/* Copyright (c) 2019-2021 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef PROP_JOB_H #define PROP_JOB_H #include "prop_instance_job.h" #if TEXTURE_PACKER_PRESENT class TexturePacker; #endif class PropMesher; class PropInstance; class PropInstanceMerger; #if MESH_DATA_RESOURCE_PRESENT class PropDataMeshData; #endif class PropInstancePropJob : public PropInstanceJob { GDCLASS(PropInstancePropJob, PropInstanceJob); public: #if TEXTURE_PACKER_PRESENT Ref get_texture_packer(); void set_texture_packer(const Ref &packer); #endif PropInstanceMerger *get_prop_instace(); void set_prop_instace(PropInstanceMerger *prop); void set_prop_instace_bind(Node *prop); Ref get_prop_mesher() const; void set_prop_mesher(const Ref &mesher); #if MESH_DATA_RESOURCE_PRESENT void add_mesh(const Ref &mesh_data, const Transform &base_transform); void clear_meshes(); #endif void phase_physics_process(); void phase_prop(); void _physics_process(float delta); void _execute_phase(); void _reset(); PropInstancePropJob(); ~PropInstancePropJob(); protected: static void _bind_methods(); protected: #if MESH_DATA_RESOURCE_PRESENT struct PMDREntry { Ref mesh_data; Transform base_transform; }; #endif #if TEXTURE_PACKER_PRESENT Ref _texture_packer; #endif Ref _prop_mesher; PropInstanceMerger *_prop_instace; #if MESH_DATA_RESOURCE_PRESENT Vector _prop_mesh_datas; #endif Array temp_mesh_arr; }; #endif