Fix mesh indices.

This commit is contained in:
Relintai 2021-08-18 16:52:02 +02:00
parent 97b6897429
commit e23382ac75

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@ -547,6 +547,8 @@ void PropMesher::add_tiled_wall_simple(const int width, const int height, const
}
void PropMesher::add_tiled_wall_mesh_rect_simple(const int x, const int y, const Transform &transform, const Rect2 &texture_rect) {
int vc = get_vertex_count();
//x + 1, y
add_normal(transform.xform(Vector3(0, 0, -1)));
add_uv(transform_uv(Vector2(1, 1), texture_rect));
@ -567,7 +569,6 @@ void PropMesher::add_tiled_wall_mesh_rect_simple(const int x, const int y, const
add_uv(transform_uv(Vector2(1, 0), texture_rect));
add_vertex(transform.xform(Vector3(x + 1, y + 1, 0)));
int vc = get_vertex_count();
add_indices(vc + 2);
add_indices(vc + 1);
add_indices(vc + 0);