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https://github.com/Relintai/props.git
synced 2024-11-14 10:17:30 +01:00
Added default_prop_material_cache_class property to the PropCache singleton.
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@ -29,8 +29,10 @@ SOFTWARE.
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#if VERSION_MAJOR > 3
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#include "core/config/engine.h"
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#include "core/config/project_settings.h"
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#else
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#include "core/engine.h"
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#include "core/project_settings.h"
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#endif
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#include "../jobs/prop_texture_job.h"
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@ -49,6 +51,13 @@ PropCache *PropCache::get_singleton() {
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return _instance;
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}
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String PropCache::get_default_prop_material_cache_class() {
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return _default_prop_material_cache_class;
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}
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void PropCache::set_default_prop_material_cache_class(const String &cls_name) {
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_default_prop_material_cache_class = cls_name;
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}
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#if TEXTURE_PACKER_PRESENT
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bool PropCache::has_texture(const Ref<PropData> &prop) {
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for (int i = 0; i < _entries.size(); ++i) {
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@ -136,7 +145,6 @@ Ref<TexturePacker> PropCache::create_texture(const Ref<PropData> &prop) {
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Ref<TexturePacker> PropCache::get_or_create_texture_immediate(const Ref<PropData> &prop) {
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if (!has_texture(prop)) {
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Ref<TexturePacker> merger = create_texture(prop);
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merger->merge();
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@ -151,7 +159,6 @@ Ref<TexturePacker> PropCache::get_or_create_texture_threaded(const Ref<PropData>
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#if THREAD_POOL_PRESENT
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if (!has_texture(prop)) {
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Ref<TexturePacker> merger = create_texture(prop);
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Ref<PropTextureJob> job;
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@ -173,6 +180,12 @@ Ref<TexturePacker> PropCache::get_or_create_texture_threaded(const Ref<PropData>
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PropCache::PropCache() {
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_instance = this;
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#if TEXTURE_PACKER_PRESENT
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_default_prop_material_cache_class = GLOBAL_DEF("props/default_prop_material_cache_class", "PropMaterialCachePCM");
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#else
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_default_prop_material_cache_class = GLOBAL_DEF("props/default_prop_material_cache_class", "PropMaterialCache");
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#endif
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}
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PropCache::~PropCache() {
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@ -183,6 +196,10 @@ PropCache::~PropCache() {
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}
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void PropCache::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_default_prop_material_cache_class"), &PropCache::get_default_prop_material_cache_class);
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ClassDB::bind_method(D_METHOD("set_default_prop_material_cache_class", "cls_name"), &PropCache::set_default_prop_material_cache_class);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "default_prop_material_cache_class"), "set_default_prop_material_cache_class", "get_default_prop_material_cache_class");
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#if TEXTURE_PACKER_PRESENT
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ClassDB::bind_method(D_METHOD("has_texture", "prop"), &PropCache::has_texture);
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ClassDB::bind_method(D_METHOD("set_texture", "prop", "merger"), &PropCache::set_texture);
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@ -57,6 +57,9 @@ public:
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public:
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static PropCache *get_singleton();
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String get_default_prop_material_cache_class();
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void set_default_prop_material_cache_class(const String& cls_name);
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bool has_texture(const Ref<PropData> &prop);
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void set_texture(const Ref<PropData> &prop, const Ref<TexturePacker> &merger);
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@ -82,6 +85,8 @@ public:
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protected:
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static void _bind_methods();
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String _default_prop_material_cache_class;
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};
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#endif
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