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Fix mesh indices.
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@ -547,6 +547,8 @@ void PropMesher::add_tiled_wall_simple(const int width, const int height, const
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}
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}
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void PropMesher::add_tiled_wall_mesh_rect_simple(const int x, const int y, const Transform &transform, const Rect2 &texture_rect) {
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void PropMesher::add_tiled_wall_mesh_rect_simple(const int x, const int y, const Transform &transform, const Rect2 &texture_rect) {
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int vc = get_vertex_count();
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//x + 1, y
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//x + 1, y
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add_normal(transform.xform(Vector3(0, 0, -1)));
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add_normal(transform.xform(Vector3(0, 0, -1)));
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add_uv(transform_uv(Vector2(1, 1), texture_rect));
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add_uv(transform_uv(Vector2(1, 1), texture_rect));
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@ -567,7 +569,6 @@ void PropMesher::add_tiled_wall_mesh_rect_simple(const int x, const int y, const
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add_uv(transform_uv(Vector2(1, 0), texture_rect));
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add_uv(transform_uv(Vector2(1, 0), texture_rect));
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add_vertex(transform.xform(Vector3(x + 1, y + 1, 0)));
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add_vertex(transform.xform(Vector3(x + 1, y + 1, 0)));
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int vc = get_vertex_count();
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add_indices(vc + 2);
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add_indices(vc + 2);
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add_indices(vc + 1);
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add_indices(vc + 1);
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add_indices(vc + 0);
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add_indices(vc + 0);
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