_singleton()->instance_set_base(get_instance(), _mesh_rid); } VisualServer::get_singleton()->mesh_clear(_mesh_rid); if (!_mesh.is_valid()) { return; } Array arr = _mesh->get_array(); if (arr.size() != Mesh::ARRAY_MAX) { return; } PoolVector vertices = arr[Mesh::ARRAY_VERTEX]; if (vertices.size() == 0) { return; } VisualServer::get_singleton()->mesh_add_surface_from_arrays(_mesh_rid, VisualServer::PRIMITIVE_TRIANGLES, arr); if (_material.is_valid()) { VisualServer::get_singleton()->mesh_surface_set_material(_mesh_rid, 0, _material->get_rid()); } */ } void TiledWall::setup_material_texture() { if (!is_inside_tree()) { return; } if (!_texture.is_valid()) { if (_material.is_valid()) { Ref sm = _material; if (!sm.is_valid()) { return; } sm->set_texture(SpatialMaterial::TEXTURE_ALBEDO, _texture); } return; } else { Ref sm = _material; if (!sm.is_valid()) { return; } #if TEXTURE_PACKER_PRESENT Ref r = _texture; if (r.is_valid()) { Ref i = r->get_data(); Ref tex; tex.instance(); #if VERSION_MAJOR < 4 tex->create_from_image(i, 0); #else tex->create_from_image(i); #endif if (sm.is_valid()) { sm->set_texture(SpatialMaterial::TEXTURE_ALBEDO, tex); } return; } #endif sm->set_texture(SpatialMaterial::TEXTURE_ALBEDO, _texture); } } void TiledWall::free_meshes() { if (_mesh_rid != RID()) { VS::get_singleton()->free(_mesh_rid); _mesh_rid = RID(); } } TiledWall::TiledWall() { _width = 1; _height = 1; //temporary set_portal_mode(PORTAL_MODE_GLOBAL); //set_notify_transform(true); } TiledWall::~TiledWall() { _texture.unref(); } void TiledWall::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { setup_material_texture(); refresh(); break; } case NOTIFICATION_EXIT_TREE: { free_meshes(); break; } /* case NOTIFICATION_TRANSFORM_CHANGED: { VisualServer *vs = VisualServer::get_singleton(); vs->instance_set_transform(get_instance(), get_global_transform()); break; }*/ } } void TiledWall::_bind_methods() { ClassDB::bind_method(D_METHOD("get_width"), &TiledWall::get_width); ClassDB::bind_method(D_METHOD("set_width", "value"), &TiledWall::set_width); ADD_PROPERTY(PropertyInfo(Variant::INT, "width"), "set_width", "get_width"); ClassDB::bind_method(D_METHOD("get_heigt"), &TiledWall::get_heigt); ClassDB::bind_method(D_METHOD("set_heigt", "value"), &TiledWall::set_heigt); ADD_PROPERTY(PropertyInfo(Variant::INT, "heigt"), "set_heigt", "get_heigt"); ClassDB::bind_method(D_METHOD("get_texture"), &TiledWall::get_texture); ClassDB::bind_method(D_METHOD("set_texture", "value"), &TiledWall::set_texture); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture"); ClassDB::bind_method(D_METHOD("get_material"), &TiledWall::get_material); ClassDB::bind_method(D_METHOD("set_material", "value"), &TiledWall::set_material); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_material", "get_material"); ClassDB::bind_method(D_METHOD("refresh"), &TiledWall::refresh); }