#include "prop_mesh_data_instance.h" #include "prop_instance.h" bool PropMeshDataInstance::get_snap_to_mesh() const { return _snap_to_mesh; } void PropMeshDataInstance::set_snap_to_mesh(const bool value) { _snap_to_mesh = value; } Vector3 PropMeshDataInstance::get_snap_axis() const { return _snap_axis; } void PropMeshDataInstance::set_snap_axis(const Vector3 &value) { _snap_axis = value; } Ref PropMeshDataInstance::get_mesh() { return _mesh; } void PropMeshDataInstance::set_mesh(const Ref &mesh) { _mesh = mesh; } Ref PropMeshDataInstance::get_texture() { return _texture; } void PropMeshDataInstance::set_texture(const Ref &texture) { _texture = texture; } PropMeshDataInstance::PropMeshDataInstance() { _snap_to_mesh = false; _snap_axis = Vector3(0, -1, 0); } PropMeshDataInstance::~PropMeshDataInstance() { _mesh.unref(); _texture.unref(); } void PropMeshDataInstance::notification(int p_what) { switch (p_what) { case NOTIFICATION_READY: { if (get_parent() == NULL) return; } //fallthrough case NOTIFICATION_PARENTED: { Node *n = this; while (n) { PropInstance *pi = Object::cast_to(n); if (pi) { _owner = pi; pi->register_prop_mesh_data_instance(this); return; } n = n->get_parent(); } } break; case NOTIFICATION_EXIT_TREE: case NOTIFICATION_UNPARENTED: { if (_owner) { _owner->unregister_prop_mesh_data_instance(this); } break; } } } void PropMeshDataInstance::_bind_methods() { ClassDB::bind_method(D_METHOD("get_snap_to_mesh"), &PropMeshDataInstance::get_snap_to_mesh); ClassDB::bind_method(D_METHOD("set_snap_to_mesh", "value"), &PropMeshDataInstance::set_snap_to_mesh); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_to_mesh"), "set_snap_to_mesh", "get_snap_to_mesh"); ClassDB::bind_method(D_METHOD("get_snap_axis"), &PropMeshDataInstance::get_snap_axis); ClassDB::bind_method(D_METHOD("set_snap_axis", "value"), &PropMeshDataInstance::set_snap_axis); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "snap_axis"), "set_snap_axis", "get_snap_axis"); ClassDB::bind_method(D_METHOD("get_mesh"), &PropMeshDataInstance::get_mesh); ClassDB::bind_method(D_METHOD("set_mesh", "value"), &PropMeshDataInstance::set_mesh); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "MeshDataResource"), "set_mesh", "get_mesh"); ClassDB::bind_method(D_METHOD("get_texture"), &PropMeshDataInstance::get_texture); ClassDB::bind_method(D_METHOD("set_texture", "value"), &PropMeshDataInstance::set_texture); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture"); }